# Quick Edit Recoil Assist | MS19

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## (Old) Quick Edit Recoil Assist | Military Shooter 19 <a href="#old-quick-edit-recoil-assist" id="old-quick-edit-recoil-assist"></a>

Gamepack for Strikepack Dominator/Eliminator with M.O.D. Pass.

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<div align="left"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FozvEVfHXNFMMxK8URTqn%2FMILITARY_SHOOTER_19_512.png?alt=media&#x26;token=59de6bbc-0719-472a-aa1f-16f9c60d2290" alt="" width="256"><figcaption></figcaption></figure></div>

<details>

<summary>Page Contents</summary>

[**Getting Started**](#id-1.-getting-started)

[**Quick Edit Adjustments**](#id-2.-quick-edit-adjustments)

</details>

***

"**Recoil Assist**" for **Military Shooter 19 Gamepack** is a M.O.D. (Macro On Demand) that when adjusted correctly for your current weapon, slightly "pulls" at your aim/camera stick to reduce the effect of recoil.

***

"**Quick Edit**" allows for "**Recoil Assist Adjustments**" during play.  This Gamepack uses an older implementation of Quick Edit.  You can test-fire & fine-tune the Optimized Recoil Assist of a Supported Weapon (Optimized Weapon) using your controller, observing your results in real-time.  You can fine-tune to correct for recoil differences from Weapon Attachments, Variant Weapons, Game Updates, Unsupported Settings, etc.

{% hint style="warning" %}
For example, you will need to adjust for attachments that affect the number of bullets or fire rate of your weapon.
{% endhint %}

{% hint style="info" %}
**Recoil Assist NOT functioning**?:  If play with an "Inverted Vertical Look" in-game aim/camera or "Flipped" (bumpers/shoulders for your ADS & FIRE buttons), ensure this is reflected in the M.O.D. Central Gamepack Configuration.  Functionality is dependent on correctly MATCHED settings.  If everything is in order, you may unfortunately have to Factory Reset your Strikepack to obtain the intended result.
{% endhint %}

***

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## **1. Getting Started**

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First, you MUST enable both Recoil Assist Adjustments and Quick Edit.  To do so, visit the M.O.D. CENTRAL™ GAMEPACK Configuration and ensure "**Recoil Assist Mode**" is set to "**Recoil Assist** - **Quick Edit**", or if play with "Inverted Vertical Look" in-game aim/camera, "**Inverted Recoil Assist** - **Quick Edit**".

Once you are in-game :video\_game:, position yourself and aim at a wall :bricks: or static target :dart:, ensuring you have plenty of ammunition and the room to compare recoil patterns.  Alternatively, you can aim at a willing player, bot, or target dummy to take any interference from "in-game" aim assist into account.  Switch to the in-game weapon :gun: you will be using, such as your Primary Weapon.  Ensure the Weapon Slot/Profile you intend to adjust is **Active**.

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## **2. Quick Edit Adjustments**

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This Gamepack has Vertical & Horizontal Recoil Assist Adjustments:

<div align="left"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2F4AjEbvsjpKGRohV7P3cM%2Fdrex_quickedit_vertical_horizontal.png?alt=media&#x26;token=cc77530b-cfb6-42d4-a0a5-6b970ecde50b" alt=""><figcaption></figcaption></figure></div>

To enter Quick Edit, while <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** your **AIM DOWN SIGHTS** (**ADS**) **& FIRE** buttons together, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN** **D**-**PAD**.  You can immediately stop firing to conserve ammunition but you **MUST REMAIN ADS** to stay in Quick Edit.

You can adjust the Recoil Assist Strength with the **D**-**PAD** by <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAPPING** the corresponding D-Pad direction.  Your adjustments will be felt as heavy rumbles unless the adjustment ceiling or floor is reached.  Your adjustments will change the <mark style="color:red;">slider values</mark> in the Gamepack Config for you to note down later.

***

Begin test-firing and pay attention to the vertical direction of your aim:

**If your aim is drifting down**, **Vertical Adjust** is likely **too strong**.  Use <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/1NA9WJk9IRkq9NcGHmmh/dpad_up.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/enq4lhbJ1I25Qkt2RMMN/ps_dpad_up.png" alt="" data-size="line">**UP D**-**PAD** to decrease it towards a negative value <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/2Nd0v7M69GiZdvSMm5vd/__minus.png" alt="" data-size="original">.

**If your aim is drifting up**, **Vertical Adjust** is likely **too weak**.  Use <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD** to increase it towards a positive value <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/9J6fDU9ICOLuJVLP9tnQ/__plus.png" alt="" data-size="line">.

***

When you are done with vertical adjustment, you can tackle horizontal adjustment with trial & error:

Use **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/rx3RXakTU0vKWwqEOYw7/ps_dpad_right.png" alt="" data-size="line"> to increase **Horizonal Adjust** towards a positive value <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/9J6fDU9ICOLuJVLP9tnQ/__plus.png" alt="" data-size="line">, then see if the horizontal drifting gets worse.  If it does, use <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/iKdIzADrwlvxeTyLyh0K/dpad_left.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/biL6sJdtwmqmdQuOtLsl/ps_dpad_left.png" alt="" data-size="line">**LEFT D**-**PAD** to decrease it towards a negative value <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/2Nd0v7M69GiZdvSMm5vd/__minus.png" alt="" data-size="original">.  Try to find the middle ground where horizontal drift is minimal.

***

You can quickly reset your adjustments for the **Active Weapon Slot**/**Profile** to default:

> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/s5BCeZ8GYk5oeIMIvHUD/view.png" alt="" data-size="line">**VIEW**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD RIGHT STICK**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/hXzQpeuHY2v4JgCwOp4M/rs_xb.png" alt="" data-size="original">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/FJu0pgdyiYAwWVG8eSQK/Touchpad.png" alt="" data-size="line">**TOUCH**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD RIGHT STICK**![](https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/L5oAh7utcLw3Fdvc4uJN/r3.png).
>
> Hold until you feel two heavy rumbles.

***

Focus on achieving **acceptable** results that maintain a mostly steady and level aim, as your weapon may have some randomized or side-to-side recoil, and that CANNOT be corrected:

<div align="left"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FGWEfyfFjrVf12kqzbwzu%2FAnti_Recoil_Good_Examples.png?alt=media&#x26;token=b25d7a53-d348-4254-842e-803f41043469" alt="" width="266"><figcaption></figcaption></figure></div>

Your results may also differ when firing at an actual enemy (or other assisted target) due to "in-game" aim assist, which can cause your aim to slightly drift up and even to the side.  You can try to account for this in your adjustments, while test-firing against a willing player/computer/target dummy.

{% hint style="info" %}
At this point, you are hopefully done with fine-tuning the **Active Weapon Slot**'s Recoil Assist to your current in-game weapon.  Feel free to repeat the process for another Weapon Slot/Profile and in-game weapon.
{% endhint %}
