BF6 BEAM BETA

This Gamepack is still in beta. User interface and features are subject to change as we receive feedback. We are working on videos and will have a full guide once they've been out in the wild for a bit. For now here is a quick guide.

1

This will fast track you to setting up Strikepack Central Gamepacks that are powered by BEAM. BF6 BEAM is used as the example for this guide.

2

On the Gamepack Dashboard, tap the Gear at the top-right for Global Scaling setup instructions.

3

Tap Known Requirements to expand the menu.

4

For proper function, use the exact in-game sensitivity and settings listed in Known Requirements.

5

Also make sure all Match In-Game Settings are the same as your game. They are outlined in Orange.

  • If you use a Custom in-game Button Layout, expand the Button Layout Adjustables menu and set them to match your game.

6

For the Aim Settings outlined in Blue, you can set them however you like. You can adjust Deadzone, bring the Sensitivity down to levels you are comfortable with, and try different Aim Response Curves to see what feels good in your game. There are also Advanced Curve Settings where you can create your own. Details will be covered at a later date.

7

The Backup Profile is a great way to preserve your profile settings and email them to yourself. You should visit this once your Gamepack Profile is set up the way you like it.

8

Tap the Back Arrow at the top-left to return to the Dashboard.

9

We suggest you leave Switch Weapon Tracking toggled on , unless you prefer manually swapping between your Primary and Secondary Weapon Slots.

10

For BF6 BEAM, change the Game Mode to either Battle Royale or Standard accordingly.

11

If you’re playing on PS5®, toggle on Auto Resync. This feature helps the Gamepack keep track of whether you are currently using your in-game Primary or Secondary Weapon.

  • It may be available on Xbox® at a later date if it is technically possible, though it will likely be less capable.

  • On Xbox®, you'll have to be more aware of the Gamepack losing sync with your game, in which case, you can tap the Primary or Secondary Weapon Slot accordingly to resync.

12

While holding Touchpad or View, tap L1 or LB to enter Class Voice Select. While the controller vibrates, speak your current class’s name into your phone to swap to it. For example, "RECON".

13

While holding Touchpad or View, tap R1 or RB to enter Weapon Voice Select. While the controller vibrates, speak your current weapon’s name into your phone to swap to it. For example, "SV98M".

14

If you don’t like Voice Select, you can still hold your finger on the Weapon Slot, and then change your weapon from the Weapon Selector.

15

Optional Weapon M.O.D.s (Macros On Demand) can be assigned to All Weapons at once, or on a Per Weapon basis.

16

To add a M.O.D., hold the Green Plus.

17

Tap a M.O.D. option, such as Sniper Breath, to add it to the weapon, and then the Back Arrow at the top-left to return to the Dashboard.

18

Expand the menu to see assigned M.O.D.s. If you tap on the Sniper Breath option you just assigned, you can hold the Red Trashcan to delete it from the weapon.

19

You can expand the Recoil Assist menu to adjust it if needed, but you likely won’t need to if you’ve correctly followed the Known Requirements earlier.

20

Macros created in and exported from the Macro Gamepack can be imported into this Gamepack. Make your own M.O.D.s! We'll cover how to import Macros and assign them to Paddle Buttons at a later date.

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