# Shot M.O.D. Activation

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## Shot M.O.D. Activation <a href="#shot-mod-activation" id="shot-mod-activation"></a>

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{% hint style="info" %}
For STRIKEPACK™ with M.O.D.|PASS™.
{% endhint %}

&#x20;"**Shot M**.**O**.**D**. **Activation**" is a M.O.D. CENTRAL™ GAMEPACK Configuration Setting that determines how and when an assigned Shot M.O.D. (Macro On Demand) will be activated.  It is commonly available in most <mark style="color:green;">**Modern**</mark> Shooter-type GAMEPACKs.

{% hint style="info" %}
TL;DR version:  Use <mark style="color:green;">"</mark><mark style="color:green;">**Any Fire**</mark><mark style="color:green;">"</mark> unless the Shot M.O.D. is causing specific gameplay issues, in which case, try <mark style="color:red;">"</mark><mark style="color:red;">**ADS Fire**</mark><mark style="color:red;">"</mark> or <mark style="color:purple;">"</mark><mark style="color:purple;">**Fully Hold Fire**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">-</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Activate**</mark><mark style="color:purple;">".</mark>
{% endhint %}

<details>

<summary>Page Contents</summary>

[**Shot M.O.D. Activation**](#shot-mod-activation)

[**Any Fire**](#any-fire)

[**ADS Fire**](#a-ds-fire)

[**Fire Only**](#fire-only)

[**Fully Hold Fire**](#fully-hold-fire)

</details>

### <mark style="color:green;">**Any Fire**</mark>

This option will "usually" be the default.  It will always <mark style="color:green;">**activate**</mark> the assigned Shot M.O.D. while your **FIRE** button is being **PRESSED**.  It will also be needed when your game **DOES NOT** have an Aim Down Sights (ADS) or equivalent button.  It could be problematic if your game uses your FIRE button for vehicle acceleration or other shared gameplay activities.  For example, certain Shot M.O.D.s may switch seats or exit the vehicle.

***

### <mark style="color:orange;">**ADS Fire**</mark>

This option will be ideal if most of your time is spent Aiming Down Sights (ADS).  It will <mark style="color:green;">**activate**</mark> the assigned Shot M.O.D. while your **ADS & FIRE** buttons are being **PRESSED TOGETHER**.  It will <mark style="color:red;">**deactivate**</mark> otherwise.

***

### <mark style="color:red;">**Fire Only**</mark>

This option will <mark style="color:green;">**activate**</mark> the assigned Shot M.O.D. while your **FIRE** button is being **PRESSED**, but it will <mark style="color:red;">**deactivate**</mark> if your ADS button is being pressed.

***

### <mark style="color:purple;">**Fully Hold Fire**</mark>

These options will take advantage of the analog nature of your **FIRE** "**TRIGGER**", allowing you to determine when to use the assigned Shot M.O.D.:

**Activate** - **Fully Hold Fire** will <mark style="color:green;">**activate**</mark> the assigned Shot M.O.D. while your **FIRE TRIGGER** is **FULLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD** down.

**Block** - **Fully Hold Fire** will <mark style="color:red;">**deactivate**</mark> the assigned Shot M.O.D. while your **FIRE TRIGGER** is **FULLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD** down.

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FRWLAYSqFx6Vkn305ZQBg%2FRight_Trigger_Analog_Example.gif?alt=media&#x26;token=f1c98ccc-8f2d-4087-9236-7dc53fcd7f61" alt="" width="563"><figcaption></figcaption></figure>
