# Triple Weapon Swap & Weapon Fire | D2

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## Triple Weapon Swap | Dstny 2 <a href="#triple-weapon-swap" id="triple-weapon-swap"></a>

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<div align="left"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FNFt2o08mmmoPB3oVVFQz%2FDSTNY_2_512.png?alt=media&#x26;token=f0cba036-58a2-44eb-bedc-4a251b595973" alt="" width="256"><figcaption></figcaption></figure></div>

{% hint style="info" %}
For STRIKEPACK™ with M.O.D.|PASS™.
{% endhint %}

"**Triple Weapon Swap**" is a feature of **Dstny 2 GAMEPACK** that works for both the sequel and the original game!  It concerns managing different Weapon Fire Modes for your in-game weapons.  To use it, "Triple Weapon Swap" MUST be "**Enabled**" in the M.O.D. CENTRAL™ GAMEPACK Configuration.

<details>

<summary>Page Contents</summary>

[**Triple Weapon Swap**](#triple-weapon-swap)

[**Resynchronize**](#resynchronize-dstny-2-1)

[**Weapon Fire 1-3**](#weapon-fire-1-3)

[**(Next) ADS Anti-Recoil**](#next-a-ds-anti-recoil)

</details>

{% hint style="warning" %}
As an early M.O.D.|PASS™ GAMEPACK, Dstny 2's implementation has almost nothing in common with modern Weapon Swap.  You can assign a Primary, Secondary (Special), and Third (Heavy) "Weapon Fire" in the M.O.D. CENTRAL™ GAMEPACK Configuration, but you can also change these modes up later during play via Controller Shortcuts.

***

Unlike modern implementations, Triple Weapon Swap ONLY manages Weapon Fire.  Anti-Recoil is handled separately through four Anti-Recoil Profiles that you manually swap between, which will be covered later on in this manual.
{% endhint %}

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### Resynchronize - Dstny 2/1

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

Only the **ACTIVE Weapon Fire** (either Primary, Secondary, or Third) will affect your fire controls.  You MUST avoid unintentionally firing a weapon with the wrong mode applied.  Fortunately, the game is designed in such a way that Triple Weapon Swap basically self resynchronizes itself:

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** your **SWITCH WEAPON** button for **300 milliseconds** switches to your Power/Heavy Weapon (Third), which immediately resynchronizes Triple Weapon Swap, as the next press will predictably switch back to your Primary.  It is good practice to resync after loading in, spawning/respawning, using your super/vehicles, and accessing menus.  You can also resync by switching to your Primary Weapon, then while <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/rx3RXakTU0vKWwqEOYw7/ps_dpad_right.png" alt="" data-size="line">, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FNScu3IbxiiEiGoJIaZWW%2Fy_new.png?alt=media&#x26;token=050b9cd9-04f4-48b9-b115-f97190226910" alt="Y" data-size="line">/<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FUhHoXqZMDIDOlvnesiFO%2Ftriangle_centered_new.png?alt=media&#x26;token=7a5f7600-c48d-4dbf-b216-4fc2077a029b" alt="TRIANGLE" data-size="line">, though you will hardly need to do this.

{% hint style="info" %}
**Tip** - If Dstny 2 GAMEPACK is saved to F Slot (M.O.D. Mode), it will indicate the current position of Triple Weapon Swap via the STRIKEPACK™ LEDs.  Follow the Bright LED from left to right; LED 1: Primary, LED 2: Secondary (Special), and LED 3: Third (Heavy/Power).
{% endhint %}

{% hint style="danger" %} <mark style="color:red;">**DO NOT**</mark> take too long while **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, or you will enter the Secondary Menu!
{% endhint %}

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

### Weapon Fire 1-3

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

| Weapon Fire Video Tutorial                                                                                                                                                                                                                                                  |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [![image-text](https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FZP4kRKXbFAzsoUlKTBOL%2Fdrex_video_tutorial.png?alt=media\&token=fd1b501b-8417-42a1-9e24-7e9fca1cec4f)](https://youtu.be/I3UHVq3n1tk) |

***

With Controller Shortcuts, you can quickly switch between the **ACTIVE Weapon Fire**'s four modes during play:

> **Rapid Fire**:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT TRIGGER**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/hFcSYxKBRtFFIWf1CIq2/rt.png" alt="" data-size="line">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT TRIGGER**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/xKTl62yVJ3Cm1Q3QincG/r2.png" alt="" data-size="line">.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **ON** / **PS LED&#x20;**<mark style="color:green;">**GREEN**</mark>**&#x20;Flash**
>
> * Light Rumble: OFF
>
> ***
>
> **Auto Burst Fire**:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT BUMPER**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/BoFn4zZjAsOMHutwh5Bn/rb.png" alt="" data-size="line">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT SHOULDER**<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FYcUj03YxpdPXfotGkvnj%2FR2_PS_4.png?alt=media&#x26;token=b54f4e64-ae34-4c81-8e7b-b46b16fb54c5" alt="" data-size="line">.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **ON** / **PS LED&#x20;**<mark style="color:red;">**RED**</mark>**&#x20;Flash**
>
> * Light Rumble: OFF
>
> ***
>
> **Fusion Charge**:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/iJCY0RCgBBlJYI5bxJgw/lb.png" alt="" data-size="line">**LEFT BUMPER**.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FdJI1FSH2ObCovJg23HQF%2FL1_PS_4.png?alt=media&#x26;token=18183637-7878-4bae-8a27-41b5a680409c" alt="" data-size="line">**LEFT SHOULDER**.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **ON** / **PS LED&#x20;**<mark style="color:blue;">**BLUE**</mark>**&#x20;Flash**
>
> * Light Rumble: OFF
>
> ***
>
> **Quick Scope**:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/1Oox0aplJmc6k0WxpVne/lt.png" alt="" data-size="line">**LEFT TRIGGER**.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/WUsEPk5Okpc4KZPtz1HU/l2.png" alt="" data-size="line">**LEFT TRIGGER**.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **ON** / **PS LED** ![](https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/53qntPJiKaPrB1YhBknH/RGB_LED_PINK_TEXTBODY_PS.png) **Flash**
> * Light Rumble: OFF

***

You can learn about each of the four Weapon Fire Modes below:

|             Weapon Fire            | Function                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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| :--------------------------------: | 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|       <p>Rapid</p><p>Fire</p>      | <p><strong>Rapid Fire</strong>.  When your <strong>FIRE</strong> button is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as rapidly pressed & released.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Incompatible with weapons that need to spin up to fire, such as Sweet Business.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <mark style="color:red;">As the game now has built-in rapid fire functionality, our team is no longer sure how useful this mode will be.</mark></p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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| <p>Auto</p><p>Burst</p><p>Fire</p> | <p><strong>Auto Burst Fire</strong> provides you with controlled bursts over your fire rate.  It includes optimal "<strong>Burst Bundles</strong>" for <strong>Fully Automatic</strong> weapons:  900 RPM, 720 RPM, 600 RPM, and 450 RPM.  You can see your weapon's RPM (Rounds Per Minute) in-game when hovering over it in the Character/Inventory screen.  Pick the closest bundle to your weapon's RPM via the following Controller Shortcuts:</p><hr><p>While your <strong>AIM DOWN SIGHTS</strong> button is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, if you then <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/1NA9WJk9IRkq9NcGHmmh/dpad_up.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/enq4lhbJ1I25Qkt2RMMN/ps_dpad_up.png" alt="" data-size="line"><strong>UP D</strong>-<strong>PAD</strong> alongside it, you can <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP</strong> the following <strong>FACE BUTTONS</strong> to swap between "<strong>Burst Bundles</strong>" (you will feel a Heavy Rumble):</p><hr><p><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FJHob32FVU8UE7f0q7am6%2Fa_new.png?alt=media&#x26;token=8c8cf622-47ed-4673-80e3-cc1cecfbeb63" alt="" data-size="line">/<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2Fqrd7uRQAxeV9TKcxWEfJ%2Fcross_new.png?alt=media&#x26;token=9e63b1f6-5ea5-48b5-8a8a-8e78e3bd179e" alt="" data-size="line"> <strong>900 RPM</strong> (PS LED <mark style="color:blue;"><strong>BLUE</strong></mark> Flash).</p><hr><p><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FZwUIDwVcNrRGfwd5UnI3%2Fx_new.png?alt=media&#x26;token=161ab45a-99a9-481f-8f2b-5cc31b713064" alt="" data-size="line">/<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2Fy4dB5e0q8vLiycMzjGMR%2Fsquare_new.png?alt=media&#x26;token=49d1de86-1299-476d-add6-f512b167c166" alt="" data-size="line"> <strong>720 RPM</strong> (PS LED <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/53qntPJiKaPrB1YhBknH/RGB_LED_PINK_TEXTBODY_PS.png" alt=""> Flash).</p><hr><p><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FNScu3IbxiiEiGoJIaZWW%2Fy_new.png?alt=media&#x26;token=050b9cd9-04f4-48b9-b115-f97190226910" alt="" data-size="line">/<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FUhHoXqZMDIDOlvnesiFO%2Ftriangle_centered_new.png?alt=media&#x26;token=7a5f7600-c48d-4dbf-b216-4fc2077a029b" alt="" data-size="line"> <strong>600 RPM</strong> (PS LED <mark style="color:green;"><strong>GREEN</strong></mark> Flash).</p><hr><p><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FPtWQorJLxtZDSDNBBjwG%2Fb_new.png?alt=media&#x26;token=c0bbd649-2057-4aa1-b44e-6c9e0388378c" alt="" data-size="line">/<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FD17Gm4pc7jU2j7p3pXbE%2Fcircle_new.png?alt=media&#x26;token=8038daaf-66c4-4413-adfe-f6c71516fc0b" alt="" data-size="line"> <strong>450 RPM</strong> (PS LED <mark style="color:red;"><strong>RED</strong></mark> Flash).</p><hr><p>You can adjust the "<strong>Bullets Count</strong>" per burst in the GAMEPACK Config between <strong>roughly 5</strong>-<strong>10</strong> bullets.  You can also adjust this via your controller, covered later on in the <a href="menunav"><strong>Menu Navigation</strong></a> section of this manual.</p><hr><p>If your <strong>FIRE TRIGGER</strong> is <strong>LESS</strong> than fully <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong> down, you will repeatedly fire in bursts to conserve ammunition and improve accuracy.  If your <strong>FIRE TRIGGER</strong> is <strong>FULLY</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong> down, you will fire normally.</p><p><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FRWLAYSqFx6Vkn305ZQBg%2FRight_Trigger_Analog_Example.gif?alt=media&#x26;token=f1c98ccc-8f2d-4087-9236-7dc53fcd7f61" alt="" data-size="original"></p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Exclusive to Fire "Trigger" as requires the analog nature of triggers.  If you are playing Flipped (Bumpers/Triggers Swapped), you will always fire in repeating bursts.</p> |
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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|     <p>Fusion</p><p>Charge</p>     | <p><strong>Fusion Charge</strong>.  <strong>While using the Merciless Fusion Rifle</strong>, <strong>REMAIN</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLDING your AIM DOWN SIGHTS button</strong> to keep it in a constant charge cycle where it cancels just before it fires.  Pay attention to its charge indicator & sound to know when to fire.  When you run into an enemy, <strong>QUICKLY TIME</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLDING your FIRE button to release the charge</strong>.  If you timed it correctly, you will instantly fire. </p><ul><li>If for some reason, it is no longer timing correctly due to Game Updates, or to perform this trick with other Fusion Rifles, MATCH the "<strong>Fusion Charge Adjustable</strong>" timing in the GAMEPACK Config to roughly <strong>50</strong>-<strong>100 milliseconds BEFORE the actual charge time</strong>.  For example, a Fusion Rifle with a charge time of 720 should work well with a setting of 650 or 600.  You can see your Fusion Rifle's charge time in-game when hovering over it in the Character / Inventory screen.</li></ul>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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|      <p>Quick</p><p>Scope</p>      | <p><strong>Quick Scope</strong>.  <strong>If your AIM DOWN SIGHTS button is QUICKLY</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAPPED & RELEASED</strong>, it will register as a timed scope & shot.  The "<strong>Quick Scope Timing</strong>" setting can be used to alter the delay determining how long Quickscope will wait for you to fully scope in.  <strong>If your AIM DOWN SIGHTS button is</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will scope in without firing.</p><hr><p>Useful for performing a quick and accurate surprise kill with a <strong>Sniper Rifle</strong>.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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## [(Next) ADS Anti-Recoil](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/dstny2/adsrecoilassist)
