⚙️Shot M.O.D. Activation
Last updated
Last updated
Commonly found under Settings in Shooter-style GAMEPACKs, "Shot M.O.D. Activation" determines how & when a Shot M.O.D. will be activated.
There are usually 5 options to select from... Any Fire, ADS Fire, Fire Only, Activate - Fully Hold, and Block - Fully Hold. If any of these options are deemed unsuitable for a specific game, its GAMEPACK may feature fewer options, or even NO Shot M.O.D. Activation setting.
Any Fire is usually the default option. The Shot M.O.D. will activate as soon as your FIRE button is being PRESSED. This is needed in any game that DOES NOT utilize an Aim Down Sights (ADS) button. However, it can be problematic in any game that utilizes your FIRE button for vehicle acceleration or other alternate gameplay activities.
ADS Fire is great for any game where most of your time is spent Aiming Down Sights (ADS). The Shot M.O.D. will activate as soon as your ADS & FIRE buttons are being PRESSED TOGETHER. It will deactivate the Shot M.O.D. while you are NOT ADS.
Fire Only will deactivate Anti-Recoil if you are Aiming Down Sights (ADS). This means that the Shot M.O.D. will ONLY activate when you are FIRING WHILE NOT ADS (hip firing).
The Fully Hold options, provided that you use a trigger for firing, will take advantage of your trigger’s analog nature, allowing you to determine when to use the Shot M.O.D.:
While your FIRE TRIGGER is FULLY HELD all the way down, Activate - Fully Hold will activate the Shot M.O.D.
While your FIRE TRIGGER is FULLY HELD all the way down, Block - Fully Hold will deactivate the Shot M.O.D.
After making your selection, tap the back-arrow at the top-left to return to the Dashboard.