# Paddle Button M.O.D.s | Breakpoint

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## Paddle Button M.O.D.s | GR Breakpoint <a href="#paddle-button-mods" id="paddle-button-mods"></a>

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<div align="left"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FjOudVE1awmOLxHt4Wg4L%2FGR_BREAKPOINT_512.png?alt=media&#x26;token=ab376051-a617-451e-b1b0-527859db7961" alt="" width="256"><figcaption></figcaption></figure></div>

{% hint style="info" %}
For STRIKEPACK™ with M.O.D.|PASS™.
{% endhint %}

"**Paddle Button M**.**O**.**D**.**s**" (Macros On Demand) for **GR Breakpoint GAMEPACK**!  You can assign these to your Paddles/Action Buttons in the M.O.D. CENTRAL™ GAMEPACK Configuration.

<details>

<summary>Page Contents</summary>

[**Paddle Button M.O.D.s**](#paddle-button-mods)

[**(Next) Menu Navigation**](#next-menu-navigation)

</details>

[![](https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FZP4kRKXbFAzsoUlKTBOL%2Fdrex_video_tutorial.png?alt=media\&token=fd1b501b-8417-42a1-9e24-7e9fca1cec4f)](https://youtu.be/IqHY0vTQMhg?si=i8PWT3Ynw3Lh2vWn)

***

> While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD** is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, you can <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** a **PADDLE BUTTON** to suspend its assigned Paddle Button M.O.D. during play.
>
> ***
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **Suspended**
> * Light Rumble: Resumed

***

You can learn about each Paddle Button M.O.D. below:

<table><thead><tr><th width="209" align="center">Paddle Button M.O.D.</th><th>Function</th></tr></thead><tbody><tr><td align="center">Disabled</td><td>If the Paddle Button M.O.D. is disabled, the Paddle/Action Button will be used for its normal "controller button mapping" function.  Whichever buttons you have mapped, which is the same mapping shared across every mode of the STRIKEPACK™, will pass through.</td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center">Rapid Fire</td><td><p>When the <strong>PADDLE BUTTON</strong> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as the fire button as rapidly pressed &#x26; released, optimizing the fire rate of any <strong>Semi</strong>-<strong>Automatic</strong> weapon within game limits!</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Primarily designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  Fully Automatic weapons will incur a fire rate penalty, but this can be used to your advantage to significantly improve ranged accuracy, especially on the default Rapid Fire setting of 90.  Rapid Fire is adjustable through <a href="menunav"><strong>Menu Navigation</strong></a> or the GAMEPACK Config.</p></td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center">Auto ADS &#x26; Fire</td><td><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> to Aim Down Sights (ADS) &#x26; fire.</td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center">Aim Abuse</td><td><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> to automatically repeatedly press the Aim Down Sights (ADS) button to encourage the game to snap to enemy targets.</td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center">Easy Roll</td><td><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP</strong> the <strong>PADDLE BUTTON</strong> to easily roll.</td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center">Easy Prone Camo</td><td><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP</strong> the <strong>PADDLE BUTTON</strong> to easily go prone &#x26; camouflage yourself.</td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center">Easy Heal Injury</td><td><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP</strong> the <strong>PADDLE BUTTON</strong> to easily heal an injury.</td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center"></td><td></td></tr><tr><td align="center">Turbo Paddle</td><td><p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> to turbo any SINGLE button that you have mapped to it.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span><mark style="color:red;">M.O.D. WILL NOT function if more than one button is mapped to its Paddle Button.</mark><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> "Turbo Paddle" is an old name for the Paddle Button M.O.D. known as "Turbo Mapped Button" in newer GAMEPACKs.</p></td></tr></tbody></table>

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## [(Next) Menu Navigation](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/grbreakpoint/menunav)
