# Injustice 2

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## :boxing\_glove: Injustice 2 GAMEPACK | M.O.D.|PASS™ <a href="#injustice-2" id="injustice-2"></a>

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| <img src="broken-reference" alt="" data-size="original">              |
| --------------------------------------------------------------------- |
| For STRIKEPACK™ with M.O.D.\|PASS™                                    |
| **Version**:  1.0.1                                                   |
| **Type**:  <mark style="color:red;">**Legacy**</mark>                 |
| **Status**:  <mark style="color:red;">**Updates Discontinued**</mark> |
| **Updated**:  2018.07.26                                              |

M.O.D. CENTRAL™, M.O.D.|PASS™ GAMEPACK for the **STRIKEPACK**™ controller adapter.  This GAMEPACK is available for use with the fighting game, Injustice 2.  <mark style="color:red;">**Sorry**</mark><mark style="color:red;">,</mark> <mark style="color:red;"></mark><mark style="color:red;">**there is no manual available for this Legacy GAMEPACK**</mark><mark style="color:red;">.</mark>

> ***GAMEPACK EOL**: This GAMEPACK has reached "End Of Life" status due to legacy code.  It is presented as is, and certain features may no longer function as originally intended.*

<details>

<summary>Page Contents</summary>

[**Injustice 2**](#mk11)

[**GAMEPACK Mode**](#gamepack-mode)

</details>

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### GAMEPACK Mode

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This GAMEPACK can be saved to any of the **GAMEPACK Mode** Slots 1 to 8 in M.O.D. CENTRAL™.  Once your GAMEPACK is saved and you are ready to play, it can be selected in **GAMEPACK Mode**:

{% hint style="info" %}
Tilt your controller towards you until you can see over the top LEDs to the back of the STRIKEPACK™, then navigate through your saved GAMEPACKs.

***

**STRIKEPACK ELIMINATOR**™:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** **MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP ACTION BUTTON #2** or **#1**.

***

**STRIKEPACK DOMINATOR**™:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT PADDLE** or **LEFT PADDLE**.

***

The STRIKEPACK™ Gearhead Eyes will flash <mark style="color:green;">**Green &**</mark>**&#x20;White&#x20;**<mark style="color:green;">**on Xbox**</mark>® / <mark style="color:blue;">**Blue &**</mark>**&#x20;White&#x20;**<mark style="color:blue;">**on PlayStation**</mark>®.  **While Mapping Button #1 remains held**, a single top LED will be lit to indicate the currently selected GAMEPACK slot, numbered from left to right.
{% endhint %}

{% hint style="warning" %}
**When Mapping Button #1 is released**, the top LEDs will stop indicating the GAMEPACK slot number.  Depending on the GAMEPACK, they may display GAMEPACK-related indicators instead.  DO NOT confuse this with the slot number.
{% endhint %}

{% embed url="<https://youtu.be/26CBkKRbmSM?si=ND-PhdiVKRKBsnmL>" %}

***
