🥊 Advanced Action GAMEPACK | M.O.D.|PASS™

For STRIKEPACK™ with M.O.D.|PASS™

Version: 1.1.2

Type: Legacy - Action Recorder

Status: Updates Discontinued

Updated: 2020.10.12

M.O.D. CENTRAL™, M.O.D.|PASS™ GAMEPACK for the STRIKEPACK™ controller adapter. This GAMEPACK is available for fighting, brawler, and action games. This comprehensive instruction manual will guide you through all GAMEPACK features in sequence, ensuring an efficient learning experience.

GAMEPACK EOL: This "Legacy" M.O.D.|PASS™ GAMEPACK has reached "End Of Life" status. Consider it bonus content. It is presented as is, and certain features may no longer function as originally intended.

Page Contents

GAMEPACK Mode

While this GAMEPACK can technically be saved to F Slot (M.O.D. Mode) in M.O.D. CENTRAL™, overwriting the built-in M.O.D.s, you can just save it to any of the GAMEPACK Mode Slots 1 to 8. Once your GAMEPACK is saved and you are ready to play, it can be selected in GAMEPACK Mode:

Tilt your controller towards you until you can see over the top LEDs to the back of the STRIKEPACK™, then navigate through your saved GAMEPACKs.




The STRIKEPACK™ Gearhead Eyes will flash Green & White on Xbox® / Blue & White on PlayStation®. While Mapping Button #1 remains held, a single top LED will be lit to indicate the currently selected GAMEPACK slot, numbered from left to right.


Expand if this GAMEPACK has been saved to F Slot (M.O.D. Mode)

Access differs if this GAMEPACK was saved to F Slot (M.O.D. Mode):


Tilt your controller towards you until you can see over to the back of the STRIKEPACK™.



The STRIKEPACK™ Gearhead Eyes will display Green on Xbox® / Blue on PlayStation®.

When Mapping Button #1 is released, the top LEDs will stop indicating the GAMEPACK slot number. Depending on the GAMEPACK, they may display GAMEPACK-related indicators instead. DO NOT confuse this with the slot number.

Quick Start Videos

Warning: Combo Record & Playback utilizes strict timings to support time-sensitive gameplay. Our team DOES NOT condone or advise using it in any game that is prohibiting or actively monitoring for macro use. Also, as recording space is fairly limited, DO NOT expect to be able to create a generator unless it is extremely simple and short.


Combo Record & Playback

Use the "Action Repeat" & "Action Loop" M.O.D.s to Record & Playback short combos.

Rec/Play (Paddle Button)Rec/Play (Face Buttons)

Turbo Features

Turn a regular controller button into a Turbo Button with the "Turbo Assign" M.O.D..

Quickly turbo one or more controller buttons with the "Turbo Button" M.O.D..

Quickly turbo a single controller button with the "Turbo Paddle" M.O.D..


Auto Run Quick M.O.D.

A Quick M.O.D. that solely supports the LEFT STICK BUTTON as your SPRINT button. It will automatically press it whenever you are FULLY MOVING in ANY DIRECTION. Quick M.O.D.s DO NOT appear in M.O.D. CENTRAL™ as they are temporary settings. To toggle this feature:


Stick Record Mode Quick M.O.D.

A Quick M.O.D. that controls how the analog sticks will be treated during recording. Quick M.O.D.s DO NOT appear in M.O.D. CENTRAL™ as they are temporary settings. To cycle through this feature:

"Block Sticks" is the default mode that prevents you from moving while recording. "Allow Sticks" allows analog stick movement but omits it from the recording. "Record Sticks" records a rough approximation of the analog sticks at the cost of a bunch of recording space.


1. Combo Record & Playback | Action2. Menu Navigation | Action3. Turbo Features | Action4. Quick M.O.D.s | Action

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