For STRIKEPACK™ with M.O.D.|PASS™.

Featured in Advanced Shooter GAMEPACK, "Menu Navigation" covers this GAMEPACK's built-in "Menu Mode". This lets you adjust your M.O.D. selections directly from your controller. It involves button navigation and counting LEDs so if you find that complicated, just stick to M.O.D. CENTRAL™.

For a basic idea of how a typical GAMEPACK Menu Mode looks and works in practice, please see either PS Dominator, XB Dominator, or XB Eliminator. Keep in mind though that the menu layout of each GAMEPACK is unique...

Numbered "M.O.D.s" are organized into categories known as "Classes". While navigating Menu Mode, you will need to refer to this GAMEPACK's specific layout.


PS4®: To enter Menu Mode, HOLD LEFT D-PAD for at least 5 seconds, and remain HOLDING LEFT D-PAD to stay in Menu Mode:

Count the Green LED flashes to get the number of the selected Class. By default, that's Class 1, so it'll flash once (1x) on repeat. Class 2 flashes 2x on repeat, Class 3 flashes 3x on repeat, etc.

TAP the following buttons to navigate:

  • goes ⬆️Up a Class number (> 2 > 3...).

  • goes ⬇️Down a Class number (...> 2 > 1).

  • Paddle Button instantly jumps to its related Class number (feature may be unavailable).

Once you've selected a Class, similarly count the Purple LED flashes to get the number of its Enabled M.O.D.. No purple flash is M.O.D. Disabled (0). Most Classes have a 0/OFF state that they default to.

  • goes ⬆️Up an Enabled M.O.D. number (> 1 > 2 > 3...).

  • goes ⬇️Down an Enabled M.O.D. number (...> 2 > 1 > 0).

  • You MUST be selected on the correct Class M.O.D. to adjust it.

  • An adjustable setting will sometimes be shared by several M.O.D.s.

  • On STRIKEPACK™ Dominator, Paddle Button 1 is Left Paddle, and Paddle Button 2 is Right Paddle.

Expand if this GAMEPACK has been saved to F Slot (M.O.D. Mode)

Menu Mode differs if this GAMEPACK was saved to F Slot (M.O.D. Mode):


XB: While in Menu Mode:

TAP to navigate FORWARD a CLASS LED.

TAP to navigate BACKWARDS a CLASS LED.

LEDs 1-8 indicate the currently SELECTED CLASS number 1-8.

CLASS 9 is represented by the LEFT 4 LEDS.

CLASS 10 is represented by the RIGHT 4 LEDS.

TAP to navigate/change UP the ENABLED M.O.D. within a CLASS.

TAP to navigate/change DOWN the ENABLED M.O.D. within a CLASS.

Count the cycling LT rumbles to indicate the currently ENABLED M.O.D. number.


PS: While in Menu Mode:

TAP to navigate FORWARD a CLASS LED.

TAP to navigate BACKWARDS a CLASS LED.

LEDs 1-8 indicate the currently SELECTED CLASS number 1-8.

CLASS 9 is represented by the LEFT 4 LEDS.

CLASS 10 is represented by the RIGHT 4 LEDS.

TAP to navigate/change UP the ENABLED M.O.D. within a CLASS.

TAP to navigate/change DOWN the ENABLED M.O.D. within a CLASS.

Count the cycling ORANGE LED flashes to indicate the currently ENABLED M.O.D. number.


CLASS
M.O.D.
ADJUSTABLE

CLASS 1: Profile 1

Weapon Fire

CLASS 1: Profile 1

Weapon Fire


1: Regular Fire


2: Rapid Fire


3: Dynamic Fire


4: Steady Fire


5: Burst Fire


6: Auto Burst Fire


7: Akimbo Rapid Fire


8: Quick Scope On Tap


9: Quick Scope On Release


10: Auto Hold Breath


11: Auto Hold Breath &

Quick Scope On Tap


12: Auto Hold Breath &

Quick Scope On Release

Akimbo/Dynamic/Rapid Fire Speed: LB/L1 Decrease | RB/R1 Increase | RT/R2 Test


Burst/Steady Fire Timing: LB/L1 Longer Bursts/Slower Steady | RB/R1 Shorter Bursts/Faster Steady | RT/R2 Test


Auto Hold Breath/Quick Scope Timing: LB/L1 Slower | RB/R1 Faster | LT/L2 AHB Test | RT/R2 QS Test

CLASS 2: Profile 1

Add M.O.D.

CLASS 2: Profile 1

Add M.O.D.


1: No Add M.O.D.


2: Crouch Aim


3: Hop Shot


4: Rapid Crouch Fire


5: Cover Fire


6: Strafe Fire


7: Circle Strafe Fire


8: Drop Shot


9: ADS Ping


10: ADS Auto Ping


11: Ping On Fire


12: Aim Assist


13: Aim Assist &

Crouch Aim


14: Aim Assist &

Hop Shot


15: Aim Assist &

Rapid Crouch Fire


16: Aim Assist &

Strafe Fire


17: Aim Assist &

Circle Strafe Fire


18: Aim Assist &

Drop Shot


19: Aim Assist &

ADS Ping


20: Aim Assist &

ADS Auto Ping


21: Aim Assist &

Ping On Fire


22: Aim Assist+


23: Aim Assist+ &

Crouch Aim


24: Aim Assist+ &

Hop Shot


25: Aim Assist+ &

Rapid Crouch Fire


26: Aim Assist+ &

Strafe Fire


27: Aim Assist+ &

Circle Strafe Fire


28: Aim Assist+ &

Drop Shot


29: Aim Assist+ &

ADS Ping


30: Aim Assist+ &

ADS Auto Ping


31: Aim Assist+ &

Ping On Fire

Profile 1 Anti-Recoil Weight Adjustment: LB/L1 Heavier | RB/R1 Lighter | RT/R2 Test / Higher recoil requires heavier weight, but too much weight points at floor.

CLASS 3: Profile 2

Weapon Fire

CLASS 3: Profile 2

Weapon Fire


Identical M.O.D.s to Profile 1.

Fire Adjustments shared between Profiles 1-3.

CLASS 4: Profile 2

Add M.O.D.

CLASS 4: Profile 2

Add M.O.D.


Identical M.O.D.s to Profile 1.

Profile 2 Anti-Recoil Weight Adjustment. Same controls.

CLASS 5: Profile 3

Weapon Fire

CLASS 5: Profile 3

Weapon Fire


Identical M.O.D.s to Profile 1.

Fire Adjustments shared between Profiles 1-3.

CLASS 6: Profile 3

Add M.O.D.

CLASS 6: Profile 3

Add M.O.D.


Identical M.O.D.s to Profile 1.

Profile 3 Anti-Recoil Weight Adjustment. Same controls.

CLASS 7:

Paddle Button 1


CLASS 8:

Paddle Button 2


CLASS 9:

Paddle Button 3


CLASS 10:

Paddle Button 4

CLASSES 7/8/9/10:

Paddle Button M.O.D.s


1: Regular Fire


2: Rapid Fire


3: Strafe Fire


4: Steady Fire


5: Burst Fire


6: Auto Burst Fire


7: Akimbo Rapid Fire


8: Quick Scope


9: Cover Fire


10: Aim Assist+


11: Spring Loaded Sidearm


12: Turbo Paddle

(Fast)


13: Turbo Paddle

(Moderate)


14: Turbo Paddle

(Dangerously)

(Fast)


15: Bunny Hop


16: Rapid Crouch


17: Turbo Melee


18: Crouch Aim


19: Drop Shot


20: Easy Drop


21: Toggle Strafe


22: Toggle Circle Strafe


23: M.O.D. Blocker

Fire Adjustments shared between Profiles 1-3.


Aim Assist(+): Strength/Intensity: LS/L3 Decrease | RS/R3 Increase

| XB: Count RT Rumbles / PS: Count Red Flashes / Set between 0-35 (0 is OFF) / Adjust to slight shake.

+ADS Hold Time: LB/L1 Decrease | RB/R1 Increase

+ADS Release Time: LT/L2 Decrease | RT/R2 Increase

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