⚙️Anti-Recoil Activation
Last updated
Last updated
Commonly found under Settings in Shooter-style GAMEPACKs with ONLY standard Anti-Recoil (NO Optimized Anti-Recoil), "Anti-Recoil Activation" covers how & when Anti-Recoil will be activated.
There are usually 5 options to select from... Any Fire, ADS Fire, Fire Only, Activate - Fully Hold, and Block - Fully Hold. If any of these options are deemed unsuitable for a specific game, its GAMEPACK may feature fewer options, or even NO Anti-Recoil Activation setting.
Any Fire is usually the default option. Anti-Recoil will activate as soon as your FIRE button is being PRESSED. This is needed in any game that DOES NOT utilize an Aim Down Sights (ADS) button. However, it can be problematic in any game that has significantly different recoil between ADS & NOT ADS, and when your FIRE button is used for vehicle acceleration or other alternate gameplay activities, you may experience some camera issues.
ADS Fire is usually the best option for any game where most of your time is spent Aiming Down Sights (ADS), and it is also usually the way Anti-Recoil functions in Optimized Anti-Recoil GAMEPACKs. Anti-Recoil will activate as soon as your ADS & FIRE button are being PRESSED TOGETHER. It will deactivate Anti-Recoil while you are NOT ADS.
Fire Only will deactivate Anti-Recoil if you are Aiming Down Sights (ADS). This means Anti-Recoil will ONLY activate when you are FIRING WHILE NOT ADS (hip firing).
The Fully Hold options, provided that you use a trigger for firing, will take advantage of your trigger’s analog nature, allowing you to determine when to use Anti-Recoil:
While your FIRE TRIGGER is FULLY HELD all the way down, Fully Hold - Activate will activate Anti-Recoil.
While your FIRE TRIGGER is FULLY HELD all the way down, Fully Hold - Activate will deactivate Anti-Recoil.
After making your selection, tap the back-arrow at the top-left to return to the Dashboard.