# Advanced Action

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## :boxing\_glove: Advanced Action GAMEPACK | M.O.D.|PASS™ <a href="#advanced-action" id="advanced-action"></a>

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

| <img src="broken-reference" alt="" data-size="original">                |
| ----------------------------------------------------------------------- |
| For STRIKEPACK™ with M.O.D.\|PASS™                                      |
| **Version**:  1.1.2                                                     |
| **Type**:  <mark style="color:red;">**Legacy**</mark> - Action Recorder |
| **Status**:  <mark style="color:red;">**Updates Discontinued**</mark>   |
| **Updated**:  2020.10.12                                                |
| [**Quick Start Videos**](#quick-start-videos)                           |

M.O.D. CENTRAL™, M.O.D.|PASS™ GAMEPACK for the **STRIKEPACK**™ controller adapter.  This GAMEPACK is available for fighting, brawler, and action games.  This comprehensive instruction manual will guide you through all GAMEPACK features in sequence, ensuring an efficient learning experience.

> ***GAMEPACK EOL**: This "Legacy" M.O.D.|PASS™ GAMEPACK has reached "End Of Life" status.  Consider it bonus content.  It is presented as is, and certain features may no longer function as originally intended.*

<details>

<summary>Page Contents</summary>

[**Advanced Action**](#advanced-action)

[**GAMEPACK Mode**](#gamepack-mode)

[**Quick Start Videos**](#quick-start-videos)

[**(Next) Combo Record & Playback**](#next-combo-record-and-playback)

</details>

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

### GAMEPACK Mode

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

While this GAMEPACK can technically be saved to F Slot (M.O.D. Mode) in M.O.D. CENTRAL™, overwriting the built-in M.O.D.s, you can just save it to any of the **GAMEPACK Mode** Slots 1 to 8.  Once your GAMEPACK is saved and you are ready to play, it can be selected in **GAMEPACK Mode**:

{% hint style="info" %}
Tilt your controller towards you until you can see over the top LEDs to the back of the STRIKEPACK™, then navigate through your saved GAMEPACKs.

***

**STRIKEPACK ELIMINATOR**™:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** **MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP ACTION BUTTON #2** or **#1**.

***

**STRIKEPACK DOMINATOR**™:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT PADDLE** or **LEFT PADDLE**.

***

The STRIKEPACK™ Gearhead Eyes will flash <mark style="color:green;">**Green &**</mark>**&#x20;White&#x20;**<mark style="color:green;">**on Xbox**</mark>® / <mark style="color:blue;">**Blue &**</mark>**&#x20;White&#x20;**<mark style="color:blue;">**on PlayStation**</mark>®.  **While Mapping Button #1 remains held**, a single top LED will be lit to indicate the currently selected GAMEPACK slot, numbered from left to right.

***

<details>

<summary>Expand if this GAMEPACK has been saved to F Slot (M.O.D. Mode)</summary>

Access differs if this GAMEPACK was saved to F Slot (M.O.D. Mode):

***

Tilt your controller towards you until you can see over to the back of the STRIKEPACK™.

***

While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** **MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP MAPPING BUTTON #2 (Top Right)**.

***

The STRIKEPACK™ Gearhead Eyes will display <mark style="color:green;">**Green on Xbox**</mark>® / <mark style="color:blue;">**Blue on PlayStation**</mark>®.

</details>
{% endhint %}

{% hint style="warning" %}
**When Mapping Button #1 is released**, the top LEDs will stop indicating the GAMEPACK slot number.  Depending on the GAMEPACK, they may display GAMEPACK-related indicators instead.  DO NOT confuse this with the slot number.
{% endhint %}

{% embed url="<https://youtu.be/26CBkKRbmSM?si=ND-PhdiVKRKBsnmL>" %}

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

### Quick Start Videos

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %} <mark style="color:red;">**Warning:**</mark> **Combo Record & Playback** utilizes strict timings to support time-sensitive gameplay.  Our team **DOES NOT** condone or advise using it in any game that is prohibiting or actively monitoring for macro use.  Also, as recording space is fairly limited, DO NOT expect to be able to create a generator unless it is extremely simple and short.
{% endhint %}

***

<mark style="color:orange;">**Combo Record & Playback**</mark>

Use the "**Action Repeat**" & "**Action Loop**" M.O.D.s to Record & Playback short combos.

| Rec/Play (Paddle Button)                                                                                                                                                                                                                                                    | Rec/Play (Face Buttons)                                                                                                                                                                                                                                                     |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [![image-text](https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FZP4kRKXbFAzsoUlKTBOL%2Fdrex_video_tutorial.png?alt=media\&token=fd1b501b-8417-42a1-9e24-7e9fca1cec4f)](https://youtu.be/YYMyrgBkOCU) | [![image-text](https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FZP4kRKXbFAzsoUlKTBOL%2Fdrex_video_tutorial.png?alt=media\&token=fd1b501b-8417-42a1-9e24-7e9fca1cec4f)](https://youtu.be/rGEhH6nvhzk) |

***

<mark style="color:red;">**Turbo Features**</mark>

Turn a regular controller button into a Turbo Button with the "**Turbo Assign**" M.O.D..

Quickly turbo one or more controller buttons with the "**Turbo Button**" M.O.D..

Quickly turbo a single controller button with the "**Turbo Paddle**" M.O.D..

| [![image-text](https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FZP4kRKXbFAzsoUlKTBOL%2Fdrex_video_tutorial.png?alt=media\&token=fd1b501b-8417-42a1-9e24-7e9fca1cec4f)](https://youtu.be/eJbyzvn_fp0) |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |

***

<mark style="color:green;">**Auto Run Quick M**</mark><mark style="color:green;">.</mark><mark style="color:green;">**O**</mark><mark style="color:green;">.</mark><mark style="color:green;">**D**</mark><mark style="color:green;">.</mark>

A Quick M.O.D. that solely supports the **LEFT STICK BUTTON** as your **SPRINT** button.  It will automatically press it whenever you are **FULLY MOVING** in **ANY DIRECTION**.  Quick M.O.D.s DO NOT appear in M.O.D. CENTRAL™ as they are temporary settings.  To toggle this feature:

| [![image-text](https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FZP4kRKXbFAzsoUlKTBOL%2Fdrex_video_tutorial.png?alt=media\&token=fd1b501b-8417-42a1-9e24-7e9fca1cec4f)](https://youtu.be/93XCX19Im-Q?si=m8ASUFHKe3CGetzj) |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |

***

<mark style="color:purple;">**Stick Record Mode Quick M**</mark><mark style="color:purple;">.</mark><mark style="color:purple;">**O**</mark><mark style="color:purple;">.</mark><mark style="color:purple;">**D**</mark><mark style="color:purple;">.</mark>

A Quick M.O.D. that controls how the analog sticks will be treated during recording.  Quick M.O.D.s DO NOT appear in M.O.D. CENTRAL™ as they are temporary settings.  To cycle through this feature:

| [![image-text](https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FZP4kRKXbFAzsoUlKTBOL%2Fdrex_video_tutorial.png?alt=media\&token=fd1b501b-8417-42a1-9e24-7e9fca1cec4f)](https://youtu.be/JJaAm_66MIw?si=IgDcU26Lx-PRAZ0Z) |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |

"**Block Sticks**" is the default mode that prevents you from moving while recording.  "**Allow Sticks**" allows analog stick movement but omits it from the recording.  "**Record Sticks**" records a rough approximation of the analog sticks at the cost of a bunch of recording space.

***

## [(Next) Combo Record & Playback](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/advancedaction/comborecplay)

{% content-ref url="advancedaction/comborecplay" %}
[comborecplay](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/advancedaction/comborecplay)
{% endcontent-ref %}

{% content-ref url="advancedaction/menunav" %}
[menunav](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/advancedaction/menunav)
{% endcontent-ref %}

{% content-ref url="advancedaction/turbofeatures" %}
[turbofeatures](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/advancedaction/turbofeatures)
{% endcontent-ref %}

{% content-ref url="advancedaction/quickmods" %}
[quickmods](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/advancedaction/quickmods)
{% endcontent-ref %}


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