# Menu Navigation | MS18

**Featured in Military Shooter 18 GAMEPACK**, "**Menu Navigation**" covers this GAMEPACK's built-in "**Menu Mode**", a legacy feature which allows you to enable/disable/configure certain M.O.D.s without returning to M.O.D. CENTRAL™.  If you find this feature difficult to use, just use M.O.D. CENTRAL™ to configure your GAMEPACK.

<details>

<summary>Page Contents</summary>

[**Menu Navigation**](#menu-navigation)

[**Class/M.O.D. List**](#class-m.o.d.-list)

</details>

For a rough idea of how a typical GAMEPACK Menu Mode looks and works in practice, please see either [**PS Dominator**](https://youtu.be/TcuPGjGI488), [**XB Dominator**](https://youtu.be/CAeO536DViY), or [**XB Eliminator**](https://youtu.be/uZqWhN2VWUo).&#x20;

***

To enter Menu Mode, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/iKdIzADrwlvxeTyLyh0K/dpad_left.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/biL6sJdtwmqmdQuOtLsl/ps_dpad_left.png" alt="" data-size="line">**LEFT D**-**PAD** for at least 5 seconds, and remain <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/iKdIzADrwlvxeTyLyh0K/dpad_left.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/biL6sJdtwmqmdQuOtLsl/ps_dpad_left.png" alt="" data-size="line">**LEFT D**-**PAD** to stay in Menu Mode:

***

M.O.D.s are organized into categories known as CLASSES:

{% hint style="info" %} <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While in Menu Mode:

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FZwUIDwVcNrRGfwd5UnI3%2Fx_new.png?alt=media&#x26;token=161ab45a-99a9-481f-8f2b-5cc31b713064" alt="X" data-size="line"> to navigate UP a CLASS.

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FJHob32FVU8UE7f0q7am6%2Fa_new.png?alt=media&#x26;token=8c8cf622-47ed-4673-80e3-cc1cecfbeb63" alt="A" data-size="line"> to navigate DOWN a CLASS.

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** a **PADDLE BUTTON** to instantly navigate to its CLASS.

Count the cycling **WHITE** LED flashes to indicate the currently SELECTED CLASS number.

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FNScu3IbxiiEiGoJIaZWW%2Fy_new.png?alt=media&#x26;token=050b9cd9-04f4-48b9-b115-f97190226910" alt="Y" data-size="line"> to navigate/change UP the ENABLED M.O.D. within a CLASS.

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FPtWQorJLxtZDSDNBBjwG%2Fb_new.png?alt=media&#x26;token=c0bbd649-2057-4aa1-b44e-6c9e0388378c" alt="B" data-size="line"> to navigate/change DOWN the ENABLED M.O.D. within a CLASS.

Count the cycling **GREEN** LED flashes to indicate the currently ENABLED M.O.D. number.

***

<mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While in Menu Mode:

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2Fy4dB5e0q8vLiycMzjGMR%2Fsquare_new.png?alt=media&#x26;token=49d1de86-1299-476d-add6-f512b167c166" alt="SQUARE" data-size="line"> to navigate UP a CLASS.

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2Fqrd7uRQAxeV9TKcxWEfJ%2Fcross_new.png?alt=media&#x26;token=9e63b1f6-5ea5-48b5-8a8a-8e78e3bd179e" alt="CROSS" data-size="line"> to navigate DOWN a CLASS.

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** a **PADDLE BUTTON** to instantly navigate to its CLASS.

Count the cycling **GREEN** LED flashes to indicate the currently SELECTED CLASS number.

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FUhHoXqZMDIDOlvnesiFO%2Ftriangle_centered_new.png?alt=media&#x26;token=7a5f7600-c48d-4dbf-b216-4fc2077a029b" alt="TRIANGLE" data-size="line"> to navigate/change UP the ENABLED M.O.D. within a CLASS.

<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FD17Gm4pc7jU2j7p3pXbE%2Fcircle_new.png?alt=media&#x26;token=8038daaf-66c4-4413-adfe-f6c71516fc0b" alt="CIRCLE" data-size="line"> to navigate/change DOWN the ENABLED M.O.D. within a CLASS.

Count the cycling **PURPLE** LED flashes to indicate the currently ENABLED M.O.D. number.
{% endhint %}

* You MUST be selected on the correct CLASS M.O.D. to adjust it.
* An adjustable setting will sometimes be shared by several M.O.D.s.
* On a STRIKEPACK DOMINATOR™, Paddle Button 1 is Left Paddle, and Paddle Button 2 is Right Paddle.

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

### Class/M.O.D. List

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

| CLASS                                                                                                             | M.O.D.                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | ADJUSTABLE                                                                                                                                                                                                                       |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
| ----------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------- | -------------- |
| 1: Weapon Fire                                                                                                    | <p>1: Rapid Fire</p><hr><p>2: Steady Fire</p><hr><p>3: Burst Fire</p><hr><p>4: Auto Burst Fire</p><hr><p>5: Weapon AI</p>                                                                                                                                                                                                                                                                                                                                                        | <p><strong>Rapid Fire Speed</strong>:  LB/L1 <mark style="color:red;"><strong>Decrease</strong></mark>                                                                                                                           | RB/R1 <mark style="color:green;"><strong>Increase</strong></mark> | RT/R2 Test</p><hr><p><strong>Steady Fire</strong>:  LB/L1 <mark style="color:red;"><strong>Steadier</strong></mark> | RB/R1 <mark style="color:green;"><strong>Quicker</strong></mark> | RT/R2 Test</p><hr><p><strong>Burst Fire</strong>:  LB/L1 <mark style="color:red;"><strong>Longer</strong></mark> | RB/R1 <mark style="color:green;"><strong>Shorter</strong></mark> | RT/R2 Test</p> |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
| 2: Ultra Target Assist                                                                                            | <p>1: Ultra Target Assist</p><hr><p>2: Zombie Abuse</p><hr><p>3: Aim Assist+</p>                                                                                                                                                                                                                                                                                                                                                                                                 |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
| 3: ADS Anti-Recoil                                                                                                | <p>1: Enabled</p><hr><p>2: Enabled Inverted</p>                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
| 4: Quickscope                                                                                                     | <p>1: Tap 500ms Adjustable</p><hr><p>2: Press Sensitive Adjustable</p><hr><p>3: Fully Auto Adjustable</p><hr><p>4: Fire On Release</p>                                                                                                                                                                                                                                                                                                                                           | **Quick Scope Timing**:  LB/L1 <mark style="color:red;">**Slower**</mark>  \|  RB/R1 <mark style="color:green;">**Faster**</mark>  \|  L2/LT Test / If firing before scoping in, try slower / Fire On Release is NOT adjustable. |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
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| 5: Auto Run                                                                                                       | <p>1: Enabled</p><hr><p>2: Enabled Slide Turn</p><hr><p>3: Enabled Slide Heal Turn</p>                                                                                                                                                                                                                                                                                                                                                                                           |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
| 6: Shot Mode                                                                                                      | <p>1: Crouch Aim</p><hr><p>2: Hop Shot</p><hr><p>3: Crouch Aim <strong>&</strong></p><p>Hop Shot</p><hr><p>4: Strafe Fire</p><hr><p>5: Shot Punch</p><hr><p>6: Corner Snap</p><hr><p>7: Drop Shot</p>                                                                                                                                                                                                                                                                            |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
| 7: Split Fire                                                                                                     | <p>1: Spring Loaded Scope                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Rapid Fire</p><hr><p>2: Crouch Aim                                                                                                                                                                                               | Rapid Fire</p><hr><p>3: Crouch Aim                                | Spring Loaded Rapid Fire</p><hr><p>4: Spring Loaded Scope                                                           | Steady Fire</p><hr><p>5: Crouch Aim                              | Steady Fire</p>                                                                                                  |                                                                  |                |
|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
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| 8: Fast Reload                                                                                                    | 1: Enabled                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
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|                                                                                                                   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |                                                                                                                                                                                                                                  |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |
| <p>7: Paddle Button 1</p><hr><p>8: Paddle Button 2</p><hr><p>9: Paddle Button 3</p><hr><p>10: Paddle Button 4</p> | <p>1: Optimized Rapid Fire</p><hr><p>2: Optimized Steady Fire</p><hr><p>3: Optimized Burst Fire</p><hr><p>4: Optimized Auto Burst Fire</p><hr><p>5: Spring Loaded Sidearm</p><hr><p>6: Spring Loaded Scope</p><hr><p>7: Turbo Paddle</p><hr><p>8: M.O.D. Blocker</p><hr><p>9: Easy Slide/Prone</p><hr><p>10: Easy Slide/Prone Jump</p><hr><p>11: Easy Slide/Prone Reload</p><hr><p>12: Toggle Strafe</p><hr><p>13: 180 Spin</p><hr><p>14: Shot Punch</p><hr><p>15: Drop Shot</p> | **Turbo Paddle Speed**:  LB/L1 <mark style="color:red;">**Decrease**</mark>  \|  RB/R1 <mark style="color:green;">**Increase**</mark>  \|  RT/R2 Test                                                                            |                                                                   |                                                                                                                     |                                                                  |                                                                                                                  |                                                                  |                |


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