For STRIKEPACK™ with M.O.D.|PASS™.

Page Contents

Featured in COD WWZ 17 GAMEPACK, "Menu Navigation" covers this GAMEPACK's built-in "Menu Mode" and "Secondary Menu", a legacy feature set which allows you to enable/disable/configure certain M.O.D.s without returning to M.O.D. CENTRAL™. If you find these menus difficult to use, just use M.O.D. CENTRAL™ to configure your GAMEPACK.


For a rough idea of how a typical GAMEPACK Menu Mode looks and works in practice, please see either PS Dominator, XB Dominator, or XB Eliminator.


To enter Menu Mode, HOLD /LEFT D-PAD for at least 5 seconds, and remain HOLDING /LEFT D-PAD to stay in Menu Mode:


M.O.D.s are organized into categories known as CLASSES:

XB: While in Menu Mode:

TAP to navigate UP a CLASS.

TAP to navigate DOWN a CLASS.

Count the cycling WHITE LED flashes to indicate the currently SELECTED CLASS number.

TAP to navigate/change UP the ENABLED M.O.D. within a CLASS.

TAP to navigate/change DOWN the ENABLED M.O.D. within a CLASS.

Count the cycling GREEN LED flashes to indicate the currently ENABLED M.O.D. number.


PS: While in Menu Mode:

TAP to navigate UP a CLASS.

TAP to navigate DOWN a CLASS.

Count the cycling GREEN LED flashes to indicate the currently SELECTED CLASS number.

TAP to navigate/change UP the ENABLED M.O.D. within a CLASS.

TAP to navigate/change DOWN the ENABLED M.O.D. within a CLASS.

Count the cycling PURPLE LED flashes to indicate the currently ENABLED M.O.D. number.

  • You MUST be selected on the correct CLASS M.O.D. to adjust it.

  • An adjustable setting will sometimes be shared by several M.O.D.s.

  • On a STRIKEPACK DOMINATOR™, Paddle Button 1 is Left Paddle, and Paddle Button 2 is Right Paddle.

  • Buttons 3/4 are ONLY available for standard mapping functionality in this GAMEPACK.

Expand if this GAMEPACK has been saved to F Slot (M.O.D. Mode)

Menu Mode differs if this GAMEPACK was saved to F Slot (M.O.D. Mode):


XB: While in Menu Mode:

TAP to navigate FORWARD a CLASS LED.

TAP to navigate BACKWARDS a CLASS LED.

LEDs 1-8 indicate the currently SELECTED CLASS number.

TAP to navigate/change UP the ENABLED M.O.D. within a CLASS.

TAP to navigate/change DOWN the ENABLED M.O.D. within a CLASS.

Count the cycling LT rumbles to indicate the currently ENABLED M.O.D. number.


PS: While in Menu Mode:

TAP to navigate FORWARD a CLASS LED.

TAP to navigate BACKWARDS a CLASS LED.

LEDs 1-8 indicate the currently SELECTED CLASS number.

TAP to navigate/change UP the ENABLED M.O.D. within a CLASS.

TAP to navigate/change DOWN the ENABLED M.O.D. within a CLASS.

Count the cycling ORANGE LED flashes to indicate the currently ENABLED M.O.D. number.

Class/M.O.D. List

CLASS
M.O.D.
ADJUSTABLE

1: Primary Weapon Fire


2: Secondary Weapon Fire

1: Rapid Fire


2: Auto Burst Fire


3: Fusion Charge


4: Quick Scope

Rapid Fire Speed (Shared): LB/L1 Decrease | RB/R1 Increase | RT/R2 Test


Burst Fire Bundle Value: LB/L1 Decrease | RB/R1 Increase | Count Green Flashes 1-4:


1: 9MM SAP, M1928, M1941, ORSO, WAFFE 28.


2: GEWEHR 43, GPMG, MACHINE PISTOL, MP 40, STEN, STG 44, VOLKSSTURMGEWEHR.


3: LEWIS, MG 15, MG 42.


4: BAR, GREASE GUN, FG 42, MG 81, P-08, PPSH-41, TYPE 100.


5: 1911, BREN, KARABIN, M1A1 CARBINE, M2 CARBINE, M1 GARAND, REICHSREVOLVER, SVT-40, TYPE 5.


Bundle Value setting is NOT saved!


Burst Fire Bundle Count: LT/L2 Decrease | RT/R2 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between approx. 1-6 Bullets / Setting shared between weapons.

3: ADS Anti-Recoil

1: Enabled


2: Enabled Inverted


3: Weapon Optimizer

Weapon Optimizer is NOT adjustable!


ADS Anti-Recoil Weight Recording:


Ensure you are in Menu Mode via HOLDING Left D-Pad, and navigated to Class 4, M.O.D. 1 for Enabled, or M.O.D. 2 for Enabled Inverted Y Support. HOLD LT/L2 to record. Control recoil by tilting Aim/Cam Stick down, keep it steady for one second, then RELEASE LT/L2 & Stick to Record Result. Save to Anti-Recoil Profile: While HOLDING LT/L2, TAP 1 of 4 Face Buttons.


ADS Anti-Recoil Weight Adjustment: LB/L1 Heavier | RB/R1 Lighter | RT/R2 Test / Higher recoil requires heavier weight, but too much weight points at floor.

4: Quick Scope

1: Tap 500ms Adjustable


2: Press Sensitive Adjustable


3: Fully Auto Adjustable


4: Fire On Release

Quick Scope Timing: LB/L1 Slower | RB/R1 Faster | L2/LT Test / If firing before scoping in, try slower. Fire On Release is NOT adjustable!

5: Auto Run

1: Enabled


2: Enabled Auto Inspect

6: Shot Mode

1: Rapid Fire Drop


2: Auto Drop


3: Hip Fire Drop


4: Hip Fire Jump


5: Hit Detector Drop

7: Paddle Button 1


8: Paddle Button 2

1: Optimized Rapid Fire


2: Turbo Paddle


3: Spring Loaded Sidearm - Rapid Fire


4: Spring Loaded Sidearm - Hold Fire


5: Side Fire


6: Shot Mode Selectable


7: Turbo Button


8: 180 Spin


9: Frog Jump

Turbo Paddle/Button Speed: LB/L1 Decrease | RB/R1 Increase


Shot Mode Selectable: LB/L1 Decrease | RB/R1 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between Modes 1-3 / 1: Rapid Fire Drop, 2: Auto Drop, 3: Rapid Fire Jump. Shot Mode setting is NOT saved!


180 Spin Sensitivity: LB/L1 Decrease | RB/R1 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between Sensitivity 1-14.

Secondary Menu

This GAMEPACK includes a Secondary Menu where it is possible to change the Character Class, Button Layout, Flipped Support, and Triple Weapon Swap settings without returning to the GAMEPACK Config.


To enter Secondary Menu, HOLD RIGHT D-PAD/ for at least 5 seconds, and remain HOLDING RIGHT D-PAD/ to stay in Secondary Menu:

SECONDARY MENU
INSTRUCTIONS

Button Layout

/ navigates Button Layout FORWARD.


/ navigates Button Layout BACKWARD.


Match your in-game Button Layout.


XB: White Flash / PS: Red Flash : Default, then Count Green Flashes: 1: Tactical, 2: Lefty, 3: Nomad, 4: Nomad Tactical, 5: Nomad Lefty, 6: Bumper Jumper, 7: Bumper Jumper Tactical, 8: Charlie, 9: One-Hand Gunslinger, 10: Stick & Move, 11: Scout, 12: Brawler, 13: Beast.


/ flashes current Button Layout.

Bumpers/Triggers Flipped

LB/L1 toggles ON/OFF Flipped Support. Match how it is set in-game. When it is ON, LED 7 will be lit within Secondary Menu.

Weapon Swap

/ toggles ON/OFF Weapon Swap. When it is ON, LED 8 will be lit within Secondary Menu. Weapon Swap will automatically toggle ON if a M.O.D. is assigned under Class 2. Incompatible with Weapon Optimizer.

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