# Military Shooter 19

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## <i class="fa-gun">:gun:</i> Military Shooter 19

Gamepack for Strikepack Dominator/Eliminator with M.O.D. Pass.

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

| <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FozvEVfHXNFMMxK8URTqn%2FMILITARY_SHOOTER_19_512.png?alt=media&#x26;token=59de6bbc-0719-472a-aa1f-16f9c60d2290" alt="" data-size="original"> |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Version**:  1.10.0                                                                                                                                                                                                                                                         |
| **Type**:  <mark style="color:red;">**Legacy**</mark> - Shooter                                                                                                                                                                                                              |
| **Status**:  <mark style="color:red;">**Updates Discontinued**</mark>                                                                                                                                                                                                        |
| **Updated**:  2023.10.03                                                                                                                                                                                                                                                     |

M.O.D. Central, M.O.D. Pass Gamepack for the **Strikepack** **Dominator** / **Eliminator** controller adapter.  This comprehensive instruction manual will guide you through all Gamepack features in sequence, ensuring an efficient learning experience.

> ***GAMEPACK EOL**: This Gamepack is presented as is, and certain features may no longer function as originally intended, and may be missing instructions.*

<details>

<summary>Page Contents</summary>

[**Gamepack Setup**](#gamepack-setup)

&#x20;  [**Known Requirements**](#known-requirements)

&#x20;  [**Match Settings**](#match-settings)

&#x20;  [**Save Config & Slots**](#save-config-and-slots)

[**Gamepack Mode**](#gamepack-mode)

[**Weapon Setup**](#weapon-setup)

</details>

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Gamepack Setup

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

### Known Requirements

{% hint style="info" %}
The following in-game settings are known to be <mark style="color:red;">"</mark><mark style="color:red;">**REQUIRED**</mark><mark style="color:red;">"</mark> to ensure M.O.D.s function correctly:

* **Controller Vibration:** On \[In-Game & Console System-Wide]
* **ADS Sensitivity Multipliers:** 1.00 <mark style="color:red;">(Both)</mark>
* **Automatic Sprint:** Enabled <mark style="color:red;">(For Easy Tactical Sprint)</mark>
* **Stick Sensitivity:** Same Vertical/Horizontal Values
  {% endhint %}

***

### Match Settings

{% hint style="info" %}
In the Gamepack Config, make sure "**MATCH IN**-**GAME**" **settings** closely **match** your in-game settings.  These settings are important to the proper functioning of **M**.**O**.**D**.s (**M**acros **O**n **D**emand).

***

Unfortunately, it is **not** viable for our team to support every possible in-game configuration.  Even supported in-game settings may not support all possible steps or options.  Consider reviewing your in-game settings and avoid making console system-wide changes to your controls.
{% endhint %}

***

### <mark style="color:green;">Save Config & Slots</mark>

{% hint style="success" %}
"**Save Configuration**" when you are done with Gamepack Setup or any other changing of Gamepack Config settings.  Following this, "**Save Slots to Device**" to install the Gamepack to the Strikepack device.  This will also update all installed Gamepacks to their latest version.
{% endhint %}

***

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Gamepack Mode

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

This Gamepack can be saved to any of the **Gamepack Mode** Slots 1 to 8 in M.O.D. Central.  Once your Gamepack is saved and you are ready to play, it can be selected in **Gamepack Mode**:

{% hint style="info" %}
Tilt your controller towards you until you can see over the top LEDs to the back of the Strikepack, then navigate through your saved Gamepacks.

***

**Strikepack Eliminator**:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** **MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP ACTION BUTTON #2** or **#1**.

***

**Strikepack Dominator**:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT PADDLE** or **LEFT PADDLE**.

***

The Strikepack Gearhead Eyes will flash <mark style="color:green;">**Green &**</mark>**&#x20;White&#x20;**<mark style="color:green;">**on Xbox**</mark>® / <mark style="color:blue;">**Blue &**</mark>**&#x20;White&#x20;**<mark style="color:blue;">**on PlayStation**</mark>®.  **While Mapping Button #1 remains held**, a single top LED will be lit to indicate the currently selected Gamepack slot, numbered from left to right.

***

**When Mapping Button #1 is released**, the top LEDs will stop indicating the Gamepack slot number.  Depending on the Gamepack, they may display Gamepack-related indicators instead.  DO NOT confuse this with the slot number.
{% endhint %}

***

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Weapon Setup

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
**Military Shooter 19 Gamepack**'**s** implementation differs from modern Weapon Swap.  There is no Loadout Selector, and it consists of a single pair of Primary & Secondary Weapon Slots/Profiles in the M.O.D. Central Gamepack Configuration.  However, although there are just two slots to work with, you can assign an "Additional M.O.D." specifically to each slot.  For example, you can have Rapid Crouch exclusively assigned to your Secondary Weapon Slot.
{% endhint %}

"**Profile Switch Mode**" is a Gamepack Config setting.  By default, "Profile Switch Mode" is set to "**Manual**".  We recommend changing it to "**Weapon Swap**":

* For Xbox®, select "**Weapon Swap**".
* For PlayStation®, select "**Weapon Swap** (**PS4**® **Solid Lightbar**)".  Solid Lightbar will make better use of the PS4® Controller LED to help you determine which Weapon Slot is Active.

In the Gamepack Config, you can assign Fire Modes or (Optimized) Supported Weapons and Additional M.O.D. to each of the Weapon Slots.  These optimizations may provide a good starting point for adjusting and fine-tuning Recoil Assist to your game.

While you can technically adjust the Recoil Assist values for each Weapon Slot in the Gamepack Config, optimal values will be somewhat unique to you, especially if you're using recoil-affecting Weapon Attachments, and Unsupported Settings.  It is recommended to adjust Recoil Assist values during play, which will be covered later.

Once you've setup your Weapon Slots, you can "**Save Configuration**".

***

During play, only the **Active Weapon Slot** will affect your controls.  Being aware of which slot is active prevents you from unintentionally firing a weapon with the wrong Weapon M.O.D.s applied.  Fortunately, LED indication provides a visual cue on the Gamepack's current status.

{% tabs %}
{% tab title="Xbox®" %} <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/s5BCeZ8GYk5oeIMIvHUD/view.png" alt="" data-size="line">**VIEW**/**ACTIVATOR** is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/1Oox0aplJmc6k0WxpVne/lt.png" alt="" data-size="line">**LEFT TRIGGER** can be <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAPPED** to change the **ACTIVE Loadout**.  Stick to Loadout 1 when you are first starting out:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FwRdCb2YdyG2mlP0hDaAK%2FLoadout_Selector_MP.gif?alt=media&#x26;token=2be49ac0-8c03-4824-838a-b22cabb47ba3" alt="" width="435"><figcaption></figcaption></figure></div>

***

**Automatic** tracks your "**Switch Weapon**" button presses, swapping between **Weapon Slots**.

The **Bright LED** is the **ACTIVE Slot**, whereas the Dim LED is the Inactive Slot:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FklHMrVao4wLe3HuiwPRn%2FPri_Sec_Automatic_Swap_MP.gif?alt=media&#x26;token=6ac0d510-d221-4004-9197-4157465c550b" alt="" width="435"><figcaption></figcaption></figure></div>

***

It is often necessary to resync with your game, after respawns, menu access, etc.

1\. Switch to your "**in**-**game**" **Primary Weapon**.

2\. While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/s5BCeZ8GYk5oeIMIvHUD/view.png" alt="" data-size="line">**ACTIVATOR**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FNScu3IbxiiEiGoJIaZWW%2Fy_new.png?alt=media&#x26;token=050b9cd9-04f4-48b9-b115-f97190226910" alt="Y" data-size="line">:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FfjieeMqMqJcEME8v8aui%2FResync_Weapon_Swap_MP.gif?alt=media&#x26;token=7ea50b34-bbf1-4707-9000-90f5422f2ea8" alt="" width="435"><figcaption></figcaption></figure></div>

{% hint style="info" %}
**Tip** - Turn off the in-game setting that switches weapons when your ammo is depleted.
{% endhint %}
{% endtab %}

{% tab title="PlayStation®" %} <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/FJu0pgdyiYAwWVG8eSQK/Touchpad.png" alt="" data-size="line">**TOUCHPAD**/**ACTIVATOR** is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/WUsEPk5Okpc4KZPtz1HU/l2.png" alt="" data-size="line">**LEFT TRIGGER** can be <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAPPED** to change the **ACTIVE Loadout**.  Stick to Loadout 1 when you are first starting out:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FL11J98XFU0fZ4pYTkjWm%2FLoadout_Selector_MP_PS.gif?alt=media&#x26;token=902763f1-5462-4130-9ba0-513004424f1d" alt="" width="435"><figcaption></figcaption></figure></div>

***

**Automatic** tracks your "**Switch Weapon**" button presses, swapping between **Weapon Slots**.

The **Bright LED** is the **ACTIVE Slot**, whereas the Dim LED is the Inactive Slot.  The PS controller's LED will also indicate <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEHHhMF2EiZ5yj85jv0CF%2FRGB_PRI_TEXTBODY_PS_NEW.png?alt=media&#x26;token=722207c2-b69f-4635-9206-1348dbb8e05c" alt="PRIMARY" data-size="line"> & <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FGJHsYOjaIw94IXlQAM01%2FRGB_SEC_TEXTBODY_PS_NEW.png?alt=media&#x26;token=ba1b2ee2-9e29-412f-a2fc-a8adfaedfbd0" alt="SECONDARY" data-size="line">:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FE657rSrZ0DSQVYsx776W%2FPri_Sec_Swap_Auto_Man_MP_PS.gif?alt=media&#x26;token=2ad562d1-0bd3-4ff2-9dd7-c525c81b7e23" alt="" width="435"><figcaption></figcaption></figure></div>

***

It is often necessary to resync with your game, after respawns, menu access, etc.

1\. Switch to your "**in**-**game**" **Primary Weapon**.

2\. While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/FJu0pgdyiYAwWVG8eSQK/Touchpad.png" alt="" data-size="line">**ACTIVATOR**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FUhHoXqZMDIDOlvnesiFO%2Ftriangle_centered_new.png?alt=media&#x26;token=7a5f7600-c48d-4dbf-b216-4fc2077a029b" alt="TRIANGLE" data-size="line">:

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2F1mtIqR1NN2AMmRkYmsCi%2FPri_Sync_MP_PS.gif?alt=media&#x26;token=1144b215-08b9-423d-b23e-98597d52bfa3" alt="" width="435"><figcaption></figcaption></figure>

***

{% hint style="info" %}
**Tip** - Turn off the in-game setting that switches weapons when your ammo is depleted.
{% endhint %}
{% endtab %}
{% endtabs %}

***

If Recoil Assist needs adjusting for your weapon, "**Quick Edit Adjustments**" take out the guesswork and allow you to change up any Weapon Slot during play.  **Military Shooter 19 Gamepack**'**s** implementation of this feature differs so check it out at the link below:

{% content-ref url="ms19/oldquickeditrecoilassist" %}
[oldquickeditrecoilassist](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/ms19/oldquickeditrecoilassist)
{% endcontent-ref %}


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