Military Shooter 17

Gamepack for Strikepack Dominator/Eliminator with M.O.D. Pass.

Version: 1.1.2

Type: Legacy - Shooter

Status: Updates Discontinued

Updated: 2019.05.22

M.O.D. Central, M.O.D. Pass Gamepack for the Strikepack Dominator / Eliminator controller adapter. This comprehensive instruction manual will guide you through all Gamepack features in sequence, ensuring an efficient learning experience.

GAMEPACK EOL: This Gamepack is presented as is, and certain features may no longer function as originally intended, and may be missing instructions.

Known Requirements

The following in-game settings are known to be "REQUIRED" to ensure M.O.D.s function correctly:

  • CONTROLLER VIBRATION: ON [IN-GAME & CONSOLE SYSTEM-WIDE] (FOR HIT DETECTOR DROP)

  • AIM ASSIST: ON (FOR AIM ASSIST)

  • SENSITIVITY: SAME VERTICAL/HORIZONTAL VALUES (4-7 FOR WEAPON OPTIMIZER)

  • STICK LAYOUT: DEFAULT


Match Settings

The REQUIRED GAMEPACK Setup settings are located in the M.O.D. CENTRAL™ GAMEPACK Config. You MUST MATCH Button Layout Mode, Bumpers/Triggers Flipped Mode, and 180 Adjustable In-game Look Sensitivity (180 Spin M.O.D.) to your in-game controls to ensure the correct functioning of M.O.D.s (Macros On Demand).


Save Config & Slots


GAMEPACK Mode

While this GAMEPACK can technically be saved to F Slot (M.O.D. Mode) in M.O.D. CENTRAL™, overwriting the built-in M.O.D.s, you can just save it to any of the GAMEPACK Mode Slots 1 to 8. Once your GAMEPACK is saved and you are ready to play, it can be selected in GAMEPACK Mode:

Tilt your controller towards you until you can see over the top LEDs to the back of the STRIKEPACK™, then navigate through your saved GAMEPACKs.


STRIKEPACK ELIMINATOR™: While HOLDING MAPPING BUTTON #1 (Top Left), TAP ACTION BUTTON #2 or #1.


STRIKEPACK DOMINATOR™: While HOLDING MAPPING BUTTON #1 (Top Left), TAP RIGHT PADDLE or LEFT PADDLE.


The STRIKEPACK™ Gearhead Eyes will flash Green & White on Xbox® / Blue & White on PlayStation®. While Mapping Button #1 remains held, a single top LED will be lit to indicate the currently selected GAMEPACK slot, numbered from left to right.


Expand if this GAMEPACK has been saved to F Slot (M.O.D. Mode)

Access differs if this GAMEPACK was saved to F Slot (M.O.D. Mode):


Tilt your controller towards you until you can see over to the back of the STRIKEPACK™.


While HOLDING MAPPING BUTTON #1 (Top Left), TAP MAPPING BUTTON #2 (Top Right).


The STRIKEPACK™ Gearhead Eyes will display Green on Xbox® / Blue on PlayStation®.


Weapon Optimizer

Recoil Assist M.O.D. (Macro On Demand) optimized by our team (for in-game sensitivities 4-7) to "pull down" on your aim/camera stick to reduce the effect of vertical recoil for each Supported Weapon. It activates while you are AIMING DOWN SIGHTS (ADS) & FIRING TOGETHER.


It will apply Rapid Fire to Semi-Automatic Supported Weapons, and Auto Hold Breath to Sniper Rifle Supported Weapons. It will attempt to track LMG bipods. If the Fast Reload Quick M.O.D. is toggled ON, it will apply this feature to certain weapons.

In the M.O.D. CENTRAL™ GAMEPACK Configuration, set "Recoil Assist / Weapon Optimizer" to "Weapon Optimizer". "Inverted Y" in-game aim/camera is incompatible with Weapon Optimizer. Weapon Optimizer overrides any assigned Weapon Fire M.O.D..


Four Optimizer Profiles - COD WW2 17

In the GAMEPACK Config, there are four "Optimizer Profiles" you can assign different Supported Weapons to. You can swap between Optimizer Profiles via the following Controller Shortcuts:

While your AIM DOWN SIGHTS (ADS) button is HELD, if you then HOLD /LEFT D-PAD alongside it, you can TAP the following FACE BUTTONS to swap between "Optimizer Profiles" (you will feel a Heavy Rumble):


/ Profile 1


/ Profile 2


/ Profile 3


/ Profile 4


You can suspend Weapon Optimizer as needed:

XB: While HOLDING DOWN D-PAD, QUICKLY TAP .

PS: While HOLDING DOWN D-PAD, QUICKLY TAP .

You will feel a rumble indicator:

  • Heavy Rumble: Suspended

  • Light Rumble: Resumed


Primary/Secondary Weapon Fire

This feature is ONLY available when you are NOT using Weapon Optimizer.

You can learn about each of the three Weapon Fire Modes below:

Weapon Fire
Function

Rapid

Fire

Rapid Fire. When your FIRE button is HELD, it will register as rapidly pressed & released.


⚠️ Designed for Semi-Automatic weapons. Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.

Burst

Fire

Burst Fire provides you with controlled bursts over your fire rate. It includes optimal "Burst Bundles" selectable through Menu Navigation.


You can adjust the "Bullets Count" per burst in the GAMEPACK Config between roughly 1-6 bullets.


TAP your FIRE button to fire a burst to conserve ammunition and improve accuracy.

Burst

Fire Press Sens

Adjustable with the "Bullets Count" and "Burst Bundles" just like Burst Fire. QUICKLY TAP & RELEASE your FIRE TRIGGER to fire a single shot. If your FIRE TRIGGER is LESS than fully PRESSED down, you will fire a burst to conserve ammunition and improve accuracy. If your FIRE TRIGGER is FULLY HELD down, you will fire normally.


⚠️ Exclusive to Fire "Trigger" as requires the analog nature of triggers. Incompatible with Flipped (Bumpers/Triggers Swapped).

Resynchronize Weapon Swap

Weapon Swap will automatically toggle ON if a Secondary Weapon Fire is assigned. At any given time, the Active Weapon Fire (Primary or Secondary) will be the only one affecting your fire controls. You MUST avoid unintentionally firing a weapon with the wrong mode applied. It is good practice to resync after loading in, spawning/respawning, and accessing menus. You can resync by switching to your Primary Weapon, then while HOLDING RIGHT D-PAD/, QUICKLY TAP /.

Tip - If the GAMEPACK is saved to F Slot (M.O.D. Mode), it will indicate the current position of Weapon Swap via the STRIKEPACK™ LEDs. Follow the Bright LED from left to right; LED 1: Primary, and LED 2: Secondary.


ADS Recoil Assist

"ADS Recoil Assist" M.O.D. (Macro On Demand) that "pulls down" on your aim/camera stick to reduce the effect of vertical recoil. It activates while you are AIMING DOWN SIGHTS (ADS) & FIRING TOGETHER. This Anti-Recoil is recordable & adjustable through Menu Navigation, as you have to set it up from scratch. This feature is ONLY available when you are NOT using Weapon Optimizer.

In the GAMEPACK Config, set "ADS Recoil Assist" to "Enabled", or if play with an "Inverted Y" in-game aim/camera, "Enabled Inverted". If play with "Flipped" (bumpers/shoulders for your ADS & FIRE buttons), ensure this is also reflected in the GAMEPACK Config.


You can suspend the assigned Recoil Assist M.O.D. as needed:

XB: While HOLDING DOWN D-PAD, QUICKLY TAP .

PS: While HOLDING DOWN D-PAD, QUICKLY TAP .

You will feel a rumble indicator:

  • Heavy Rumble: Suspended

  • Light Rumble: Resumed


Quick Scope

"Quick Scope" is a GAMEPACK Config setting! These M.O.D.s are designed for use with a Sniper Rifle, and they assist you in quickly scoping in and firing a shot, for a quick and accurate surprise kill.


Tap 500ms Adjustable: If your AIM DOWN SIGHTS (ADS) button is QUICKLY TAPPED & RELEASED, it will register as a timed scope & shot. If your ADS button is HELD, it will scope in without firing.


Press Sensitive Adjustable: If your ADS button is FIRMLY TAPPED with maximum pressure, it will register as a timed scope & shot. If your ADS button is GENTLY HELD, it will scope in without firing.


Fully Auto Adjustable: Upon ADS, you will fire a shot.


Fire On Release: Upon ADS RELEASE, you will fire a shot.


Adjusting Quick Scope: All Quick M.O.D.s (except Fire On Release) use the adjustable setting. It can be adjusted in the GAMEPACK Config, or Menu Mode, covered in the Menu Navigation. A higher value will result in the assigned M.O.D. waiting longer for you to scope in before firing.


You can suspend the assigned Quick Scope M.O.D. as needed:

XB: While HOLDING DOWN D-PAD, QUICKLY TAP .

PS: While HOLDING DOWN D-PAD, QUICKLY TAP .

You will feel a rumble indicator:

  • Heavy Rumble: Suspended

  • Light Rumble: Resumed


Auto Run

"Auto Run" M.O.D.s! You can assign one of these M.O.D.s under "Auto Run" in the GAMEPACK Config.


Enabled: When your MOVEMENT STICK is FULLY MOVED FORWARD, your sprint button will be automatically pressed. This allows for walking or jogging with lesser movement.


Enabled Auto Inspect: All the functionality of "Enabled" but if you run into an opponent mid-sprint, the animation time to Aim Down Sights and fire will be cut short, allowing you to respond more quickly.


You can suspend the assigned Shot Mode M.O.D. as needed:

XB: While RIGHT D-PAD is HELD, QUICKLY PRESS RIGHT STICK.

PS: While RIGHT D-PAD is HELD, QUICKLY PRESS RIGHT STICK.

You will feel a rumble indicator:

  • Heavy Rumble: Suspended

  • Light Rumble: Resumed


Auto Run

"Auto Run" M.O.D.s! You can assign one of these M.O.D.s under "Auto Run" in the GAMEPACK Config.


Enabled: When your MOVEMENT STICK is FULLY MOVED FORWARD, your sprint button will be automatically pressed. This allows for walking or jogging with lesser movement.


Enabled Auto Inspect: All the functionality of "Enabled" but if you run into an opponent mid-sprint, the animation time to Aim Down Sights and fire will be cut short, allowing you to respond more quickly.


Shot Mode

Assorted "Shot Mode" M.O.D.s! You can assign one of these M.O.D.s under "Shot Mode" in the GAMEPACK Config. You can also assign certain Shot Mode M.O.D.s in combination with each other.


Rapid Fire Drop: HOLD your CROUCH button to drop down and fire.


Auto Drop: TAP your CROUCH button to drop down to prone.


Hip Fire Drop: When FIRING while NOT Aiming Down Sights, you will drop down.


Hip Fire Jump: Each time you FIRE while NOT Aiming Down Sights, you will jump.


Hit Detector Drop: This legacy M.O.D. attempts to detect when you have been shot and drops down to prone. Unfortunately, this also includes explosions from grenades, etc. A fun but heavily flawed M.O.D. that our team decided against bringing back in future GAMEPACKs.


You can suspend the assigned Shot Mode M.O.D. as needed:

XB: While RIGHT D-PAD is HELD, QUICKLY TAP .

PS: While RIGHT D-PAD is HELD, QUICKLY TAP .

You will feel a rumble indicator:

  • Heavy Rumble: Suspended

  • Light Rumble: Resumed


Paddle Button M.O.D.s | MS17Quick M.O.D.s | MS17 Menu Navigation | MS17

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