# Military Shooter 17

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## <i class="fa-gun">:gun:</i> Military Shooter 17

Gamepack for Strikepack Dominator/Eliminator with M.O.D. Pass.

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| <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FIhA2iZwfaJH24k6hTuWY%2FLEGACY_V1.png?alt=media&#x26;token=c11d27d4-9c40-40ee-87b5-3a4f3c54e960" alt="" data-size="original"> |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Version**:  1.1.2                                                                                                                                                                                                                                            |
| **Type**:  <mark style="color:red;">**Legacy**</mark> - Shooter                                                                                                                                                                                                |
| **Status**:  <mark style="color:red;">**Updates Discontinued**</mark>                                                                                                                                                                                          |
| **Updated**:  2019.05.22                                                                                                                                                                                                                                       |

M.O.D. Central, M.O.D. Pass Gamepack for the **Strikepack** **Dominator** / **Eliminator** controller adapter.  This comprehensive instruction manual will guide you through all Gamepack features in sequence, ensuring an efficient learning experience.

> ***GAMEPACK EOL**: This Gamepack is presented as is, and certain features may no longer function as originally intended, and may be missing instructions.*

### Known Requirements

The following in-game settings are known to be <mark style="color:red;">"</mark><mark style="color:red;">**REQUIRED**</mark><mark style="color:red;">"</mark> to ensure M.O.D.s function correctly:

* **CONTROLLER VIBRATION:**  ON \[IN-GAME & CONSOLE SYSTEM-WIDE] <mark style="color:red;">(FOR HIT DETECTOR DROP)</mark>
* **AIM ASSIST:**  ON <mark style="color:red;">(FOR AIM ASSIST)</mark>
* **SENSITIVITY:**  SAME VERTICAL/HORIZONTAL VALUES <mark style="color:red;">(4-7 FOR WEAPON OPTIMIZER)</mark>
* **STICK LAYOUT:**  DEFAULT

***

### Match Settings

The **REQUIRED** GAMEPACK Setup settings are located in the **M.O.D. CENTRAL**™ GAMEPACK Config.  You **MUST MATCH Button Layout Mode**, **Bumpers**/**Triggers Flipped Mode**, and **180 Adjustable In**-**game Look Sensitivity** (180 Spin M.O.D.) to your in-game controls to ensure the correct functioning of **M**.**O**.**D**.s (**M**acros **O**n **D**emand).

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2F0TCLEFY63McFaQ07S1tI%2Fcodww217_matchsettings.png?alt=media&#x26;token=f21749e2-2dec-4205-8bef-750e1b93bf21" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %} <mark style="color:red;">**Warning:**</mark> **DO NOT MISS** any settings or you risk an adversely affected experience.  Keep in mind these settings **ONLY** cover supported in-game settings that are relevant to M.O.D.s.

***

Avoid making console system-wide changes to your controls.
{% endhint %}

***

### Save Config & Slots

{% hint style="success" %}
Remember to "**Save Configuration**" when you are done with GAMEPACK Setup or any other changing of GAMEPACK Config settings.  Following this, "**Save Slots to Device**" to install the GAMEPACK to the STRIKEPACK™ device.  This will also update all installed GAMEPACKs to their latest version.
{% endhint %}

***

### GAMEPACK Mode

While this GAMEPACK can technically be saved to F Slot (M.O.D. Mode) in M.O.D. CENTRAL™, overwriting the built-in M.O.D.s, you can just save it to any of the **GAMEPACK Mode** Slots 1 to 8.  Once your GAMEPACK is saved and you are ready to play, it can be selected in **GAMEPACK Mode**:

{% hint style="info" %}
Tilt your controller towards you until you can see over the top LEDs to the back of the STRIKEPACK™, then navigate through your saved GAMEPACKs.

***

**STRIKEPACK ELIMINATOR**™:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** **MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP ACTION BUTTON #2** or **#1**.

***

**STRIKEPACK DOMINATOR**™:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT PADDLE** or **LEFT PADDLE**.

***

The STRIKEPACK™ Gearhead Eyes will flash <mark style="color:green;">**Green &**</mark>**&#x20;White&#x20;**<mark style="color:green;">**on Xbox**</mark>® / <mark style="color:blue;">**Blue &**</mark>**&#x20;White&#x20;**<mark style="color:blue;">**on PlayStation**</mark>®.  **While Mapping Button #1 remains held**, a single top LED will be lit to indicate the currently selected GAMEPACK slot, numbered from left to right.

***

<details>

<summary>Expand if this GAMEPACK has been saved to F Slot (M.O.D. Mode)</summary>

Access differs if this GAMEPACK was saved to F Slot (M.O.D. Mode):

***

Tilt your controller towards you until you can see over to the back of the STRIKEPACK™.

***

While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** **MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP MAPPING BUTTON #2 (Top Right)**.

***

The STRIKEPACK™ Gearhead Eyes will display <mark style="color:green;">**Green on Xbox**</mark>® / <mark style="color:blue;">**Blue on PlayStation**</mark>®.

</details>
{% endhint %}

{% hint style="warning" %}
**When Mapping Button #1 is released**, the top LEDs will stop indicating the GAMEPACK slot number.  Depending on the GAMEPACK, they may display GAMEPACK-related indicators instead.  DO NOT confuse this with the slot number.
{% endhint %}

***

### Weapon Optimizer

Recoil Assist M.O.D. (Macro On Demand) optimized by our team <mark style="color:red;">(for in-game sensitivities 4-7)</mark> to "pull down" on your aim/camera stick to reduce the effect of vertical recoil for each Supported Weapon.  It activates while you are **AIMING DOWN SIGHTS** (**ADS**) & **FIRING TOGETHER**.

***

It will apply Rapid Fire to Semi-Automatic Supported Weapons, and Auto Hold Breath to Sniper Rifle Supported Weapons.  It will attempt to track LMG bipods.  If the Fast Reload Quick M.O.D. is toggled ON, it will apply this feature to certain weapons.

{% hint style="info" %}
In the M.O.D. CENTRAL™ GAMEPACK Configuration, set "**Recoil Assist / Weapon Optimizer**" to "**Weapon Optimizer**".  <mark style="color:red;">"Inverted Y" in-game aim/camera is incompatible with Weapon Optimizer.</mark>  Weapon Optimizer overrides any assigned Weapon Fire M.O.D..
{% endhint %}

***

### Four Optimizer Profiles - COD WW2 17

In the GAMEPACK Config, there are four "**Optimizer Profiles**" you can assign different Supported Weapons to.  You can swap between Optimizer Profiles via the following Controller Shortcuts:

While your **AIM DOWN SIGHTS** (**ADS**) button is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, if you then <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/iKdIzADrwlvxeTyLyh0K/dpad_left.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/biL6sJdtwmqmdQuOtLsl/ps_dpad_left.png" alt="" data-size="line">**LEFT D**-**PAD** alongside it, you can <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** the following **FACE BUTTONS** to swap between "**Optimizer Profiles**" (you will feel a Heavy Rumble):

***

<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FJHob32FVU8UE7f0q7am6%2Fa_new.png?alt=media&#x26;token=8c8cf622-47ed-4673-80e3-cc1cecfbeb63" alt="A" data-size="line">/<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2Fqrd7uRQAxeV9TKcxWEfJ%2Fcross_new.png?alt=media&#x26;token=9e63b1f6-5ea5-48b5-8a8a-8e78e3bd179e" alt="CROSS" data-size="line"> **Profile 1**

***

<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FZwUIDwVcNrRGfwd5UnI3%2Fx_new.png?alt=media&#x26;token=161ab45a-99a9-481f-8f2b-5cc31b713064" alt="X" data-size="line">/<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2Fy4dB5e0q8vLiycMzjGMR%2Fsquare_new.png?alt=media&#x26;token=49d1de86-1299-476d-add6-f512b167c166" alt="SQUARE" data-size="line"> **Profile 2**

***

<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FNScu3IbxiiEiGoJIaZWW%2Fy_new.png?alt=media&#x26;token=050b9cd9-04f4-48b9-b115-f97190226910" alt="Y" data-size="line">/<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FUhHoXqZMDIDOlvnesiFO%2Ftriangle_centered_new.png?alt=media&#x26;token=7a5f7600-c48d-4dbf-b216-4fc2077a029b" alt="TRIANGLE" data-size="line"> **Profile 3**

***

<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FPtWQorJLxtZDSDNBBjwG%2Fb_new.png?alt=media&#x26;token=c0bbd649-2057-4aa1-b44e-6c9e0388378c" alt="B" data-size="line">/<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FD17Gm4pc7jU2j7p3pXbE%2Fcircle_new.png?alt=media&#x26;token=8038daaf-66c4-4413-adfe-f6c71516fc0b" alt="CIRCLE" data-size="line"> **Profile 4**

***

> You can suspend Weapon Optimizer as needed:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/DQ0EQYeZLpCpBHF4Y4Cc/b.png" alt="B" data-size="line">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FD17Gm4pc7jU2j7p3pXbE%2Fcircle_new.png?alt=media&#x26;token=8038daaf-66c4-4413-adfe-f6c71516fc0b" alt="CIRCLE" data-size="line">.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **Suspended**
> * Light Rumble: Resumed

***

### Primary/Secondary Weapon Fire

<mark style="color:red;">This feature is ONLY available when you are NOT using Weapon Optimizer.</mark>

You can learn about each of the three Weapon Fire Modes below:

|             Weapon Fire            | Function                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| :--------------------------------: | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|       <p>Rapid</p><p>Fire</p>      | <p><strong>Rapid Fire</strong>.  When your <strong>FIRE</strong> button is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong>, it will register as rapidly pressed & released.</p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
|       <p>Burst</p><p>Fire</p>      | <p><strong>Burst Fire</strong> provides you with controlled bursts over your fire rate.  It includes optimal "<strong>Burst Bundles</strong>" selectable through <strong>Menu Navigation.</strong></p><hr><p>You can adjust the "<strong>Bullets Count</strong>" per burst in the GAMEPACK Config between <strong>roughly 1</strong>-<strong>6</strong> bullets.</p><hr><p><img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP</strong> your <strong>FIRE</strong> button to fire a burst to conserve ammunition and improve accuracy.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
|                                    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| <p>Burst</p><p>Fire Press Sens</p> | <p>Adjustable with the "<strong>Bullets Count</strong>" and "<strong>Burst Bundles</strong>" just like Burst Fire.  <strong>QUICKLY</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>TAP & RELEASE</strong> your <strong>FIRE TRIGGER</strong> to fire a single shot.  If your <strong>FIRE TRIGGER</strong> is <strong>LESS</strong> than fully <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line"><strong>PRESSED</strong> down, you will fire a burst to conserve ammunition and improve accuracy.  If your <strong>FIRE TRIGGER</strong> is <strong>FULLY</strong> <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line"><strong>HELD</strong> down, you will fire normally.</p><p><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FRWLAYSqFx6Vkn305ZQBg%2FRight_Trigger_Analog_Example.gif?alt=media&#x26;token=f1c98ccc-8f2d-4087-9236-7dc53fcd7f61" alt="" data-size="original"></p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> Exclusive to Fire "Trigger" as requires the analog nature of triggers.  <mark style="color:red;">Incompatible with Flipped (Bumpers/Triggers Swapped).</mark></p> |

### Resynchronize Weapon Swap

Weapon Swap will automatically toggle ON if a Secondary Weapon Fire is assigned.  At any given time, the **Active Weapon Fire** (Primary or Secondary) will be the **only** one affecting your fire controls.  You MUST avoid unintentionally firing a weapon with the wrong mode applied.  It is good practice to resync after loading in, spawning/respawning, and accessing menus.  You can resync by switching to your Primary Weapon, then while <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line">/<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/rx3RXakTU0vKWwqEOYw7/ps_dpad_right.png" alt="" data-size="line">, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FNScu3IbxiiEiGoJIaZWW%2Fy_new.png?alt=media&#x26;token=050b9cd9-04f4-48b9-b115-f97190226910" alt="Y" data-size="line">/<img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FUhHoXqZMDIDOlvnesiFO%2Ftriangle_centered_new.png?alt=media&#x26;token=7a5f7600-c48d-4dbf-b216-4fc2077a029b" alt="TRIANGLE" data-size="line">.

{% hint style="info" %}
**Tip** - If the GAMEPACK is saved to F Slot (M.O.D. Mode), it will indicate the current position of Weapon Swap via the STRIKEPACK™ LEDs.  Follow the Bright LED from left to right; LED 1: Primary, and LED 2: Secondary.
{% endhint %}

{% hint style="danger" %} <mark style="color:red;">**DO NOT**</mark> take too long while **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, or you will enter the Secondary Menu!
{% endhint %}

***

### ADS Recoil Assist

"**ADS Recoil Assist**" M.O.D. (Macro On Demand) that "pulls down" on your aim/camera stick to reduce the effect of vertical recoil.  It activates while you are **AIMING DOWN SIGHTS** (**ADS**) & **FIRING TOGETHER**.  This Anti-Recoil is recordable & adjustable through **Menu Navigation**, as you have to set it up from scratch.  <mark style="color:red;">This feature is ONLY available when you are NOT using Weapon Optimizer.</mark>

{% hint style="info" %}
In the GAMEPACK Config, set "**ADS Recoil Assist**" to "**Enabled**", or if play with an "Inverted Y" in-game aim/camera, "**Enabled Inverted**".  If play with "**Flipped**" (bumpers/shoulders for your ADS & FIRE buttons), ensure this is also reflected in the GAMEPACK Config.
{% endhint %}

***

> You can suspend the assigned Recoil Assist M.O.D. as needed:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/DQ0EQYeZLpCpBHF4Y4Cc/b.png" alt="B" data-size="line">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FD17Gm4pc7jU2j7p3pXbE%2Fcircle_new.png?alt=media&#x26;token=8038daaf-66c4-4413-adfe-f6c71516fc0b" alt="CIRCLE" data-size="line">.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **Suspended**
> * Light Rumble: Resumed

***

### Quick Scope

"**Quick Scope**" is a GAMEPACK Config setting!  These M.O.D.s are designed for use with a Sniper Rifle, and they assist you in quickly scoping in and firing a shot, for a quick and accurate surprise kill.

***

**Tap 500ms Adjustable**:  If your **AIM DOWN SIGHTS** (**ADS**) button is **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAPPED** & **RELEASED**, it will register as a timed scope & shot.  If your **ADS** button is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, it will scope in without firing.

***

**Press Sensitive Adjustable**:  If your **ADS** button is **FIRMLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAPPED** with maximum pressure, it will register as a timed scope & shot.  If your **ADS** button is **GENTLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, it will scope in without firing.

***

**Fully Auto Adjustable**:  Upon **ADS**, you will fire a shot.

***

**Fire On Release**:  Upon **ADS RELEASE**, you will fire a shot.

***

**Adjusting Quick Scope**:  All Quick M.O.D.s (except Fire On Release) use the adjustable setting.  It can be adjusted in the GAMEPACK Config, or Menu Mode, covered in the **Menu Navigation**.  A higher value will result in the assigned M.O.D. waiting longer for you to scope in before firing.

***

> You can suspend the assigned Quick Scope M.O.D. as needed:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/SgBBp6ZIMHEak1zCSxfG/dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FNScu3IbxiiEiGoJIaZWW%2Fy_new.png?alt=media&#x26;token=050b9cd9-04f4-48b9-b115-f97190226910" alt="Y" data-size="line">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/my8IggC3bHaDZQMOCpds/ps_dpad_down.png" alt="" data-size="line">**DOWN D**-**PAD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FUhHoXqZMDIDOlvnesiFO%2Ftriangle_centered_new.png?alt=media&#x26;token=7a5f7600-c48d-4dbf-b216-4fc2077a029b" alt="TRIANGLE" data-size="line">.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **Suspended**
> * Light Rumble: Resumed

***

### Auto Run

"**Auto Run**" M.O.D.s!  You can assign one of these M.O.D.s under "**Auto Run**" in the GAMEPACK Config.

***

**Enabled**:  When your **MOVEMENT STICK** is **FULLY MOVED FORWARD**, your sprint button will be automatically pressed.  This allows for walking or jogging with lesser movement.

***

**Enabled Auto Inspect**:  All the functionality of "Enabled" but if you run into an opponent mid-sprint, the animation time to Aim Down Sights and fire will be cut short, allowing you to respond more quickly.

{% hint style="danger" %}
An unfortunate side effect of "Enabled Auto Inspect" is if you move the MOVEMENT STICK around too much, it will switch your weapon.  While our team has minimized this side effect, it will still occur.  If this is a deal breaker, just use "Enabled" instead.
{% endhint %}

***

> You can suspend the assigned Shot Mode M.O.D. as needed:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**PRESS RIGHT STICK**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/hXzQpeuHY2v4JgCwOp4M/rs_xb.png" alt="" data-size="original">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/rx3RXakTU0vKWwqEOYw7/ps_dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**PRESS RIGHT STICK**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/L5oAh7utcLw3Fdvc4uJN/r3.png" alt="" data-size="original">.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **Suspended**
> * Light Rumble: Resumed

{% hint style="danger" %} <mark style="color:red;">**DO NOT**</mark> take too long while **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, or you will enter the Secondary Menu!
{% endhint %}

***

### Auto Run

"**Auto Run**" M.O.D.s!  You can assign one of these M.O.D.s under "**Auto Run**" in the GAMEPACK Config.

***

**Enabled**:  When your **MOVEMENT STICK** is **FULLY MOVED FORWARD**, your sprint button will be automatically pressed.  This allows for walking or jogging with lesser movement.

***

**Enabled Auto Inspect**:  All the functionality of "Enabled" but if you run into an opponent mid-sprint, the animation time to Aim Down Sights and fire will be cut short, allowing you to respond more quickly.

{% hint style="danger" %}
An unfortunate side effect of "Enabled Auto Inspect" is if you move the MOVEMENT STICK around too much, it will switch your weapon.  While our team has minimized this side effect, it will still occur.  If this is a deal breaker, just use "Enabled" instead.
{% endhint %}

***

### Shot Mode

Assorted "**Shot Mode**" M.O.D.s!  You can assign one of these M.O.D.s under "**Shot Mode**" in the GAMEPACK Config.  You can also assign certain Shot Mode M.O.D.s in combination with each other.

***

**Rapid Fire Drop**:  <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLD** your **CROUCH** button to drop down and fire.

***

**Auto Drop**:  <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** your **CROUCH** button to drop down to prone.

***

**Hip Fire Drop**:  When **FIRING** while **NOT** Aiming Down Sights, you will drop down.

***

**Hip Fire Jump**:  Each time you **FIRE** while **NOT** Aiming Down Sights, you will jump.

***

**Hit Detector Drop**:  This legacy M.O.D. attempts to detect when you have been shot and drops down to prone.  <mark style="color:red;">Unfortunately, this also includes explosions from grenades, etc.</mark>  A fun but heavily flawed M.O.D. that our team decided against bringing back in future GAMEPACKs.

***

> You can suspend the assigned Shot Mode M.O.D. as needed:
>
> <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/DQ0EQYeZLpCpBHF4Y4Cc/b.png" alt="B" data-size="line">.
>
> <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/rx3RXakTU0vKWwqEOYw7/ps_dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, **QUICKLY** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FD17Gm4pc7jU2j7p3pXbE%2Fcircle_new.png?alt=media&#x26;token=8038daaf-66c4-4413-adfe-f6c71516fc0b" alt="CIRCLE" data-size="line">.
>
> You will feel a rumble indicator:
>
> * **Heavy Rumble**: **Suspended**
> * Light Rumble: Resumed

{% hint style="danger" %} <mark style="color:red;">**DO NOT**</mark> take too long while **RIGHT D**-**PAD**<img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/7mXaW481zepTs7LOtnmV/dpad_right.png" alt="" data-size="line"> is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, or you will enter the Secondary Menu!
{% endhint %}

***

{% content-ref url="ms17/paddlebuttonmods" %}
[paddlebuttonmods](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/ms17/paddlebuttonmods)
{% endcontent-ref %}

{% content-ref url="ms17/quickmods" %}
[quickmods](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/ms17/quickmods)
{% endcontent-ref %}

{% content-ref url="ms17/menunav" %}
[menunav](https://collectiveminds.gitbook.io/strikepackmp/guides/legacygamepacks/ms17/menunav)
{% endcontent-ref %}


---

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Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
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