Quick Edit Anti-Recoil

For STRIKEPACK™ with M.O.D.|PASS™.

"Anti-Recoil" is a M.O.D. (Macro On Demand) that when adjusted correctly for your current weapon, slightly "pulls" at your aim/camera stick to reduce the effect of recoil.


"Quick Edit" allows for "Anti-Recoil Adjustments" during play. You can test-fire & fine-tune Anti-Recoil using your controller, observing your results in real-time. You can apply Anti-Recoil from scratch to most GENERIC: Fire Modes, and for any game-specific GAMEPACKs that include Supported Weapons (Optimized Weapons), you can fine-tune the Optimized Anti-Recoil to correct for recoil differences from Weapon Attachments, Variant Weapons, Game Updates, Unsupported Settings, etc.

Page Contents

This section applies to Modern GAMEPACKs and a select few older GAMEPACKs which have the latest implementation of Quick Edit. If a GAMEPACK uses an older implementation, follow the specific instructions in its manual instead.


Anti-Recoil NOT functioning?: If play with an "Inverted Y" in-game aim/camera or "Flipped" (bumpers/shoulders for your ADS & FIRE buttons), ensure this is reflected in the M.O.D. CENTRAL™ GAMEPACK Configuration ORANGE settings. The same goes for any "Sensitivity" settings. Anti-Recoil functionality is dependent on correctly MATCHED settings. If everything is in order and there was a recent GAMEPACK update, you may have to Factory Reset your STRIKEPACK™ to obtain the intended result.


1. Getting Started

If the GAMEPACK is using Automatic or Hybrid, simply follow the steps below to synchronize:

2. Enter Quick Edit

Your controls will be restricted, but you will be afforded enough control to move around and test-fire your current weapon.


3. Directional

4. Vertical Adjust

It is wise to focus on Vertical Adjust first:

5. Horizontal Adjust

Horizontal Adjust CANNOT correct