# GENERIC: Fire Mode

For the best Weapon M.O.D. (Macro On Demand) experience, you are always better off selecting a supported weapon <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FdbaHHRaQADToQchuc4Ja%2Fexampleweapon.png?alt=media&#x26;token=66b3730a-e952-4109-a0fc-fc5e5d3ee396" alt="" data-size="line"> that our team has taken the time to optimize, however, this GAMEPACK also includes the following **GENERIC**: **Fire Modes**.  You can even apply your own Anti-Recoil later.

{% hint style="warning" %}
For **Rapid Fire**, **Steady Fire**, or **any** Fire Mode that is "**Rapid**", set your in-game weapon to "Semi-Automatic" or "Single Shot" whenever possible for the best fire rate.
{% endhint %}

\[ADJ] Fire Modes can be adjusted via the <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2Fa8VhoOwVcz7Ubym6MSue%2F__settings.png?alt=media&#x26;token=e74439e0-0e47-4521-b2c2-731110ad8ca5" alt="" data-size="line">[**GENERIC Fire Adjust**](https://collectiveminds.gitbook.io/strikepackhorizon/manuals/militaryshooter22/weaponsetup/genericfireadjust) \[ADJ] setting.  It is shared so that our team can realistically offer you a means of adjustment while leaving room in the GAMEPACK for future updates.

<table><thead><tr><th width="163">Fire Mode</th><th>Function</th></tr></thead><tbody><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FJjSgBSZqUCXXquYDkoKz%2Fregularfire.png?alt=media&#x26;token=823adeac-f966-447a-8f02-87e39fc58fbf" alt="" data-size="original"></td><td>Regular Fire.  <strong>This will leave your </strong><em><strong>FIRE</strong></em><strong> button as is</strong>, preserving its <em><mark style="color:green;"><strong>normal</strong></mark></em> gameplay function &#x26; leaving your weapon's fire rate unaffected; the safe option for any <strong>Fully Automatic</strong> weapon.</td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FrQYlfraE6YJFPNjW6rdX%2Frapidfire.png?alt=media&#x26;token=1f19b758-f858-424d-95de-f2e2868e47e0" alt="" data-size="original"></td><td><p>Rapid Fire.  <strong>When your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will register as rapidly pressed &#x26; released, optimizing the fire rate of any <strong>Semi</strong>-<strong>Automatic</strong> weapon <em><mark style="color:red;"><strong>within the limits of your game</strong></mark><mark style="color:red;">!</mark></em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  <strong>Fully Automatic</strong> weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2Fx881EBwnsQ4bZBDjnbNp%2Fadjrapidfire.png?alt=media&#x26;token=923b3913-73cf-40eb-81ac-fff2925c98f2" alt="" data-size="original"></td><td>Adjustable Rapid Fire.  <em><strong>The shared</strong></em> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2Fa8VhoOwVcz7Ubym6MSue%2F__settings.png?alt=media&#x26;token=e74439e0-0e47-4521-b2c2-731110ad8ca5" alt="" data-size="line"><em><strong>GENERIC Fire Adjust setting can be used to equally alter the press &#x26; release time determining fire rate</strong>!</em></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FSe0QDC64LBMIijStdrEK%2Fadjsteadyfire.png?alt=media&#x26;token=59afbbf2-b638-47f7-9b92-a9500715df48" alt="" data-size="original"></td><td><p>Adjustable Steady Fire.  <strong>Provided that you are stationary or slightly moving</strong>, <strong>when your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will register as steadily pressed &#x26; released.  <em><strong>The shared</strong></em> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2Fa8VhoOwVcz7Ubym6MSue%2F__settings.png?alt=media&#x26;token=e74439e0-0e47-4521-b2c2-731110ad8ca5" alt="" data-size="line"><em><strong>GENERIC Fire Adjust setting can be used to alter the release time determining fire rate</strong>!</em></p><p></p><p><em>Reducing fire rate can assist with ranged accuracy on any suitable <strong>Fully Automatic</strong> or <strong>Semi</strong>-<strong>Automatic</strong> weapon that does heavy damage at a reasonable range per shot; usually an assault rifle.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F8OD1RlexxBQBThku4uLV%2Fadjregularburst.png?alt=media&#x26;token=1c353cd0-cbf6-4b8c-88d7-bed0bed79970" alt="" data-size="original"></td><td><p>Adjustable Regular Burst.  <strong>If your </strong><em><strong>FIRE</strong></em><strong> button is </strong><em><strong>QUICKLY</strong></em> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line"><em><strong>TAPPED</strong></em><strong> &#x26; </strong><em><strong>RELEASED</strong>,</em> it will register as holding the button for a short burst of bullets.  It will even apply your Anti-Recoil adjustments to the burst.  <em><strong>The shared</strong></em> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2Fa8VhoOwVcz7Ubym6MSue%2F__settings.png?alt=media&#x26;token=e74439e0-0e47-4521-b2c2-731110ad8ca5" alt="" data-size="line"><em><strong>GENERIC Fire Adjust setting can be used to alter the burst length</strong>!</em>  <strong>If your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will be its <em><mark style="color:green;"><strong>normal</strong></mark></em> gameplay function.</p><p></p><p><em>Bursting can assist with accuracy &#x26; conserving ammo.</em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Fully Automatic</strong> weapons; <mark style="color:red;"><strong>CANNOT</strong></mark> burst <strong>Semi</strong>-<strong>Automatic</strong> weapons.  See Adjustable Rapid Burst for that.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FqG7ZhvoFGQxNk0IAD6kb%2Fadjrapidburst.png?alt=media&#x26;token=b5d2e9d2-196b-4d3e-b804-8e0d96c51559" alt="" data-size="original"></td><td><p>Adjustable Rapid Burst.  <strong>If your </strong><em><strong>FIRE</strong></em><strong> button is </strong><em><strong>QUICKLY</strong></em> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line"><em><strong>TAPPED</strong></em><strong> &#x26; </strong><em><strong>RELEASED</strong>,</em> it will register as a short burst of rapid presses.  It will even apply your Anti-Recoil adjustments to the burst.  <em><strong>The shared</strong></em> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2Fa8VhoOwVcz7Ubym6MSue%2F__settings.png?alt=media&#x26;token=e74439e0-0e47-4521-b2c2-731110ad8ca5" alt="" data-size="line"><em><strong>GENERIC Fire Adjust setting can be used to alter the burst length</strong>!</em>  <strong>If your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will register as rapidly pressed &#x26; released; essentially a built-in Rapid Fire.</p><p></p><p><em>Bursting can assist with accuracy &#x26; conserving ammo.</em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  <strong>Fully Automatic</strong> weapons will incur a fire rate penalty unless they are set to an in-game single shot mode.  If this bothers you, see Adjustable Regular Burst.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FjLpMIwt5vmUOFGcUVc9c%2Ftapquickscope.png?alt=media&#x26;token=7c1be5b7-f26f-4f1a-8762-8de0a2686d2a" alt="" data-size="original"></td><td><p>Tap Quickscope.  <strong>If your </strong><em><strong>AIM DOWN SIGHTS</strong></em><strong> button is </strong><em><strong>QUICKLY</strong></em> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line"><em><strong>TAPPED</strong></em><strong> &#x26; </strong><em><strong>RELEASED</strong>,</em> it will register as a timed scope &#x26; shot.  <em><strong>The</strong></em> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2Fa8VhoOwVcz7Ubym6MSue%2F__settings.png?alt=media&#x26;token=e74439e0-0e47-4521-b2c2-731110ad8ca5" alt="" data-size="line"><a href="../../militaryshooter22/weaponsetup/quickscopebreathdelay"><em><strong>Quickscope &#x26; AHB Delay</strong></em></a> <em><strong>setting can be used to alter the delay determining how long it will wait for you to fully scope in before taking the shot</strong>!</em>  <strong>If your </strong><em><strong>AIM DOWN SIGHTS</strong></em><strong> button is</strong> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will scope in without firing.</p><p></p><p><em>Useful for performing a quick &#x26; accurate surprise kill with a <strong>Sniper Rifle</strong> or similar weapon.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FP1PjIMcsjqy80KdmcgXn%2Freleasequickscope.png?alt=media&#x26;token=450063e8-0b32-47b0-9520-485ad5c90eed" alt="" data-size="original"></td><td><p>Release Quickscope.  <strong>If your </strong><em><strong>AIM DOWN SIGHTS</strong></em><strong> button is </strong><em><strong>RELEASED SUDDENLY</strong>,</em> it will register as a shot.  <strong>If your </strong><em><strong>AIM DOWN SIGHTS</strong></em><strong> button is </strong><em><strong>RELEASED SLOWLY</strong>,</em> it will leave the scope without firing.</p><p></p><p><em>Useful for timing your own quick &#x26; accurate surprise kill with a <strong>Sniper Rifle</strong> or similar weapon.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FAFaUqFRH9ae9sJ9UpDHw%2Fregulardynamic.png?alt=media&#x26;token=3b5ea4f2-d30d-4543-a37f-e39297331f8f" alt="" data-size="original"></td><td><p>Regular Dynamic.  <strong>The </strong><em><strong>FURTHER</strong></em><strong> your </strong><em><strong>FIRE TRIGGER</strong></em><strong> is</strong> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line"><em><strong>HELD</strong></em><strong> down</strong>, the faster it will register as pressed &#x26; released, until it is <em><strong>FULLY</strong></em> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line"><em><strong>HELD</strong></em> down &#x26; registers as <em><mark style="color:green;"><strong>HELD</strong></mark>,</em> allowing any <strong>Fully Automatic</strong> weapon to reach its full fire rate in variable steps.  With practice, you can vary your fire rate &#x26; accuracy at will to suit different scenarios:</p><p>A <em><mark style="color:red;"><strong>LESSER HOLD</strong></mark></em> for <em><mark style="color:red;"><strong>long range</strong></mark>.</em></p><p>A <em><mark style="color:orange;"><strong>HALF-WAY HOLD</strong></mark></em> for <em><mark style="color:orange;"><strong>medium range</strong></mark>.</em></p><p>A <em><mark style="color:green;"><strong>FULL HOLD</strong></mark></em> for <em><mark style="color:green;"><strong>close combat</strong></mark>.</em></p><p><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FMa4uMLEiSjo1f4ywxONK%2FRegular-Dynamic-Fire.gif?alt=media&#x26;token=17819ba4-aa1e-40a1-b267-79ccf40ad9e9" alt=""></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Exclusive to Fire "Trigger" as requires the analog nature of triggers.</em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Fully Automatic</strong> weapons.  <strong>Semi</strong>-<strong>Automatic</strong> weapons will stop firing at a <mark style="color:green;"><strong>FULL HOLD</strong></mark>.  To avoid this, see Rapid Dynamic.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FyZimGAduL3mKdEzsMnGO%2Frapiddynamic.png?alt=media&#x26;token=b28a183f-651d-436d-95ca-d0a2a58c80d5" alt="" data-size="original"></td><td><p>Rapid Dynamic.  <strong>The </strong><em><strong>FURTHER</strong></em><strong> your </strong><em><strong>FIRE TRIGGER</strong></em><strong> is </strong><em><strong>HELD</strong></em><strong> down</strong>, the faster it will register as pressed &#x26; released, until it is <em><strong>FULLY</strong></em> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line"><em><strong>HELD</strong></em> down &#x26; maxing out <em><mark style="color:green;"><strong>Rapid Fire</strong></mark>,</em> allowing any <strong>Semi</strong>-<strong>Automatic</strong> weapon to reach its full fire rate in variable steps.  With practice, you can vary your fire rate &#x26; accuracy at will to suit different scenarios:</p><p>A <em><mark style="color:red;"><strong>LESSER HOLD</strong></mark></em> for <em><mark style="color:red;"><strong>long range</strong></mark>.</em></p><p>A <em><mark style="color:orange;"><strong>HALF-WAY HOLD</strong></mark></em> for <em><mark style="color:orange;"><strong>medium range</strong></mark>.</em></p><p>A <em><mark style="color:green;"><strong>FULL HOLD</strong></mark></em> for <em><mark style="color:green;"><strong>close combat</strong></mark>.</em></p><p><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FfmRECgMjoVolrEUX0XO9%2FRapid-Dynamic-Fire.gif?alt=media&#x26;token=1d92a979-e833-42a3-8a9c-e32db0614bb6" alt=""></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Exclusive to Fire "Trigger" as requires the analog nature of triggers.</em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  <strong>Fully Automatic</strong> weapons will incur a fire rate penalty unless they are set to an in-game single shot mode.  If this bothers you, see Regular Dynamic.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FbHzbqxy6KBstP77qYNMH%2Fregularwindup.png?alt=media&#x26;token=1e2a4685-51fc-496b-9125-6b3fac798cff" alt="" data-size="original"></td><td><p>Regular Windup.  <strong>The </strong><em><strong>LONGER</strong></em><strong> your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line"><em><strong>HELD</strong>,</em> the faster it will register as pressed &#x26; released, until it is registers as <em><mark style="color:green;"><strong>HELD</strong></mark>,</em> allowing any <strong>Fully Automatic</strong> weapon to reach its full fire rate over time.  Your weapon may feel like a Mini-Gun, as you begin with accuracy &#x26; end with fire rate.</p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Fully Automatic</strong> weapons.  <strong>Semi</strong>-<strong>Automatic</strong> weapons will stop firing after <strong>too long</strong> of a <strong>HOLD</strong>.  To avoid this, see Rapid Windup.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FsiTN13sxTJMfH4pq78MW%2Frapidwindup.png?alt=media&#x26;token=b233fc7b-05a3-46fe-a61f-d312fe3a60af" alt="" data-size="original"></td><td><p>Rapid Windup.  <strong>The </strong><em><strong>LONGER</strong></em><strong> your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line"><em><strong>HELD</strong>,</em> the faster it will register as pressed &#x26; released, until it maxes out <em><mark style="color:green;"><strong>Rapid Fire</strong></mark>,</em> allowing any <strong>Semi</strong>-<strong>Automatic</strong> weapon to reach its full fire rate over time.  Your weapon may feel like a Mini-Gun, as you begin with accuracy &#x26; end with fire rate.</p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  <strong>Fully Automatic</strong> weapons will incur a fire rate penalty unless they are set to an in-game single shot mode.  If this bothers you, see Regular Windup.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0gAX1LO3ZQMduoixy6h5%2Fgenblockmods.png?alt=media&#x26;token=b457f697-b6c9-48b2-995a-0c4dfa30b495" alt="" data-size="original"></td><td>Block M.O.D.s.  If a Weapon Slot is set to this option, it will serve as a shortcut that blocks M.O.D.s from functioning.</td></tr></tbody></table>
