# Weapon Fire Modes | MS18 Out

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## Weapon Fire Modes | COD BO 18 <a href="#weapon-fire-modes" id="weapon-fire-modes"></a>

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<div align="left"><figure><img src="broken-reference" alt="" width="256"><figcaption></figcaption></figure></div>

{% hint style="info" %}
For STRIKEPACK™ with M.O.D.|PASS™.
{% endhint %}

"**Weapon Fire Modes**" for **COD BO 18 GAMEPACK** are M.O.D.s (Macros On Demand) that alter your weapon's fire rate.

***

You can determine "**Weapon Fire Activation**" in the M.O.D. CENTRAL™ GAMEPACK Configuration:

> **Always Activated** - <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** your **FIRE** button to activate Weapon Fire Mode.
>
> ***
>
> **Fully Hold Activation** - <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**FULLY HOLD** down your **FIRE TRIGGER** to <mark style="color:green;">**activate**</mark> Weapon Fire Mode.
>
> ***
>
> **Fully Hold Blocked** - <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**FULLY HOLD** down your **FIRE TRIGGER** to <mark style="color:red;">**deactivate**</mark> Weapon Fire Mode.

<div align="left"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FRWLAYSqFx6Vkn305ZQBg%2FRight_Trigger_Analog_Example.gif?alt=media&#x26;token=f1c98ccc-8f2d-4087-9236-7dc53fcd7f61" alt="" width="375"><figcaption></figcaption></figure></div>

***

With Controller Shortcuts, you can switch between four Weapon Fire Modes and OFF during play:

> **Rapid Fire**
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT TRIGGER**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/hFcSYxKBRtFFIWf1CIq2/rt.png" alt="" data-size="line">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT TRIGGER**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/xKTl62yVJ3Cm1Q3QincG/r2.png" alt="" data-size="line">.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **ON**
>
> * Light Rumble: OFF
>
> ***
>
> **Steady Fire**:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT BUMPER**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/BoFn4zZjAsOMHutwh5Bn/rb.png" alt="" data-size="line">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT SHOULDER**<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FYcUj03YxpdPXfotGkvnj%2FR2_PS_4.png?alt=media&#x26;token=b54f4e64-ae34-4c81-8e7b-b46b16fb54c5" alt="" data-size="line">.
>
> You will feel a rumble indicator:
>
> * **Two Heavy Rumbles**: **ON**
>
> * Light Rumble: OFF
>
> ***
>
> **Burst Fire**:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/iJCY0RCgBBlJYI5bxJgw/lb.png" alt="" data-size="line">**LEFT BUMPER**.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FdJI1FSH2ObCovJg23HQF%2FL1_PS_4.png?alt=media&#x26;token=18183637-7878-4bae-8a27-41b5a680409c" alt="" data-size="line">**LEFT SHOULDER**.
>
> You will feel a rumble indicator:
>
> * **Three Heavy Rumbles**: **ON**
>
> * Light Rumble: OFF
>
> ***
>
> **Auto Burst Fire**:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/1Oox0aplJmc6k0WxpVne/lt.png" alt="" data-size="line">**LEFT TRIGGER**.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/WUsEPk5Okpc4KZPtz1HU/l2.png" alt="" data-size="line">**LEFT TRIGGER**.
>
> You will feel a rumble indicator:
>
> * **Four Heavy Rumbles**: **ON**
> * Light Rumble: OFF

***

You can learn about each Weapon Fire Mode below:

|             Weapon Fire            | Function                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| :--------------------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|       <p>Rapid</p><p>Fire</p>      | <p>When your <strong>FIRE</strong> button is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as rapidly pressed & released.</p><hr><p>This implementation is adjustable in the GAMEPACK Config, or Menu Mode, covered later on in the <a href="../../ms18/menunav"><strong>Menu Navigation</strong></a> section of this manual.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.</p>                                                                                                                                          |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
|      <p>Steady</p><p>Fire</p>      | <p>When your <strong>FIRE</strong> button is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as steadily pressed & released.</p><hr><p>This implementation is adjustable in the GAMEPACK Config, or Menu Mode, covered later on in the <a href="../../ms18/menunav"><strong>Menu Navigation</strong></a> section of this manual.</p><hr><p>Reducing fire rate can assist with ranged accuracy on any suitable Fully Automatic or Semi-Automatic weapon that does heavy damage at a reasonable range per shot; usually an assault rifle.</p>                                                                                                                                                                                                                |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
|       <p>Burst</p><p>Fire</p>      | <p>When your <strong>FIRE</strong> button is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as repeatedly performing a short burst of rapid presses, and releasing with a fixed gap in-between bursts.</p><hr><p>This implementation is adjustable in the GAMEPACK Config, or Menu Mode, covered later on in the <a href="../../ms18/menunav"><strong>Menu Navigation</strong></a> section of this manual.</p><hr><p>Bursting can assist with accuracy and conserving ammunition.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Optimal for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot mode.</p> |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| <p>Auto</p><p>Burst</p><p>Fire</p> | <p>When your <strong>FIRE</strong> button is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as repeatedly holding the button for a short burst of bullets, and releasing with a fixed gap in-between bursts.</p><hr><p>This implementation is adjustable in the GAMEPACK Config, or Menu Mode, covered later on in the <a href="../../ms18/menunav"><strong>Menu Navigation</strong></a> section of this manual.</p><hr><p>Bursting can assist with accuracy and conserving ammunition.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Designed for <strong>Fully Automatic</strong> weapons; CANNOT burst Semi-Automatic weapons.</p>                                                                                 |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
|              Weapon AI             | When you activate Weapon AI, you will automatically switch to this Weapon Fire Mode.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
