Hybrid

For STRIKEPACK™ with M.O.D.|PASS™.

Page Contents

Weapon Swap: "Hybrid" is primarily designed for games with the standard two-weapon system, consisting of Primary & Secondary. However, it is meant to be flexible, especially for games where you are carrying one or more additional weapons on the side, such as a special or power weapon.

This mode consists of a Weapon Slot pairing of Primary & Secondary, labeled "Loadout 1" in the M.O.D. CENTRAL™ GAMEPACK Configuration. This section is meant for your preferred in-game Loadout; your "go-to" two weapons:

For the remaining six slots, with the end labels [3] though [8], you can assign different Weapon M.O.D.s, Anti-Recoil, and settings as you see fit. You can ignore the designations of Loadouts 2 through 4, as well as their Primary and Secondary designations as they are NOT relevant here:

Sync With Switch Weapon

Only the ACTIVE Weapon Slot will affect your controls. Provided you are swapped to the Primary or Secondary Weapon Slot, Hybrid tracks your "Switch Weapon" button presses, enabling you to synchronize it with in-game weapon switching. When synced, you will seamlessly switch between your two weapons and their associated Weapon M.O.D.s & Anti-Recoil, even during a firefight:

XB: The Bright LED is the ACTIVE Slot, whereas the Dim LEDs are the Inactive Slots:


In game-specific GAMEPACKs, when the Primary or Secondary Weapon Slot is ACTIVE, Hybrid may also track button presses related to abilities & equipment, or weapon holstering, preventing M.O.D. interference where possible. It may indicate accordingly when it does so:



Tip - To reduce the frequency of desynchronization, thoroughly check your game for any in-game settings you can turn off that would otherwise automatically switch your weapon, such as behavior concerning ammunition depletion.

Controller Shortcuts

You can swap between Weapon Slots via Controller Shortcuts: