# Military Shooter 24

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## <i class="fa-gun">:gun:</i> Military Shooter 24

Gamepack for Strikepack Dominator/Eliminator with M.O.D. Pass.

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

| ![](https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FFo45O78Fx0nukqLWSUdy%2FMILITARY_SHOOTER_24_512.png?alt=media\&token=763148fb-800e-4c97-8118-c697a0b741a3) |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Version**:  1.3.0                                                                                                                                                                                                                   |
| **Type**:  <mark style="color:green;">**Modern**</mark> - Shooter                                                                                                                                                                     |
| **Updated**:  2025.02.19                                                                                                                                                                                                              |
| [**Known Requirements**](#known-requirements)                                                                                                                                                                                         |

M.O.D. Central, M.O.D. Pass Gamepack for the **Strikepack** **Dominator** / **Eliminator** controller adapter.  This comprehensive instruction manual will guide you through all Gamepack features in sequence, ensuring an efficient learning experience.

<details>

<summary>Page Contents</summary>

[**Gamepack Setup**](#gamepack-setup)

&#x20;  [**Known Requirements**](#known-requirements)

&#x20;  [**Match Settings**](#match-settings)

&#x20;  [**Save Config & Slots**](#save-config-and-slots)

[**Gamepack Mode**](#gamepack-mode)

[**Weapon Setup**](#weapon-setup)

[**Gamepack-Specific M.O.D.s**](#gamepack-specific-m.o.d.s)

</details>

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Gamepack Setup

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

### Known Requirements

{% hint style="info" %}
The following in-game settings are known to be <mark style="color:red;">"</mark><mark style="color:red;">**REQUIRED**</mark><mark style="color:red;">"</mark> to ensure M.O.D.s function correctly:

* **Controller Vibration**: On <mark style="color:red;">\[In-Game & Console System-Wide]</mark>
  * You can block the feeling of in-game rumble with the GAMEPACK's built-in "**Block Rumble**" under **Global M**.**O**.**D**.**s** in the Gamepack Config.
* **ADS Field Of View**: Affected
* **ADS Sensitivity Multiplier \[Low/High Zoom]**: 1.00
* **ADS Stick Swap**: Off
* **Aim Down Sight Behavior**: Hold
* **Controller Orientation**: Up
* **Custom Sensitivity Per Zoom**: Off
* **Depleted Ammo Weapon Switch**: Off
* **Field Of View \[FOV]**: 120
* **Interact/Reload Behavior**: Tap To Reload
* **Slide/Dive Behavior**: Hybrid
* **Sprint/Tactical Sprint Behavior**: Toggle
* **Stick Min/Max Input Deadzone**: <mark style="color:red;">\[Left/Right Stick Values Must Be The Same]</mark>
* **Trigger Deadzone**: <mark style="color:red;">\[Left/Right Trigger Values Must Be The Same]</mark>
  {% endhint %}

***

### <mark style="color:orange;">Match Settings</mark>

{% hint style="warning" %}
In the Gamepack Config, make sure <mark style="color:orange;">**all orange**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">"</mark><mark style="color:orange;">**MATCH IN**</mark><mark style="color:orange;">-</mark><mark style="color:orange;">**GAME**</mark><mark style="color:orange;">"</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**settings**</mark> closely **match** your in-game settings.  These settings are important to the proper functioning of **M**.**O**.**D**.s (**M**acros **O**n **D**emand).  Individual "MATCH IN-GAME" buttons will **only** apply when your Button Layout is set to "**Custom**" in the Gamepack Config.

***

Unfortunately, it is **not** viable for our team to support every possible in-game configuration.  Even supported in-game settings may not support all possible steps or options.  Consider reviewing your in-game settings and avoid making console system-wide changes to your controls.
{% endhint %}

***

### <mark style="color:green;">Save Config & Slots</mark>

{% hint style="success" %}
"**Save Configuration**" when you are done with Gamepack Setup or any other changing of Gamepack Config settings.  Following this, "**Save Slots to Device**" to install the Gamepack to the Strikepack device.  This will also update all installed Gamepacks to their latest version.
{% endhint %}

***

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Gamepack Mode

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

This Gamepack can be saved to any of the **Gamepack Mode** Slots 1 to 8 in M.O.D. Central.  Once your Gamepack is saved and you are ready to play, it can be selected in **Gamepack Mode**:

{% hint style="info" %}
Tilt your controller towards you until you can see over the top LEDs to the back of the Strikepack, then navigate through your saved Gamepacks.

***

**Strikepack Eliminator**:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** **MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP ACTION BUTTON #2** or **#1**.

***

**Strikepack Dominator**:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT PADDLE** or **LEFT PADDLE**.

***

The Strikepack Gearhead Eyes will flash <mark style="color:green;">**Green &**</mark>**&#x20;White&#x20;**<mark style="color:green;">**on Xbox**</mark>® / <mark style="color:blue;">**Blue &**</mark>**&#x20;White&#x20;**<mark style="color:blue;">**on PlayStation**</mark>®.  **While Mapping Button #1 remains held**, a single top LED will be lit to indicate the currently selected Gamepack slot, numbered from left to right.

***

**When Mapping Button #1 is released**, the top LEDs will stop indicating the Gamepack slot number.  Depending on the Gamepack, they may display Gamepack-related indicators instead.  DO NOT confuse this with the slot number.
{% endhint %}

***

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Weapon Setup

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

The "**Weapon Swap Mode**" Gamepack Config setting determines the Weapon Slot system used for managing different Weapon M.O.D.s, Recoil Assist, and Settings for your in-game weapons.

<div align="left"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FsClrrqBXFHLlsMFprOoc%2FWeapon_Swap_Mode_Auto_Man_MC_Setting.png?alt=media&#x26;token=4c3cba3f-3fa6-4f7a-b9ad-b74f34acf7d7" alt=""><figcaption></figcaption></figure></div>

The default mode for this Gamepack is "**Automatic**".  Its "Loadout Selector" consisting of four pairings of Primary & Secondary Weapon Slots, integrates well with four "in-game" Custom Weapon Loadouts.

<div align="left"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FaAiQIT4I1JXoBuRHCmtB%2FGamepackConfigPriSec.gif?alt=media&#x26;token=b063c7ce-a85b-4207-91ea-ca994ab37850" alt=""><figcaption></figcaption></figure></div>

In the Gamepack Config, you can assign Generic Fire Modes or (Optimized) Supported Weapons to each of the Weapon Slots.  These optimizations may provide a good starting point for adjusting and fine-tuning Recoil Assist to your game.

While you can technically adjust the Recoil Assist values for each Weapon Slot in the Gamepack Config, optimal values will be somewhat unique to you, especially if you're using recoil-affecting Weapon Attachments, and Unsupported Settings.  It is recommended to adjust Recoil Assist values during play, which will be covered later.

Once you've setup your Weapon Slots, you can "**Save Configuration**".

***

During play, only the **Active Weapon Slot** will affect your controls.  Being aware of which slot is active prevents you from unintentionally firing a weapon with the wrong Weapon M.O.D.s applied.  Fortunately, LED indication provides a visual cue on the Gamepack's current status.

{% tabs %}
{% tab title="Xbox®" %} <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/s5BCeZ8GYk5oeIMIvHUD/view.png" alt="" data-size="line">**VIEW**/**ACTIVATOR** is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/1Oox0aplJmc6k0WxpVne/lt.png" alt="" data-size="line">**LEFT TRIGGER** can be <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAPPED** to change the **ACTIVE Loadout**.  Stick to Loadout 1 when you are first starting out:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FwRdCb2YdyG2mlP0hDaAK%2FLoadout_Selector_MP.gif?alt=media&#x26;token=2be49ac0-8c03-4824-838a-b22cabb47ba3" alt="" width="435"><figcaption></figcaption></figure></div>

***

**Automatic** tracks your "**Switch Weapon**" button presses, swapping between **Weapon Slots**.

The **Bright LED** is the **ACTIVE Slot**, whereas the Dim LED is the Inactive Slot:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FklHMrVao4wLe3HuiwPRn%2FPri_Sec_Automatic_Swap_MP.gif?alt=media&#x26;token=6ac0d510-d221-4004-9197-4157465c550b" alt="" width="435"><figcaption></figcaption></figure></div>

***

It is often necessary to resync with your game, after respawns, menu access, etc.

1\. Switch to your "**in**-**game**" **Primary Weapon**.

2\. While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/s5BCeZ8GYk5oeIMIvHUD/view.png" alt="" data-size="line">**ACTIVATOR**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FNScu3IbxiiEiGoJIaZWW%2Fy_new.png?alt=media&#x26;token=050b9cd9-04f4-48b9-b115-f97190226910" alt="Y" data-size="line">:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FfjieeMqMqJcEME8v8aui%2FResync_Weapon_Swap_MP.gif?alt=media&#x26;token=7ea50b34-bbf1-4707-9000-90f5422f2ea8" alt="" width="435"><figcaption></figcaption></figure></div>

{% hint style="info" %}
**Tip** - Turn off the in-game setting that switches weapons when your ammo is depleted.
{% endhint %}
{% endtab %}

{% tab title="PlayStation®" %} <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/FJu0pgdyiYAwWVG8eSQK/Touchpad.png" alt="" data-size="line">**TOUCHPAD**/**ACTIVATOR** is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/WUsEPk5Okpc4KZPtz1HU/l2.png" alt="" data-size="line">**LEFT TRIGGER** can be <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAPPED** to change the **ACTIVE Loadout**.  Stick to Loadout 1 when you are first starting out:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FL11J98XFU0fZ4pYTkjWm%2FLoadout_Selector_MP_PS.gif?alt=media&#x26;token=902763f1-5462-4130-9ba0-513004424f1d" alt="" width="435"><figcaption></figcaption></figure></div>

***

**Automatic** tracks your "**Switch Weapon**" button presses, swapping between **Weapon Slots**.

The **Bright LED** is the **ACTIVE Slot**, whereas the Dim LED is the Inactive Slot.  The PS controller's LED will also indicate <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEHHhMF2EiZ5yj85jv0CF%2FRGB_PRI_TEXTBODY_PS_NEW.png?alt=media&#x26;token=722207c2-b69f-4635-9206-1348dbb8e05c" alt="PRIMARY" data-size="line"> & <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FGJHsYOjaIw94IXlQAM01%2FRGB_SEC_TEXTBODY_PS_NEW.png?alt=media&#x26;token=ba1b2ee2-9e29-412f-a2fc-a8adfaedfbd0" alt="SECONDARY" data-size="line">:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FE657rSrZ0DSQVYsx776W%2FPri_Sec_Swap_Auto_Man_MP_PS.gif?alt=media&#x26;token=2ad562d1-0bd3-4ff2-9dd7-c525c81b7e23" alt="" width="435"><figcaption></figcaption></figure></div>

***

It is often necessary to resync with your game, after respawns, menu access, etc.

1\. Switch to your "**in**-**game**" **Primary Weapon**.

2\. While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/FJu0pgdyiYAwWVG8eSQK/Touchpad.png" alt="" data-size="line">**ACTIVATOR**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FUhHoXqZMDIDOlvnesiFO%2Ftriangle_centered_new.png?alt=media&#x26;token=7a5f7600-c48d-4dbf-b216-4fc2077a029b" alt="TRIANGLE" data-size="line">:

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2F1mtIqR1NN2AMmRkYmsCi%2FPri_Sync_MP_PS.gif?alt=media&#x26;token=1144b215-08b9-423d-b23e-98597d52bfa3" alt="" width="435"><figcaption></figcaption></figure>

***

{% hint style="info" %}
**Tip** - Turn off the in-game setting that switches weapons when your ammo is depleted.
{% endhint %}
{% endtab %}
{% endtabs %}

To suit different preferences, four "**Weapon Swap Mode**" options have been provided.  You can select from:  **Automatic**, **Manual**, **Direct**, and **Hybrid**.

See the links below to learn the full details about each mode:

{% content-ref url="../library/weaponswap/automaticmanual" %}
[automaticmanual](https://collectiveminds.gitbook.io/strikepackmp/guides/library/weaponswap/automaticmanual)
{% endcontent-ref %}

{% content-ref url="../library/weaponswap/direct" %}
[direct](https://collectiveminds.gitbook.io/strikepackmp/guides/library/weaponswap/direct)
{% endcontent-ref %}

{% content-ref url="../library/weaponswap/hybrid" %}
[hybrid](https://collectiveminds.gitbook.io/strikepackmp/guides/library/weaponswap/hybrid)
{% endcontent-ref %}

***

If Recoil Assist needs adjusting for your weapon, "**Quick Edit Adjustments**" take out the guesswork and allow you to change up any Weapon Slot during play.  Check out this feature at the link below:

{% content-ref url="../library/quickeditrecoilassist" %}
[quickeditrecoilassist](https://collectiveminds.gitbook.io/strikepackmp/guides/library/quickeditrecoilassist)
{% endcontent-ref %}

***

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Gamepack-Specific M.O.D.s

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

This section includes instructions for Global M.O.D.s and Paddle Button M.O.D.s that are specific/unique to this Gamepack.  These can be assigned in the Gamepack Config.  Information on other included M.O.D.s can be found in the M.O.D. Library.

***

| Slide Cancel \[SC] (Global M.O.D.)                                                                                                                                                                                                                                                                        |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| While **SPRINTING**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** your **CROUCH** button to slide, then **RELEASE** to cancel your slide.  Throw off your opponent's aim and quickly get back into the fight. |

***

| Dive Sprint (Paddle Button M.O.D.)                                                                                                                                                                                                                                            |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| While **SPRINTING FORWARD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to dive, and if you **KEEP MOVING FORWARD**, you will sprint to immediately get up. |

***

| Hold Snake (Paddle Button M.O.D.)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p>Combining a crouching & sprinting technique, you can peek from cover quickly & safely, seamlessly transition between positions, and even manually strafe from side to side to be more difficult to hit.</p><hr><p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> to <strong>Snake</strong>:  Designed for taller cover; it will switch between going prone & almost standing.</p><hr><p>Horizontal strafing will temporarily suspend <strong>Snake</strong>, keeping you crouched or prone to let you control when & where to peek.  <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> your <strong>RELOAD</strong> button to remain prone & safe from enemy fire while reloading.</p> |

***

| Tap Slide Cancel (Paddle Button M.O.D.)                                                                                                                                                                                                                                                       |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| While **SPRINTING**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the **PADDLE BUTTON** to slide & cancel in a single movement.  Throw off your opponent's aim and quickly get back into the fight. |

***

| Toggle Snake (Paddle Button M.O.D.)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p>Combining a crouching & sprinting technique, you can peek from cover quickly & safely, seamlessly transition between positions, and even manually strafe from side to side to be more difficult to hit.</p><hr><p><strong>QUICKY</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP & RELEASE</strong> the <strong>PADDLE BUTTON</strong> to seamlessly transition to <mark style="color:green;"><strong>Crouch Snake</strong> (<strong>Heavy Rumble</strong>):</mark>  Designed for taller cover; it will switch between crouching & standing.  You can <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP</strong> the <strong>PADDLE BUTTON</strong> again to <mark style="color:green;">toggle OFF <strong>Crouch Snake</strong>.</mark></p><hr><p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> to seamlessly transition to <mark style="color:yellow;"><strong>Prone Snake</strong> (<strong>2 Heavy Rumbles</strong>):</mark> Designed for shorter cover; it will switch between prone & crouching.  You can <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> the <strong>PADDLE BUTTON</strong> again to <mark style="color:yellow;">toggle OFF <strong>Prone Snake</strong>.</mark></p><hr><p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>PRESSING</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/s5BCeZ8GYk5oeIMIvHUD/view.png" alt="" data-size="line"><strong>VIEW</strong>/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/FJu0pgdyiYAwWVG8eSQK/Touchpad.png" alt="" data-size="line"><strong>TOUCH</strong> <strong>ACTIVATOR</strong> will always <mark style="color:red;">toggle OFF <strong>Toggle Snake</strong>,</mark> regardless of current position.</p><hr><p>Horizontal strafing will <mark style="color:red;">temporarily suspend <strong>Toggle Snake</strong>,</mark> keeping you crouched or prone to let you control when & where to peek.  <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HOLD</strong> your <strong>RELOAD</strong> button to remain prone & safe from enemy fire while reloading.</p> |


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