> For the complete documentation index, see [llms.txt](https://collectiveminds.gitbook.io/strikepackmp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://collectiveminds.gitbook.io/strikepackmp/guides/moderngamepacks/fcseries/fc24/menumode.md).

# Menu Mode | FC 24

<figure><img src="/files/lSQgYF3BNBYd4eJsEIVE" alt=""><figcaption></figcaption></figure>

## :soccer: Menu Mode | FC 24 <a href="#menu-mode" id="menu-mode"></a>

<figure><img src="/files/V6MXoH9m7dHXyTJzO5P9" alt=""><figcaption></figcaption></figure>

<div align="left"><figure><img src="/files/RWrfomZDiPfshDrByRBv" alt="" width="256"><figcaption></figcaption></figure></div>

{% hint style="info" %}
For STRIKEPACK™ with M.O.D.|PASS™.
{% endhint %}

<details>

<summary>Page Contents</summary>

[**Menu Mode**](#perfect-pitch)

[**Menu Entry**](#menu-entry)

[**Main Menu**](#main-menu)

[**Adjustment Menu**](#adjustment-menu)

[**Menu Class Reset**](#menu-class-reset)

[**Controller Preset**](#controller-preset)

[**Menu Class 1-4**](#menu-class-1-2-3-4-paddle-buttons-1-4)

[**Advanced Controls**](#advanced-controls)

[**Custom Skills**](#custom-skills)

[**Action Repeat**](#action-repeat)

</details>

Complete instructions for **FC 24** GAMEPACK are contained within this section.  All **Menu Class** M.O.D.s (Macros On Demand), as well as their **Adjustable** values, are all available in the M.O.D. CENTRAL™ GAMEPACK Configuration.  For added convenience, they can also be adjusted from your controller, facilitated by a specially designed and completely optional **Menu Mode**.

***

### Menu Entry

You can change how you enter **Menu Mode**.  **Default**, **Pass Through**, and **Legacy Menu Entry** can be selected under the **Activator** setting in the GAMEPACK Config:

***

**Default**:  <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">Hold <img src="/files/ULJpHnVPmvm0MgFEItXA" alt="" data-size="line"> Touchpad + <img src="/files/cE6cKNU7EnPROV7DuPTY" alt="" data-size="line"> Options  /  <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> View + <img src="/files/JxAT4h3o8MUhtW60jTHO" alt="" data-size="line"> Menu together for a second until you feel a heavy rumble, then release both buttons.  The normal function of these buttons will only be outputted with a long <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">hold, or upon release to prevent in-game menus from unexpectedly opening.

***

**Pass Through**:  Entering Menu Mode is the same as Default.   The normal function of these buttons will always be outputted without delay, but in-game menus will open & close while you are using the Activator.

***

**Legacy Menu Entry**:  <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">Hold <img src="/files/j4a59MMSY2lMShihwWdW" alt="" data-size="line"> • <img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line"> Left D-Pad for five seconds until you feel a heavy rumble, then release D-Pad.

***

### Main Menu

Once you have entered Menu Mode and felt the initial heavy rumble, you will feel a continuous low rumbling.  You will start in the **Main Menu**.  From here, you can navigate between **Menu Classes** and enable/disable M.O.D.s.

***

Your currently selected **Menu Class** will be represented by the **bright** LEDs on the STRIKEPACK™.

***

The following controls will navigate through the Menu Classes:

***

To navigate :arrow\_right:r**ight** ![](/files/Gk7ob9ujiuRon7yfPHI7) ![](/files/kOg6qQahj2OdSIGwhtby)

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap <img src="/files/nEulEK4r5guIzOGtseJ7" alt="" data-size="line"> • <img src="/files/NDNZLOYoDmE3IzE9oVsi" alt="" data-size="line"> Right D-Pad or <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> • <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> Right Bumper.

***

To navigate :arrow\_left:l**eft** ![](/files/xvBYc6W1XFTOmlYaJV0m) ![](/files/X3oZMaDzpg9i6N4JYcEV)

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap <img src="/files/j4a59MMSY2lMShihwWdW" alt="" data-size="line"> • <img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line"> Left D-Pad or <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> • <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> Left Bumper.

***

To select a **M**.**O**.**D**. to be enabled:

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap <img src="/files/qHBhMCXOYRAKoUwTOe92" alt="" data-size="line"> • <img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line"> Down D-Pad or <img src="/files/4P4PW67qw6O8TPt4p9uE" alt="" data-size="line"> • <img src="/files/ztkxNctN3osdbOzbEo4y" alt="" data-size="line"> Up D-Pad to navigate through the list of M.O.D.s within the currently selected Menu Class.  Your currently enabled M.O.D. will be indicated by counting the <img src="/files/SVplQyz83oYYJCOjFkra" alt="Orange" data-size="original"> PS LED flashes or XB LT rumbles.

For the **Button & Stick Layouts** section, however, your currently selected layout will be indicated by counting the ![Light Blue](/files/9ja78azxfZqjvnE79TjC) PS LED flashes or XB RT rumbles.

***

To exit the Main Menu and return to gameplay, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> • <img src="/files/WnwQTIdZjpcoXQufnW18" alt="" data-size="line"> Circle/B.  Individual Menu Class M.O.D.s will be covered further down this page.

{% hint style="danger" %}
If you disconnect the STRIKEPACK™ or change GAMEPACKs without first exiting Menu Mode, all current changes will be lost.
{% endhint %}

***

### Adjustment Menu

If a Menu Class M.O.D. has related adjustable settings, you will find them in the "**Adjustment Menu**".  To enter the Adjustment Menu, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap <img src="/files/Wjc1BuBQQJ8DPyNQrpKl" alt="" data-size="line"> • <img src="/files/ET8MOrvdEGBOfYTHbCGp" alt="" data-size="line"> Cross/A.

***

While you are in the Adjustment Menu, the Menu Class LEDs will begin to flash.  The PlayStation® LED will initially display **white**, but it will change depending on what you are adjusting.

{% hint style="info" %}
While adjusting settings, the current setting will be represented by LEDs that will be somewhat **dimmer** than normal to distinguish them from the Menu Class LEDs.
{% endhint %}

***

You can test your adjustments to see their effect.  Depending on the M.O.D. you are adjusting, the test button will be <img src="/files/YkXKRnypDnaMZaHmZ2Hq" alt="" data-size="line"> • <img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="" data-size="line"> Left Trigger, <img src="/files/Bh6gXbQ3PKBSVAYWmVsT" alt="" data-size="line"> • <img src="/files/hEs10IlFNeQcq5CEWmON" alt="" data-size="line"> Right Trigger, or the Paddle Button.

***

To exit the Adjustment Menu and return to the Main Menu, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> • <img src="/files/WnwQTIdZjpcoXQufnW18" alt="" data-size="line"> Circle/B.  Individual Adjustable settings will be covered further down this page.

***

### Menu Class Reset

If want to revert all changes to a Menu Class M.O.D. and its related Adjustables, you can use the **Menu Class Reset** feature.

***

To reset just the **selected** Menu Class M.O.D. to its default settings:

<img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">Hold <img src="/files/ULJpHnVPmvm0MgFEItXA" alt="" data-size="line"> Touchpad  /  <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> View until you see a <mark style="color:green;">**green**</mark> PlayStation® LED flash or feel a heavy rumble.

***

To Master Reset **EVERY** Menu Class M.O.D. and Adjustable setting, continue to <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">hold <img src="/files/ULJpHnVPmvm0MgFEItXA" alt="" data-size="line"> Touchpad  /  <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> View until all STRIKEPACK™ LEDs light up and flash three times.  The PS LED will also gradate from <mark style="color:green;">**green**</mark> to <mark style="color:red;">**red**</mark>, and flash three times.

{% hint style="warning" %}
Master Reset is just to quickly reset your settings.  When troubleshooting, you should use Factory Reset through M.O.D. CENTRAL™ instead.
{% endhint %}

***

### Controller Preset

![](/files/Ms5P6Q8LtV2IXweLua80) ![](/files/qmuM22PXP8r8b7ZlzDhJ)

**Menu Class**: **Controller Preset** and its related Adjustable settings, cover mandatory button settings you **MUST MATCH** to your in-game settings, as well as optional quality of life settings.

***

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap <img src="/files/qHBhMCXOYRAKoUwTOe92" alt="" data-size="line"> • <img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line"> Down D-Pad or <img src="/files/4P4PW67qw6O8TPt4p9uE" alt="" data-size="line"> • <img src="/files/ztkxNctN3osdbOzbEo4y" alt="" data-size="line"> Up D-Pad to set **Controller Preset** to **MATCH** your in-game setting.  Count the ![Light Blue](/files/9ja78azxfZqjvnE79TjC)PS LED flashes or XB RT rumbles.

* **1** - Classic
* **2** - Alternative
* **3** - Custom

***

&#x20;**Adjustment Menu**:

***

![Light Blue](/files/9ja78azxfZqjvnE79TjC)

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap <img src="/files/cE6cKNU7EnPROV7DuPTY" alt="" data-size="line"> Options  /  <img src="/files/JxAT4h3o8MUhtW60jTHO" alt="" data-size="line"> Menu to cycle **Activator**.

![](/files/p6kyuBs0Ol9Q0mHKpOCs) ![](/files/SN22GCbTtH2rhcZOONCZ) Default

![](/files/Ms5P6Q8LtV2IXweLua80) ![](/files/qmuM22PXP8r8b7ZlzDhJ) Pass Through

![](/files/wvxhn33GOHRS6PZ5YGB4) ![](/files/xecbujvxPonPvd2dHxci) Legacy Menu Entry

***

![Light Blue](/files/9ja78azxfZqjvnE79TjC)

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Press <img src="/files/yJG3KS3Z5tzDWtU15f4w" alt="" data-size="line"> • <img src="/files/7PMXIZGEFjyscPwNT8ov" alt="" data-size="line"> Right Stick to toggle a M.O.D. friendly, **Block Game Rumble**.  <mark style="color:red;">**Vibration MUST be ON in**</mark><mark style="color:red;">-</mark><mark style="color:red;">**game**</mark><mark style="color:red;">/</mark><mark style="color:red;">**console**</mark><mark style="color:red;">!</mark>

![](/files/hZSjspH5Jlt2pZVsP1Qg) ![](/files/lUTt14Mp3xyUPjbgIZKQ) Rumbles ON

![](/files/p6kyuBs0Ol9Q0mHKpOCs) ![](/files/SN22GCbTtH2rhcZOONCZ) Rumbles OFF

***

![Light Blue](/files/9ja78azxfZqjvnE79TjC)

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap...

<img src="/files/iK0golqVuNuT7ZTNei7W" alt="" data-size="line"> • <img src="/files/MgATLKxfjxsrOOv52dOS" alt="" data-size="line"> Square/X to cycle Custom - Shoot to MATCH your in-game button.

<img src="/files/en5yllX74wqdPgjHrqKS" alt="" data-size="line"> • <img src="/files/tK40G6bUWqbcanwI10fz" alt="" data-size="line"> Triangle/Y to cycle Custom - Short Pass to MATCH your in-game button.

<img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="L1" data-size="line"> • <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="LB" data-size="line"> Left Bumper to cycle Custom - Player Run to MATCH your in-game button.

<img src="/files/YsbAm0kYdh11AhfPaWqB" alt="R1" data-size="line"> • <img src="/files/JuYAV8qiifX5GsoPndjj" alt="RB" data-size="line"> Right Bumper to cycle Custom - Finesse Shot Modifier to MATCH your in-game button.

<img src="/files/YkXKRnypDnaMZaHmZ2Hq" alt="L2" data-size="line"> • <img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="LT" data-size="line"> Left Trigger to cycle Custom - Protect Ball to MATCH your in-game button.

<img src="/files/hEs10IlFNeQcq5CEWmON" alt="R2" data-size="line"> • <img src="/files/Bh6gXbQ3PKBSVAYWmVsT" alt="RT" data-size="line"> Right Trigger to cycle Custom - Sprint to MATCH your in-game button.

**Each LED corresponds to a specific in**-**game button**:

![](/files/xvBYc6W1XFTOmlYaJV0m) ![](/files/X3oZMaDzpg9i6N4JYcEV) <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="R1" data-size="line">•<img src="/files/JuYAV8qiifX5GsoPndjj" alt="RB" data-size="line">

<img src="/files/Gk7ob9ujiuRon7yfPHI7" alt="" data-size="original"> ![](/files/kOg6qQahj2OdSIGwhtby) <img src="/files/hEs10IlFNeQcq5CEWmON" alt="R2" data-size="line">•<img src="/files/Bh6gXbQ3PKBSVAYWmVsT" alt="RT" data-size="line">

![](/files/bmXQ3M7nM5fNH1DnDc89) ![](/files/mrdQon5z2L3y9GijCegG) <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="L1" data-size="line">•<img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="LB" data-size="line">

![](/files/AKMI4ppRXZEJ5u2L2BSN) ![](/files/pH5Tb40PM1XhBLjrRKe5) <img src="/files/YkXKRnypDnaMZaHmZ2Hq" alt="L2" data-size="line">•<img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="LT" data-size="line">

![](/files/UFteexjQ32Q5uXwY9TeJ) ![](/files/sjG8DBPUrcPPDCVhAHIz) <img src="/files/en5yllX74wqdPgjHrqKS" alt="" data-size="line">•<img src="/files/tK40G6bUWqbcanwI10fz" alt="" data-size="line">

![](/files/tHhG4WJZsCRYoM5iWpRl) ![](/files/1oGsVur2dMg2dChV5alF) <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line">•<img src="/files/WnwQTIdZjpcoXQufnW18" alt="" data-size="line">

![](/files/VJfks2WXZGWpmOCjQSS0) ![](/files/GRNaCrXj8ifZvG7X79yQ) <img src="/files/Wjc1BuBQQJ8DPyNQrpKl" alt="" data-size="line">•<img src="/files/ET8MOrvdEGBOfYTHbCGp" alt="" data-size="line">

<img src="/files/63VsrxwLIgDgQ51ZegSq" alt="" data-size="original"> ![](/files/uXVTkstaPYdn6f51fXiS) <img src="/files/iK0golqVuNuT7ZTNei7W" alt="" data-size="line">•<img src="/files/MgATLKxfjxsrOOv52dOS" alt="" data-size="line">

***

### Menu Class 1-4 (Paddle Buttons 1-4)

![](/files/IgINsrpfBX27rZfuATLc) ![](/files/CbAhGWqebwa3E27KTvda)

![](/files/Yh9uDJDv7MzLYhHvjzIg) ![](/files/kX48nQNJCLEpNQZbvmsn)

![](/files/s8g2vaQlkAudl6vc3zLz) ![](/files/Zvc2BwW5WTDb7KlRTzdz)

![](/files/AYiUgN9SMQyFfbunSjES) ![](/files/wdUdnYC1juYBuIsCCrEC)

***

**M**.**O**.**D**. **List**:  Count the ![Orange](/files/SVplQyz83oYYJCOjFkra) PS LED flashes or XB LT rumbles.

* **0 - M**.**O**.**D**. **Disabled**
* <mark style="color:orange;">**1**</mark> - Advanced Controls
* <mark style="color:orange;">**2**</mark> - Driven Shot
* <mark style="color:orange;">**3**</mark> - Lane Change Right (La Croqueta)
* <mark style="color:orange;">**4**</mark> - Action Repeat
* <mark style="color:orange;">**5**</mark> - Action Repeat (Face Buttons).

<figure><img src="/files/ltQq56fZED493QOoNwO2" alt=""><figcaption></figcaption></figure>

***

### Advanced Controls

(Paddle Button M.O.D.):

<figure><img src="/files/K8kP1B2wz2HnPBXGGDXT" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/kS6r41p9JLuvs3G0TpUt" alt=""><figcaption></figcaption></figure>

### **Custom Skills**

**Adjustment Menu for Menu Class 1**, **2**, **3**, **4**:

***

![Yellow](/files/jf5K92meeUT9wlIaD7NP)

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap <img src="/files/qHBhMCXOYRAKoUwTOe92" alt="" data-size="line"> • <img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line"> Down D-Pad or <img src="/files/4P4PW67qw6O8TPt4p9uE" alt="" data-size="line"> • <img src="/files/ztkxNctN3osdbOzbEo4y" alt="" data-size="line"> Up D-Pad to set **Left**/**Right** "**Click**" **Skill Selection**.

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap <img src="/files/nEulEK4r5guIzOGtseJ7" alt="" data-size="line"> • <img src="/files/NDNZLOYoDmE3IzE9oVsi" alt="" data-size="line"> Right D-Pad or <img src="/files/j4a59MMSY2lMShihwWdW" alt="" data-size="line"> • <img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line"> Left D-Pad to set **Left**/**Right** "**Flick**" **Skill Selection**.

![](/files/xvBYc6W1XFTOmlYaJV0m) ![](/files/X3oZMaDzpg9i6N4JYcEV) Bolasie

<img src="/files/Gk7ob9ujiuRon7yfPHI7" alt="" data-size="original"> ![](/files/kOg6qQahj2OdSIGwhtby) Elastico / Reverse Elastico

![](/files/bmXQ3M7nM5fNH1DnDc89) ![](/files/mrdQon5z2L3y9GijCegG) Elastico Chop

![](/files/AKMI4ppRXZEJ5u2L2BSN) ![](/files/pH5Tb40PM1XhBLjrRKe5) Triple Elastico / Hocus Pocus

![](/files/UFteexjQ32Q5uXwY9TeJ) ![](/files/sjG8DBPUrcPPDCVhAHIz) Roll And Flick

![](/files/tHhG4WJZsCRYoM5iWpRl) ![](/files/sjG8DBPUrcPPDCVhAHIz) Roll Then Fake

![](/files/VJfks2WXZGWpmOCjQSS0) ![](/files/GRNaCrXj8ifZvG7X79yQ) Ronaldo

![](/files/63VsrxwLIgDgQ51ZegSq) ![](/files/uXVTkstaPYdn6f51fXiS) Roulette

![](/files/IgINsrpfBX27rZfuATLc) ![](/files/CbAhGWqebwa3E27KTvda) Spin

![](/files/Yh9uDJDv7MzLYhHvjzIg) ![](/files/kX48nQNJCLEpNQZbvmsn) Tornado

![](/files/s8g2vaQlkAudl6vc3zLz) ![](/files/Zvc2BwW5WTDb7KlRTzdz) Lane Change (La Croqueta)

![](/files/AYiUgN9SMQyFfbunSjES) <img src="/files/wdUdnYC1juYBuIsCCrEC" alt="" data-size="original"> Stop And Turn (<mark style="color:red;">**While Running Near Ball**</mark>)

![](/files/w0zS9LjKZVZb8Bj9bKMp) <img src="/files/RP6ByfBmZ8z0JaOqzT2g" alt="" data-size="original"> Three Touch Roulette

***

### **Action Repeat**

(Paddle Button M.O.D.):

<mark style="color:blue;">**Method 1**</mark><mark style="color:blue;">:</mark>

Action Repeat will assign the Paddle Button to a single action.

* Left Paddle / Button #1 is Action 1.
* Right Paddle / Button #2 is Action 2.
* Button #3 is Action 3.
* Button #4 is Action 4.

***

<mark style="color:orange;">**Method 2**</mark><mark style="color:orange;">:</mark>

Action Repeat (Face Buttons) will assign the Paddle Button as an activator to use with up to four face buttons.

* Triangle / Y is Action 1.
* Circle / B is Action 2.
* Cross / A is Action 3.
* Square / X is Action 4.

***

<figure><img src="/files/AuhEQLoaOcUfaq1s1B5X" alt=""><figcaption></figcaption></figure>
