Military Shooter 23

Gamepack for Strikepack Dominator/Eliminator with M.O.D. Pass.

Version: 1.6.0

Type: Modern - Shooter

Updated: 2024.08.13

M.O.D. Central, M.O.D. Pass Gamepack for the Strikepack Dominator / Eliminator controller adapter. This comprehensive instruction manual will guide you through all Gamepack features in sequence, ensuring an efficient learning experience.

Page Contents

Gamepack Setup

Known Requirements

The following in-game settings are known to be "REQUIRED" to ensure M.O.D.s function correctly:

  • Controller Vibration: On [In-Game & Console System-Wide]

    • You can block the feeling of in-game rumble with the GAMEPACK's built-in "Block Rumble" under Global M.O.D.s in the Gamepack Config.

  • ADS Field Of View: Affected

  • ADS Sensitivity Multiplier [Low/High Zoom]: 1.00

  • ADS Stick Swap: Off

  • Aim Down Sight Behavior: Hold

  • Controller Orientation: Up

  • Custom Sensitivity Per Zoom: Off

  • Depleted Ammo Weapon Switch: Off

  • Field Of View [FOV]: 120

  • Interact/Reload Behavior: Tap To Reload

  • Slide/Dive Behavior:

    • Slide Only [For Slide Cancel M.O.D.]

    • Tap To Slide [For Dive M.O.D.s]

  • Sprint/Tactical Sprint Behavior: Toggle

  • Stick Min/Max Input Deadzone: [Left/Right Stick Values Must Be The Same]

  • Trigger Deadzone: [Left/Right Trigger Values Must Be The Same]


Match Settings


Save Config & Slots


Gamepack Mode

This Gamepack can be saved to any of the Gamepack Mode Slots 1 to 8 in M.O.D. Central. Once your Gamepack is saved and you are ready to play, it can be selected in Gamepack Mode:

Tilt your controller towards you until you can see over the top LEDs to the back of the Strikepack, then navigate through your saved Gamepacks.


Strikepack Eliminator: While HOLDING MAPPING BUTTON #1 (Top Left), TAP ACTION BUTTON #2 or #1.


Strikepack Dominator: While HOLDING MAPPING BUTTON #1 (Top Left), TAP RIGHT PADDLE or LEFT PADDLE.


The Strikepack Gearhead Eyes will flash Green & White on Xbox® / Blue & White on PlayStation®. While Mapping Button #1 remains held, a single top LED will be lit to indicate the currently selected Gamepack slot, numbered from left to right.


When Mapping Button #1 is released, the top LEDs will stop indicating the Gamepack slot number. Depending on the Gamepack, they may display Gamepack-related indicators instead. DO NOT confuse this with the slot number.


Weapon Setup

The "Weapon Swap Mode" Gamepack Config setting determines the Weapon Slot system used for managing different Weapon M.O.D.s, Recoil Assist, and Settings for your in-game weapons.

The default mode for this Gamepack is "Automatic". Its "Loadout Selector" consisting of four pairings of Primary & Secondary Weapon Slots, integrates well with four "in-game" Custom Weapon Loadouts.

In the Gamepack Config, you can assign Generic Fire Modes or (Optimized) Supported Weapons to each of the Weapon Slots. These optimizations may provide a good starting point for adjusting and fine-tuning Recoil Assist to your game.

While you can technically adjust the Recoil Assist values for each Weapon Slot in the Gamepack Config, optimal values will be somewhat unique to you, especially if you're using recoil-affecting Weapon Attachments, and Unsupported Settings. It is recommended to adjust Recoil Assist values during play, which will be covered later.

Once you've setup your Weapon Slots, you can "Save Configuration".


During play, only the Active Weapon Slot will affect your controls. Being aware of which slot is active prevents you from unintentionally firing a weapon with the wrong Weapon M.O.D.s applied. Fortunately, LED indication provides a visual cue on the Gamepack's current status.

XB: While VIEW/ACTIVATOR is HELD, LEFT TRIGGER can be TAPPED to change the ACTIVE Loadout. Stick to Loadout 1 when you are first starting out:


Automatic tracks your "Switch Weapon" button presses, swapping between Weapon Slots.

The Bright LED is the ACTIVE Slot, whereas the Dim LED is the Inactive Slot:


It is often necessary to resync with your game, after respawns, menu access, etc.

1. Switch to your "in-game" Primary Weapon.

2. While HOLDING ACTIVATOR, TAP :

Tip - Turn off the in-game setting that switches weapons when your ammo is depleted.

To suit different preferences, four "Weapon Swap Mode" options have been provided. You can select from: Automatic, Manual, Direct, and Hybrid.

See the links below to learn the full details about each mode:

Automatic & ManualDirectHybrid

If Recoil Assist needs adjusting for your weapon, "Quick Edit Adjustments" take out the guesswork and allow you to change up any Weapon Slot during play. Check out this feature at the link below:

Quick Edit Recoil Assist

Gamepack-Specific M.O.D.s

This section includes instructions for Global M.O.D.s and Paddle Button M.O.D.s that are specific/unique to this Gamepack. These can be assigned in the Gamepack Config. Information on other included M.O.D.s can be found in the M.O.D. Library.


Dive Sprint [DS] (Global M.O.D.)

While SPRINTING FORWARD, HOLD your CROUCH button long enough to dive, and you will automatically sprint to get up immediately.


Slide Cancel [SC] (Global M.O.D.)

While SPRINTING, HOLD your CROUCH button to slide, then RELEASE to cancel your slide. Throw off your opponent's aim and quickly get back into the fight.


Dive Sprint (Paddle Button M.O.D.)

While SPRINTING FORWARD, TAP the PADDLE BUTTON to dive, and if you KEEP MOVING FORWARD, you will sprint to immediately get up.


Hold Snake (Paddle Button M.O.D.)

Combining a crouching & sprinting technique, you can peek from cover quickly & safely, seamlessly transition between positions, and even manually strafe from side to side to be more difficult to hit.


HOLD the PADDLE BUTTON to Snake: Designed for taller cover; it will switch between going prone & almost standing.


Horizontal strafing will temporarily suspend Snake, keeping you crouched or prone to let you control when & where to peek. HOLD your RELOAD button to remain prone & safe from enemy fire while reloading.


Tap Slide Cancel (Paddle Button M.O.D.)

While SPRINTING, TAP the PADDLE BUTTON to slide & cancel in a single movement. Throw off your opponent's aim and quickly get back into the fight.


Toggle Snake (Paddle Button M.O.D.)

Combining a crouching & sprinting technique, you can peek from cover quickly & safely, seamlessly transition between positions, and even manually strafe from side to side to be more difficult to hit.


QUICKY TAP & RELEASE the PADDLE BUTTON to seamlessly transition to Crouch Snake (Heavy Rumble): Designed for taller cover; it will switch between crouching & standing. You can TAP the PADDLE BUTTON again to toggle OFF Crouch Snake.


HOLD the PADDLE BUTTON to seamlessly transition to Prone Snake (2 Heavy Rumbles): Designed for shorter cover; it will switch between prone & crouching. You can HOLD the PADDLE BUTTON again to toggle OFF Prone Snake.


PRESSING VIEW/TOUCH ACTIVATOR will always toggle OFF Toggle Snake, regardless of current position.


Horizontal strafing will temporarily suspend Toggle Snake, keeping you crouched or prone to let you control when & where to peek. HOLD your RELOAD button to remain prone & safe from enemy fire while reloading.

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