Additional M.O.D.s | Advanced Shooter

For STRIKEPACK™ with M.O.D.|PASS™.

Assorted "Additional M.O.D.s" (Macros On Demand) for Advanced Shooter GAMEPACK! These are uniquely tied to Weapon Swap (formerly known as Advanced Profile System). You can assign a "Primary", "Secondary", and "Third" "Additional M.O.D." in the M.O.D. CENTRAL™ GAMEPACK Configuration.








Drop Shot: Whenever you are NOT Aiming Down Sights (ADS), upon FIRING, you will automatically drop down, potentially causing an up-close opponent to miss the headshot on you.


ADS Ping: Upon AIMING DOWN SIGHTS (ADS), in games that support it, you will ping/mark/spot wherever you initially aimed at, alerting your team to the location.



Ping On Fire: Upon FIRING, in games that support it, you will ping/mark/spot wherever you initially fired at, alerting your team to the location.




Either Aim Assist M.O.D. can be combined with another Additional M.O.D..


"Aim Assist Strength", "ADS Hold Time", and "ADS Release Time" can all be adjusted in the M.O.D. CENTRAL™ GAMEPACK Configuration, or Menu Mode, covered later on in the Menu Navigation section of this manual. Aim Assist just uses the "Aim Assist Strength" setting, whereas Aim Assist+ uses all three settings. "Aim Assist Strength" DOES NOT actually affect the strength of Aim Assist but rather the intensity of the aim/camera stick shaking. It was renamed "Aim Assist Intensity" in later GAMEPACKs for clarification. The higher the value the more your screen will shake. You need a tiny amount for the M.O.D. to be effective.

To determine Aim Assist Strength, find a wire thin object in the game world to compare against. If there is TOO much shaking that it is harming your aim, reduce the value. If there is NO visible shaking whatsoever, increase the value.

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