> For the complete documentation index, see [llms.txt](https://collectiveminds.gitbook.io/strikepackmp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/dstny2/gamepackmods/autorun.md).

# Auto Run | D2

<figure><img src="/files/lSQgYF3BNBYd4eJsEIVE" alt=""><figcaption></figcaption></figure>

## Auto Run | Dstny 2 <a href="#auto-run" id="auto-run"></a>

<figure><img src="/files/V6MXoH9m7dHXyTJzO5P9" alt=""><figcaption></figcaption></figure>

<div align="left"><figure><img src="/files/pxuFzm7MbLHEYoyype9L" alt="" width="256"><figcaption></figcaption></figure></div>

{% hint style="info" %}
For STRIKEPACK™ with M.O.D.|PASS™.
{% endhint %}

"**Auto Run**" M.O.D.s (Macros On Demand) for **Dstny 2 GAMEPACK**!  You can assign one of these M.O.D.s under "**Auto Run**" in the M.O.D. CENTRAL™ GAMEPACK Configuration.  Certain M.O.D.s such as Quick Turn, may have been rendered less relevant by game updates and new in-game settings.

{% hint style="danger" %}
When using Auto Run while in your Sparrow/Skimmer/Vehicle, <mark style="color:red;">**AVOID**</mark> pushing your **MOVEMENT STICK FORWARD** as this will cause your vehicle to repeatedly dodge.

***

For weapons that take a long time to reload, Auto Run may cancel your reload.  You can increase the "**Reload to Auto Run Delay**" in the GAMEPACK Config or via the Menu Mode as covered later on in the [**Menu Navigation**](/strikepackmp/guides/legacygamepacks/dstny2/menunav.md) section.  Higher values will cause a noticeable delay before you can Auto Run again, especially after respawning due to the shared button.
{% endhint %}

***

**Enabled**:  When your **MOVEMENT STICK** is **FULLY MOVED FORWARD**, your sprint button will be automatically pressed.  This allows for walking or jogging with lesser movement.

***

**Enabled Quick Turn**:  Functionally the same as "Enabled", except whenever your **MOVEMENT STICK** is **FULLY MOVED TO THE SIDE**, the stick will be automatically pulled back to cancel you out of the sprint, allowing you to make quick turns.

***

**Enabled Slide Turn**:  Functionally the same as "Enabled", except whenever your **MOVEMENT STICK** is **FULLY MOVED TO THE SIDE**, you will cancel out of the sprint into a slide, allowing for quick but somewhat disorientating turns.

***

**Enabled Bunny Hop**:  Functionally the same as "Enabled", except it has a repeating jump feature.  <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**PRESS** your **SPRINT** button to toggle automatic & repeated jumping.  Just be careful of the in-game menu and low ceilings.


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