# Shot Mode | COD WW2

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## Shot Mode | COD WW2 17 <a href="#shortcut-mode" id="shortcut-mode"></a>

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{% hint style="info" %}
For STRIKEPACK™ with M.O.D.|PASS™.
{% endhint %}

Assorted "**Shot Mode**" M.O.D.s (Macros On Demand) for **COD WW2 17 GAMEPACK**!  You can assign one of these M.O.D.s under "**Shot Mode**" in the M.O.D. CENTRAL™ GAMEPACK Configuration.  You can also assign certain Shot Mode M.O.D.s in combination with each other.

***

**Rapid Fire Drop**:  <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** your **CROUCH** button to drop down and fire.

***

**Auto Drop**:  <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** your **CROUCH** button to drop down to prone.

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**Hip Fire Drop**:  When **FIRING** while **NOT** Aiming Down Sights, you will drop down.

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**Hip Fire Jump**:  Each time you **FIRE** while **NOT** Aiming Down Sights, you will jump.

***

**Hit Detector Drop**:  This legacy M.O.D. attempts to detect when you have been shot and drops down to prone.  <mark style="color:red;">Unfortunately, this also includes explosions from grenades, etc.</mark>  A fun but heavily flawed M.O.D. that our team decided against bringing back in future GAMEPACKs.

{% hint style="danger" %}
"Hit Detector Drop", <mark style="color:red;">**REQUIRES**</mark> **Controller Vibration** to remain **ON**, both in-game and console system-wide.  You can block the feeling of in-game rumble in the M.O.D. CENTRAL™ Remapper section by checking "Disable Rumble" and "Mirror Advanced Settings".
{% endhint %}

***

> You can suspend the assigned Shot Mode M.O.D. as needed:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/DQ0EQYeZLpCpBHF4Y4Cc/b.png" alt="B" data-size="line">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/rx3RXakTU0vKWwqEOYw7/ps_dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FD17Gm4pc7jU2j7p3pXbE%2Fcircle_new.png?alt=media&#x26;token=8038daaf-66c4-4413-adfe-f6c71516fc0b" alt="CIRCLE" data-size="line">.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **Suspended**
> * Light Rumble: Resumed

{% hint style="danger" %}
<mark style="color:red;">**DO NOT**</mark> take too long while **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, or you will enter the Secondary Menu!
{% endhint %}
