# Paddle Button M.O.D.s | D2

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## Paddle Button M.O.D.s | Dstny 2 <a href="#paddle-button-mods" id="paddle-button-mods"></a>

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{% hint style="info" %}
For STRIKEPACK™ with M.O.D.|PASS™.
{% endhint %}

<details>

<summary>Page Contents</summary>

[**Paddle Button M.O.D.s**](#paddle-button-mods)

[**(Next) Menu Navigation**](#next-menu-navigation)

</details>

"**Paddle Button M**.**O**.**D**.**s**" (Macros On Demand) for **Dstny 2 GAMEPACK**!  You can assign these to your Left/Right Paddles or Action Buttons 1/2 in the M.O.D. CENTRAL™ GAMEPACK Configuration.  <mark style="color:red;">**Buttons 3**</mark><mark style="color:red;">/</mark><mark style="color:red;">**4 are ONLY available for standard mapping functionality in this GAMEPACK**</mark><mark style="color:red;">.</mark>

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> While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/1NA9WJk9IRkq9NcGHmmh/dpad_up.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/enq4lhbJ1I25Qkt2RMMN/ps_dpad_up.png" alt="" data-size="line">**UP D**-**PAD** is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, you can <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** a **PADDLE BUTTON** to suspend its assigned Paddle Button M.O.D. during play.
>
> ***
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **Suspended**
> * Light Rumble: Resumed

***

You can learn about each Paddle Button M.O.D. below:

|                    Paddle Button M.O.D.                   | Function                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| :-------------------------------------------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|                          Disabled                         | If the Paddle Button M.O.D. is disabled, the Paddle/Action Button will be used for its normal "controller button mapping" function.  Whichever buttons you have mapped, which is the same mapping shared across every mode of the STRIKEPACK™, will pass through.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
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|          <p>Optimized</p><p>Rapid</p><p>Fire</p>          | <p><strong>When</strong> the <strong>PADDLE BUTTON</strong> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as rapidly pressing & releasing your fire button, optimizing the fire rate of any <strong>Semi</strong>-<strong>Automatic</strong> weapon <strong>within game limits</strong>!</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.</p>                                                                                                                |
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| <p>Spring</p><p>Loaded</p><p>Sidearm</p><p>Selectable</p> | <p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> to automatically switch to another weapon and fire it.  Your opponent will not be expecting this and will likely get chewed up.  <strong>RELEASE</strong> to spring back to your previous weapon.</p><hr><p>This Paddle Button M.O.D. refers to your <strong>Spring Loaded Sidearm Selectable</strong> setting in the GAMEPACK Config to determine fire mode.  You can also change this setting in Menu Mode, explained later on in the <a href="menunav"><strong>Menu Navigation</strong></a> section of this manual.</p>                                                                                                 |
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|   <p>Spring</p><p>Loaded</p><p>Secondary</p><p>Scope</p>  | <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** the **PADDLE BUTTON** to automatically switch to another weapon, and scope in your Sniper Rifle or other weapon; ready to fire.  **RELEASE** to spring back to your previous weapon.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
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|                <p>M.O.D.</p><p>Blocker</p>                | <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** the **PADDLE BUTTON** to block Controller M.O.D.s until **RELEASE**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
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|            <p>Easy</p><p>Double</p><p>Jump</p>            | <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** the **PADDLE BUTTON** to casually double jump.  This is a generic timing just for traversing the world.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
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|                 <p>Turbo</p><p>Paddle</p>                 | <p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> to turbo any SINGLE button that you have mapped to it.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span><mark style="color:red;">M.O.D. WILL NOT function if more than one button is mapped to its Paddle Button.</mark><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> "Turbo Paddle" is an old name for the Paddle Button M.O.D. known as "Turbo Mapped Button" in newer GAMEPACKs.</p>                                                                                                                                                                          |
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|                  <p>Easy</p><p>Super</p>                  | <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to activate your Super ability.  <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** the **PADDLE BUTTON** to activate your Alternate Super ability if applicable, such as Titan Sentinel's Ward of Dawn.                                                                                                                                                                                                                                                                                                                                                            |
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|                 <p>Rapid</p><p>Crouch</p>                 | <p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> to repeatedly crouch, confusing your opponent on whether to aim high or low, while you deliver the killing blow.  This is especially useful with Titan Rally Barricade.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span><mark style="color:red;">Rapid Crouch will likely set off your Ability.</mark><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span></p>                                                                                                                                                                                                         |
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|         <p>Titan</p><p>Charge</p><p>Selectable</p>        | <p>You MUST be configured in-game for either Titan Striker Seismic Strike (Shoulder Charge in D1), Titan Sentinel Shield Bash, or Titan Sunbreaker Hammer Strike.  While at the height of your Titan's sprint where you see wind effects, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP the PADDLE BUTTON</strong> to automatically slide, fire or rapidly fire for longer with a Forward Charge Ability.</p><hr><p>This Paddle Button M.O.D. refers to your <strong>Titan Charge Selectable</strong> setting in the GAMEPACK Config to determine fire mode.  You can also change this setting in Menu Mode, explained later on in the <a href="menunav"><strong>Menu Navigation</strong></a> section of this manual.</p> |
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|                   <p>180</p><p>Spin</p>                   | <p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP</strong> the <strong>PADDLE BUTTON</strong> to quickly turn around roughly 180 degrees (a half circle)</p><hr><p>This Paddle Button M.O.D. refers to your <strong>180 Spin Sensitivity</strong> setting in the GAMEPACK Config to determine a more accurate 180 degree turn.  You can also change this setting in Menu Mode, explained later on in the <a href="menunav"><strong>Menu Navigation</strong></a> section of this manual.</p>                                                                                                                                                                                                                                |

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## [(Next) Menu Navigation](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/dstny2/menunav)
