> For the complete documentation index, see [llms.txt](https://collectiveminds.gitbook.io/strikepackmp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/division2/quickeditrecoilassist.md).

# Quick Edit Recoil Assist | Div 2

<figure><img src="/files/lSQgYF3BNBYd4eJsEIVE" alt=""><figcaption></figcaption></figure>

## (Old) Quick Edit Anti-Recoil | Division 2 <a href="#old-quick-edit-anti-recoil" id="old-quick-edit-anti-recoil"></a>

<figure><img src="/files/V6MXoH9m7dHXyTJzO5P9" alt=""><figcaption></figcaption></figure>

<div align="left"><figure><img src="/files/rQOn15K0oK0uHBSrNvgy" alt="" width="256"><figcaption></figcaption></figure></div>

{% hint style="info" %}
For STRIKEPACK™ with M.O.D.|PASS™.
{% endhint %}

<details>

<summary>Page Contents</summary>

[**Quick Edit Anti-Recoil**](#old-quick-edit-anti-recoil)

[**Getting Started**](#id-1.-getting-started)

[**Anti-Recoil Profiles**](#id-2.-four-anti-recoil-profiles-gr-breakpoint)

[**Quick Edit Adjustments**](#id-3.-quick-edit-adjustments)

[**M.O.D. Toggle**](#m.o.d.-toggle)

[**(Next) Shot Mode**](#next-shot-mode)

</details>

"**Anti**-**Recoil**" for **Division 2 GAMEPACK** is a M.O.D. (Macro On Demand) that when adjusted correctly for your current weapon, slightly "pulls down" on your aim/camera stick to reduce the effect of vertical recoil.  It may not apply to certain Weapon Fire Modes.

***

"**Quick Edit**" allows for "**Anti**-**Recoil Adjustments**" during play.  This GAMEPACK uses an older implementation of Quick Edit.  You can test-fire & apply Anti-Recoil using your controller, observing your results in real-time.

***

[![](https://modpassmanual.ca/helpfiles/drex_menu_navigation_adjustables_16_custom_10.png)](https://youtu.be/_2jjsUyWaTo?si=Hnklwa2PRa10Gvux)

***

<figure><img src="/files/lSQgYF3BNBYd4eJsEIVE" alt=""><figcaption></figcaption></figure>

## **1. Getting Started**

<figure><img src="/files/V6MXoH9m7dHXyTJzO5P9" alt=""><figcaption></figcaption></figure>

First, you MUST enable both Anti-Recoil and Quick Edit.  To do so, visit the M.O.D. CENTRAL™ GAMEPACK Configuration and set "**ADS Anti**-**Recoil**" to an appropriate "**Quick Edit**" option.

{% hint style="info" %}
If you play with an "Inverted Y" in-game aim/camera, choose "**Inverted** - **Quick Edit**".
{% endhint %}

Once you are in-game :video\_game:, position yourself and aim at a wall :bricks: or static target :dart:, ensuring you have plenty of ammunition and the room to compare recoil.  Switch to the in-game weapon :gun: you will be using, such as your Primary Weapon.  Ensure the Anti-Recoil Profile you intend to adjust is **ACTIVE**.

<figure><img src="/files/lSQgYF3BNBYd4eJsEIVE" alt=""><figcaption></figcaption></figure>

### 2. Four Anti-Recoil Profiles - GR Breakpoint

<figure><img src="/files/V6MXoH9m7dHXyTJzO5P9" alt=""><figcaption></figcaption></figure>

There are four "**Anti**-**Recoil Profiles**" that can be assigned with different weights.  The higher the weight value, the heavier the Anti-Recoil will pull down.  You can swap between Anti-Recoil Profiles via the following Controller Shortcuts:

While <img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line">/<img src="/files/qHBhMCXOYRAKoUwTOe92" alt="" data-size="line">**DOWN D**-**PAD** is <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">**HELD**, you can <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**TAP** the following **FACE BUTTONS** to swap between "**Anti**-**Recoil Profiles**" (you will feel a heavy rumble indicator):

***

<img src="/files/tK40G6bUWqbcanwI10fz" alt="Y" data-size="line">/<img src="/files/en5yllX74wqdPgjHrqKS" alt="TRIANGLE" data-size="line"> **Profile 1**  (Heavy Rumble).

***

<img src="/files/WnwQTIdZjpcoXQufnW18" alt="B" data-size="line">/<img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="CIRCLE" data-size="line"> **Profile 2**  (Two Heavy Rumbles).

***

<img src="/files/ET8MOrvdEGBOfYTHbCGp" alt="A" data-size="line">/<img src="/files/Wjc1BuBQQJ8DPyNQrpKl" alt="CROSS" data-size="line"> **Profile 3**  (Three Heavy Rumbles).

***

<img src="/files/MgATLKxfjxsrOOv52dOS" alt="X" data-size="line">/<img src="/files/iK0golqVuNuT7ZTNei7W" alt="SQUARE" data-size="line"> **Profile 4**  (Four Heavy Rumbles).

***

<figure><img src="/files/lSQgYF3BNBYd4eJsEIVE" alt=""><figcaption></figcaption></figure>

## **3. Quick Edit Adjustments**

<figure><img src="/files/V6MXoH9m7dHXyTJzO5P9" alt=""><figcaption></figcaption></figure>

This GAMEPACK has Vertical Anti-Recoil Adjustments:

<div align="left"><figure><img src="/files/OCHAaeG2gj3KtKztKyk4" alt=""><figcaption></figcaption></figure></div>

To enter Quick Edit, while <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">**HOLDING** your **AIM DOWN SIGHTS** (**ADS**) **& FIRE** buttons together, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**TAP** <img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line">/<img src="/files/qHBhMCXOYRAKoUwTOe92" alt="" data-size="line">**DOWN** **D**-**PAD**.  You can immediately stop firing to conserve ammunition but you **MUST REMAIN ADS** to stay in Quick Edit.

You can adjust the Anti-Recoil value with the **D**-**PAD** by <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**TAPPING** the corresponding D-Pad direction.  Your adjustments will be felt as heavy rumbles unless the adjustment ceiling or floor is reached.  Your adjustments will change the **ACTIVE Anti-Recoil Profile**'s <mark style="color:red;">slider value</mark> in the GAMEPACK Config for you to note down later.

***

Begin test-firing Anti-Recoil and pay attention to the vertical direction of your aim:

**If your aim is drifting up**, use <img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line">/<img src="/files/qHBhMCXOYRAKoUwTOe92" alt="" data-size="line">**DOWN D**-**PAD** to increase the value.

**If your aim is drifting down**, use <img src="/files/ztkxNctN3osdbOzbEo4y" alt="" data-size="line">/<img src="/files/4P4PW67qw6O8TPt4p9uE" alt="" data-size="line">**UP D**-**PAD** to decrease the value.

***

Focus on achieving a mostly steady and level aim, as you CANNOT correct any randomized or horizontal recoil:

<div align="left"><figure><img src="/files/tbjmYJORbYe4pJYz15A9" alt="" width="266"><figcaption></figcaption></figure></div>

{% hint style="info" %}
At this point, you are hopefully done with fine-tuning the **ACTIVE Anti**-**Recoil Profile**'s Anti-Recoil to your current in-game weapon.  Feel free to repeat the process for another Anti-Recoil Profile and in-game weapon.
{% endhint %}

***

<div data-full-width="false"><figure><img src="/files/lSQgYF3BNBYd4eJsEIVE" alt=""><figcaption></figcaption></figure></div>

### M.O.D. Toggle

<div data-full-width="false"><figure><img src="/files/V6MXoH9m7dHXyTJzO5P9" alt=""><figcaption></figcaption></figure></div>

{% hint style="danger" %}
There is no toggle for just Anti-Recoil but you can use the "M.O.D. Toggle" Controller Shortcut to suspend all Controller M.O.D.s:
{% endhint %}

All M.O.D.s affect your controls indiscriminately and they CANNOT know what is currently happening in your gameplay.  Games often contextually reuse buttons.  Menus can be affected, your ability that requires you to hold a button may fail to function because a M.O.D. is rapidly pressing that button, and so on.  You can suspend all Controller M.O.D.s to take a break from them (Paddle Button M.O.D.s will be unaffected):

{% embed url="<https://youtu.be/AKa2uoJ0ZvA?si=cuGE2WngLt9GJQ6J>" %}

> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">**HOLDING** your **AIM DOWN SIGHTS** (**ADS**) button, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**TAP** <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">**VIEW**.
>
> ***
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">**HOLDING** your **AIM DOWN SIGHTS** (**ADS**) button, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**PRESS** <img src="/files/ULJpHnVPmvm0MgFEItXA" alt="" data-size="line">**TOUCHPAD**.
>
> ***
>
> * **Heavy Rumble**: **Controller M**.**O**.**D**.**s** **Suspended**
> * Light Rumble: Controller M.O.D.s Resumed
> * To use <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">**VIEW**/<img src="/files/ULJpHnVPmvm0MgFEItXA" alt="" data-size="line">**TOUCH** normally, simply stop ADS.

***

## [(Next) Shot Mode](/strikepackmp/guides/legacygamepacks/division2/shotmode.md)
