# Paddle Button M.O.D.s | MS18 Out

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Paddle Button M.O.D.s | COD BO 18 <a href="#paddle-button-mods" id="paddle-button-mods"></a>

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

<div align="left"><figure><img src="broken-reference" alt="" width="256"><figcaption></figcaption></figure></div>

{% hint style="info" %}
For STRIKEPACK™ with M.O.D.|PASS™.
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<details>

<summary>Page Contents</summary>

[**Paddle Button M.O.D.s**](#paddle-button-mods)

[**(Next) Menu Navigation**](#next-menu-navigation)

</details>

"**Paddle Button M**.**O**.**D**.**s**" (Macros On Demand) for **COD BO 18 GAMEPACK**!  You can assign these to your Paddles/Action Buttons in the M.O.D. CENTRAL™ GAMEPACK Configuration.

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> While **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/rx3RXakTU0vKWwqEOYw7/ps_dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, you can <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** a **PADDLE BUTTON** to suspend its assigned Paddle Button M.O.D. during play.
>
> ***
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **Suspended**
> * Light Rumble: Resumed

***

You can learn about each Paddle Button M.O.D. below:

|    Paddle Button M.O.D.   | Function                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| :-----------------------: | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|          Disabled         | If the Paddle Button M.O.D. is disabled, the Paddle/Action Button will be used for its normal "controller button mapping" function.  Whichever buttons you have mapped, which is the same mapping shared across every mode of the STRIKEPACK™, will pass through.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
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|    Optimized Rapid Fire   | <p>When the <strong>PADDLE BUTTON</strong> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as rapidly pressing & releasing your fire button, optimizing the fire rate of any <strong>Semi</strong>-<strong>Automatic</strong> weapon <strong>within game limits</strong>!</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.</p>                                                                                                                                                                                                                                                                                        |
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|   Optimized Steady Fire   | <p>When the <strong>PADDLE BUTTON</strong> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as steadily pressing & releasing your fire button, optimizing the fire rate of any <strong>Semi</strong>-<strong>Automatic</strong> weapon <strong>within game limits</strong>!</p><hr><p>Reducing fire rate can assist with ranged accuracy on any suitable Fully Automatic or Semi-Automatic weapon that does heavy damage at a reasonable range per shot; usually an assault rifle.</p>                                                                                                                                                                                                                                                                                                                                                              |
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|    Optimized Burst Fire   | <p>When the <strong>PADDLE BUTTON</strong> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as repeatedly performing a short burst of rapid presses of your fire button, and releasing with a fixed gap in-between bursts.</p><hr><p>Bursting can assist with accuracy and conserving ammunition.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Optimal for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot mode.</p>                                                                                                                                                                                                                                                                           |
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| Optimized Auto Burst Fire | <p>When the <strong>PADDLE BUTTON</strong> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as repeatedly holding your fire button for a short burst of bullets, and releasing with a fixed gap in-between bursts.</p><hr><p>Bursting can assist with accuracy and conserving ammunition.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Designed for <strong>Fully Automatic</strong> weapons; CANNOT burst Semi-Automatic weapons.</p>                                                                                                                                                                                                                                                                                                                                                                         |
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|   Spring Loaded Sidearm   | <p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> to automatically switch to another weapon, preferably a Semi-Automatic weapon, and rapidly fire it.  Your opponent will not expect this and will likely get chewed up by the Rapid Fire.  <strong>RELEASE</strong> to spring back to your previous weapon. </p><hr><p>For maximum fire rate when switching to a Fully Automatic weapon, <strong>QUICKLY</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP & RELEASE</strong> your <strong>FIRE</strong> button <strong>ONCE</strong> each time you <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the Paddle Button.</p> |
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|    Spring Loaded Scope    | <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** the **PADDLE BUTTON** to automatically switch to another weapon, and scope in your Sniper Rifle or other weapon; ready to fire.  **RELEASE** to spring back to your previous weapon.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
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|        Turbo Paddle       | <p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> to turbo any SINGLE button that you have mapped to it.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span><mark style="color:red;">M.O.D. WILL NOT function if more than one button is mapped to its Paddle Button.</mark><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> "Turbo Paddle" is an old name for the Paddle Button M.O.D. known as "Turbo Mapped Button" in newer GAMEPACKs.</p>                                                                                                                                                                                                                                                                                                                                 |
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|       M.O.D. Blocker      | <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** the **PADDLE BUTTON** to block Controller M.O.D.s until **RELEASE**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
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|      Easy Slide/Prone     | While **SPRINTING**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to slide.  While **STANDING STILL**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to go prone.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
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|   Easy Slide/Prone Heal   | While **SPRINTING**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to slide & heal.  While **STANDING STILL**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to go prone & heal.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
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|   Easy Slide/Prone Jump   | While **SPRINTING**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to slide & jump.  While **STANDING STILL**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to go prone & jump.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
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|  Easy Slide/Prone Reload  | While **SPRINTING**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to slide & reload.  While **STANDING STILL**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to go prone & reload.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
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|       Toggle Strafe       | <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to toggle ON/OFF automatic side to side movement to be more difficult to hit; perfect for peeking back & forth around corners to take shots.  <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**PRESSING SPRINT** also toggles OFF automatic side to side movement.                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
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|          180 Spin         | <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to quickly turn around roughly 180 degrees (a half circle).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
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|         Shot Punch        | <mark style="color:green;">"</mark><mark style="color:green;">**Gung**</mark><mark style="color:green;">-</mark><mark style="color:green;">**Ho**</mark><mark style="color:green;">"</mark> <mark style="color:green;"></mark><mark style="color:green;">**perk recommended**</mark><mark style="color:green;">!</mark>  <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to shoot then punch, eliminating an opponent up close in the quickest possible way.                                                                                                                                                                                                                                                                                                                                                                                                     |
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|         Drop Shot         | <mark style="color:green;">"</mark><mark style="color:green;">**Stock II**</mark><mark style="color:green;">"</mark> <mark style="color:green;"></mark><mark style="color:green;">**attachment recommended**</mark><mark style="color:green;">!</mark>  <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** the **PADDLE BUTTON** to drop down while firing.  If you <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** the **PADDLE BUTTON** when dropped down, you will stand.                                                                                                                                                                                                                                                                                                                   |

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