# Military Shooter 21

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## <i class="fa-gun">:gun:</i> Military Shooter 21

Gamepack for Strikepack Dominator/Eliminator with M.O.D. Pass.

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

| <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2F0xBlzG6WiEHDroLmm45G%2FMILITARY_SHOOTER_21_512.png?alt=media&#x26;token=8073f9fd-7ab3-492d-87c8-222a60bb92e4" alt="" data-size="original"> |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Version**:  1.1.0                                                                                                                                                                                                                                                          |
| **Type**:  <mark style="color:green;">**Modern**</mark> - Shooter                                                                                                                                                                                                            |
| **Updated**:  2022.03.01                                                                                                                                                                                                                                                     |
| [**Known Requirements**](#known-requirements)                                                                                                                                                                                                                                |

M.O.D. Central, M.O.D. Pass Gamepack for the **Strikepack** **Dominator** / **Eliminator** controller adapter.  This comprehensive instruction manual will guide you through all Gamepack features in sequence, ensuring an efficient learning experience.

<details>

<summary>Page Contents</summary>

[**Gamepack Setup**](#gamepack-setup)

&#x20;  [**Known Requirements**](#known-requirements)

&#x20;  [**Match Settings**](#match-settings)

&#x20;  [**Save Config & Slots**](#save-config-and-slots)

[**Gamepack Mode**](#gamepack-mode)

[**Weapon Setup**](#weapon-setup)

</details>

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Gamepack Setup

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

### Known Requirements

{% hint style="info" %}
The following in-game settings are known to be <mark style="color:red;">"</mark><mark style="color:red;">**REQUIRED**</mark><mark style="color:red;">"</mark> to ensure M.O.D.s function correctly:

* **Controller Vibration**: On <mark style="color:red;">\[In-Game & Console System-Wide]</mark>
  * You can block the feeling of in-game rumble with the GAMEPACK's built-in "**Block Rumble**" under **Global M**.**O**.**D**.**s** in the GAMEPACK Config.
* **ADS Sensitivity Transition Timing**: Instant
* **Aim Response Curve**: Standard
* **Custom Sensitivity Per Zoom**: Off
* **Depleted Ammo Weapon Switch**: Off
* **Field Of View \[FOV]**: 80
* **Left/Right Trigger Min Input Deadzone**: <mark style="color:red;">\[Left/Right Trigger Values Must Be The Same]</mark>
* **Vertical/Horizontal Stick Sensitivity**: <mark style="color:red;">\[Vertical/Horizontal Stick Values Must Be The Same]</mark>
* **Weapon Fire Threshold**: Off
  {% endhint %}

***

### <mark style="color:orange;">Match Settings</mark>

{% hint style="warning" %}
In the Gamepack Config, make sure <mark style="color:orange;">**all orange**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">"</mark><mark style="color:orange;">**MATCH IN**</mark><mark style="color:orange;">-</mark><mark style="color:orange;">**GAME**</mark><mark style="color:orange;">"</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**settings**</mark> closely **match** your in-game settings.  These settings are important to the proper functioning of **M**.**O**.**D**.s (**M**acros **O**n **D**emand).  Individual "MATCH IN-GAME" buttons will **only** apply when your Button Layout is set to "**Custom**" in the Gamepack Config.

***

Unfortunately, it is **not** viable for our team to support every possible in-game configuration.  Even supported in-game settings may not support all possible steps or options.  Consider reviewing your in-game settings and avoid making console system-wide changes to your controls.
{% endhint %}

***

### <mark style="color:green;">Save Config & Slots</mark>

{% hint style="success" %}
"**Save Configuration**" when you are done with Gamepack Setup or any other changing of Gamepack Config settings.  Following this, "**Save Slots to Device**" to install the Gamepack to the Strikepack device.  This will also update all installed Gamepacks to their latest version.
{% endhint %}

***

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Gamepack Mode

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

This Gamepack can be saved to any of the **Gamepack Mode** Slots 1 to 8 in M.O.D. Central.  Once your Gamepack is saved and you are ready to play, it can be selected in **Gamepack Mode**:

{% hint style="info" %}
Tilt your controller towards you until you can see over the top LEDs to the back of the Strikepack, then navigate through your saved Gamepacks.

***

**Strikepack Eliminator**:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** **MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP ACTION BUTTON #2** or **#1**.

***

**Strikepack Dominator**:  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING MAPPING BUTTON #1 (Top Left)**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP RIGHT PADDLE** or **LEFT PADDLE**.

***

The Strikepack Gearhead Eyes will flash <mark style="color:green;">**Green &**</mark>**&#x20;White&#x20;**<mark style="color:green;">**on Xbox**</mark>® / <mark style="color:blue;">**Blue &**</mark>**&#x20;White&#x20;**<mark style="color:blue;">**on PlayStation**</mark>®.  **While Mapping Button #1 remains held**, a single top LED will be lit to indicate the currently selected Gamepack slot, numbered from left to right.

***

**When Mapping Button #1 is released**, the top LEDs will stop indicating the Gamepack slot number.  Depending on the Gamepack, they may display Gamepack-related indicators instead.  DO NOT confuse this with the slot number.
{% endhint %}

***

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEBjT2lwbKwSzFZXJ4k3V%2Fline_blue_flipped.png?alt=media&#x26;token=edf2c1fc-8d7d-4a6a-8a2e-733e59eebb83" alt=""><figcaption></figcaption></figure>

## Weapon Setup

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FriKZc0qAljb2H1JOqAF3%2Fline_blue.png?alt=media&#x26;token=70a27eb9-19c2-4f8a-a6d3-6e3c89ac4427" alt=""><figcaption></figcaption></figure>

The "**Weapon Swap Mode**" Gamepack Config setting determines the Weapon Slot system used for managing different Weapon M.O.D.s, Recoil Assist, and Settings for your in-game weapons.

<div align="left"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FsClrrqBXFHLlsMFprOoc%2FWeapon_Swap_Mode_Auto_Man_MC_Setting.png?alt=media&#x26;token=4c3cba3f-3fa6-4f7a-b9ad-b74f34acf7d7" alt=""><figcaption></figcaption></figure></div>

The default mode for this Gamepack is "**Automatic**".  Its "Loadout Selector" consisting of four pairings of Primary & Secondary Weapon Slots, integrates well with four "in-game" Custom Weapon Loadouts.

<div align="left"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FaAiQIT4I1JXoBuRHCmtB%2FGamepackConfigPriSec.gif?alt=media&#x26;token=b063c7ce-a85b-4207-91ea-ca994ab37850" alt=""><figcaption></figcaption></figure></div>

In the Gamepack Config, you can assign Generic Fire Modes or (Optimized) Supported Weapons to each of the Weapon Slots.  These optimizations may provide a good starting point for adjusting and fine-tuning Recoil Assist to your game.

While you can technically adjust the Recoil Assist values for each Weapon Slot in the Gamepack Config, optimal values will be somewhat unique to you, especially if you're using recoil-affecting Weapon Attachments, and Unsupported Settings.  It is recommended to adjust Recoil Assist values during play, which will be covered later.

Once you've setup your Weapon Slots, you can "**Save Configuration**".

***

During play, only the **Active Weapon Slot** will affect your controls.  Being aware of which slot is active prevents you from unintentionally firing a weapon with the wrong Weapon M.O.D.s applied.  Fortunately, LED indication provides a visual cue on the Gamepack's current status.

{% tabs %}
{% tab title="Xbox®" %} <mark style="color:green;">**XB**</mark><mark style="color:green;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/s5BCeZ8GYk5oeIMIvHUD/view.png" alt="" data-size="line">**VIEW**/**ACTIVATOR** is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/1Oox0aplJmc6k0WxpVne/lt.png" alt="" data-size="line">**LEFT TRIGGER** can be <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAPPED** to change the **ACTIVE Loadout**.  Stick to Loadout 1 when you are first starting out:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FwRdCb2YdyG2mlP0hDaAK%2FLoadout_Selector_MP.gif?alt=media&#x26;token=2be49ac0-8c03-4824-838a-b22cabb47ba3" alt="" width="435"><figcaption></figcaption></figure></div>

***

**Automatic** tracks your "**Switch Weapon**" button presses, swapping between **Weapon Slots**.

The **Bright LED** is the **ACTIVE Slot**, whereas the Dim LED is the Inactive Slot:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FklHMrVao4wLe3HuiwPRn%2FPri_Sec_Automatic_Swap_MP.gif?alt=media&#x26;token=6ac0d510-d221-4004-9197-4157465c550b" alt="" width="435"><figcaption></figcaption></figure></div>

***

It is often necessary to resync with your game, after respawns, menu access, etc.

1\. Switch to your "**in**-**game**" **Primary Weapon**.

2\. While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/s5BCeZ8GYk5oeIMIvHUD/view.png" alt="" data-size="line">**ACTIVATOR**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FNScu3IbxiiEiGoJIaZWW%2Fy_new.png?alt=media&#x26;token=050b9cd9-04f4-48b9-b115-f97190226910" alt="Y" data-size="line">:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FfjieeMqMqJcEME8v8aui%2FResync_Weapon_Swap_MP.gif?alt=media&#x26;token=7ea50b34-bbf1-4707-9000-90f5422f2ea8" alt="" width="435"><figcaption></figcaption></figure></div>

{% hint style="info" %}
**Tip** - Turn off the in-game setting that switches weapons when your ammo is depleted.
{% endhint %}
{% endtab %}

{% tab title="PlayStation®" %} <mark style="color:blue;">**PS**</mark><mark style="color:blue;">:</mark>  While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/FJu0pgdyiYAwWVG8eSQK/Touchpad.png" alt="" data-size="line">**TOUCHPAD**/**ACTIVATOR** is <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HELD**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/WUsEPk5Okpc4KZPtz1HU/l2.png" alt="" data-size="line">**LEFT TRIGGER** can be <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAPPED** to change the **ACTIVE Loadout**.  Stick to Loadout 1 when you are first starting out:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FL11J98XFU0fZ4pYTkjWm%2FLoadout_Selector_MP_PS.gif?alt=media&#x26;token=902763f1-5462-4130-9ba0-513004424f1d" alt="" width="435"><figcaption></figcaption></figure></div>

***

**Automatic** tracks your "**Switch Weapon**" button presses, swapping between **Weapon Slots**.

The **Bright LED** is the **ACTIVE Slot**, whereas the Dim LED is the Inactive Slot.  The PS controller's LED will also indicate <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FEHHhMF2EiZ5yj85jv0CF%2FRGB_PRI_TEXTBODY_PS_NEW.png?alt=media&#x26;token=722207c2-b69f-4635-9206-1348dbb8e05c" alt="PRIMARY" data-size="line"> & <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FGJHsYOjaIw94IXlQAM01%2FRGB_SEC_TEXTBODY_PS_NEW.png?alt=media&#x26;token=ba1b2ee2-9e29-412f-a2fc-a8adfaedfbd0" alt="SECONDARY" data-size="line">:

<div align="center"><figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FE657rSrZ0DSQVYsx776W%2FPri_Sec_Swap_Auto_Man_MP_PS.gif?alt=media&#x26;token=2ad562d1-0bd3-4ff2-9dd7-c525c81b7e23" alt="" width="435"><figcaption></figcaption></figure></div>

***

It is often necessary to resync with your game, after respawns, menu access, etc.

1\. Switch to your "**in**-**game**" **Primary Weapon**.

2\. While <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/a1rU3M3zQ35D9H4Qkcsr/hold.png" alt="" data-size="line">**HOLDING** <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/FJu0pgdyiYAwWVG8eSQK/Touchpad.png" alt="" data-size="line">**ACTIVATOR**, <img src="https://content.gitbook.com/content/5Pbu0ytXByfDjSSpsNex/blobs/sKdciZQF9hlNPAO0LWyb/tap.png" alt="" data-size="line">**TAP** <img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2FUhHoXqZMDIDOlvnesiFO%2Ftriangle_centered_new.png?alt=media&#x26;token=7a5f7600-c48d-4dbf-b216-4fc2077a029b" alt="TRIANGLE" data-size="line">:

<figure><img src="https://1789109166-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5Pbu0ytXByfDjSSpsNex%2Fuploads%2F1mtIqR1NN2AMmRkYmsCi%2FPri_Sync_MP_PS.gif?alt=media&#x26;token=1144b215-08b9-423d-b23e-98597d52bfa3" alt="" width="435"><figcaption></figcaption></figure>

***

{% hint style="info" %}
**Tip** - Turn off the in-game setting that switches weapons when your ammo is depleted.
{% endhint %}
{% endtab %}
{% endtabs %}

To suit different preferences, four "**Weapon Swap Mode**" options have been provided.  You can select from:  **Automatic**, **Manual**, **Direct**, and **Hybrid**.

See the links below to learn the full details about each mode:

{% content-ref url="../library/weaponswap/automaticmanual" %}
[automaticmanual](https://collectiveminds.gitbook.io/strikepackmp/guides/library/weaponswap/automaticmanual)
{% endcontent-ref %}

{% content-ref url="../library/weaponswap/direct" %}
[direct](https://collectiveminds.gitbook.io/strikepackmp/guides/library/weaponswap/direct)
{% endcontent-ref %}

{% content-ref url="../library/weaponswap/hybrid" %}
[hybrid](https://collectiveminds.gitbook.io/strikepackmp/guides/library/weaponswap/hybrid)
{% endcontent-ref %}

***

If Recoil Assist needs adjusting for your weapon, "**Quick Edit Adjustments**" take out the guesswork and allow you to change up any Weapon Slot during play.  Check out this feature at the link below:

{% content-ref url="../library/quickeditrecoilassist" %}
[quickeditrecoilassist](https://collectiveminds.gitbook.io/strikepackmp/guides/library/quickeditrecoilassist)
{% endcontent-ref %}


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