For STRIKEPACK™ with M.O.D.|PASS™.

Featured in Advanced Shooter GAMEPACK, "Menu Navigation" covers this GAMEPACK's built-in "Menu Mode", a legacy feature which allows you to enable/disable/configure certain M.O.D.s without returning to M.O.D. CENTRAL™. If you find this feature difficult to use, just use M.O.D. CENTRAL™ to configure your GAMEPACK.

Page Contents

For a rough idea of how a typical GAMEPACK Menu Mode looks and works in practice, please see either PS Dominator, XB Dominator, or XB Eliminator.



M.O.D.s are organized into categories known as CLASSES:

XB: While in Menu Mode:

Count the cycling WHITE LED flashes to indicate the currently SELECTED CLASS number.

Count the cycling GREEN LED flashes to indicate the currently ENABLED M.O.D. number.


PS: While in Menu Mode:

Count the cycling GREEN LED flashes to indicate the currently SELECTED CLASS number.

Count the cycling PURPLE LED flashes to indicate the currently ENABLED M.O.D. number.

  • You MUST be selected on the correct CLASS M.O.D. to adjust it.

  • An adjustable setting will sometimes be shared by several M.O.D.s.

  • On a STRIKEPACK DOMINATOR™, Paddle Button 1 is Left Paddle, and Paddle Button 2 is Right Paddle.

Expand if this GAMEPACK has been saved to F Slot (M.O.D. Mode)

Menu Mode differs if this GAMEPACK was saved to F Slot (M.O.D. Mode):


XB: While in Menu Mode:

LEDs 1-8 indicate the currently SELECTED CLASS number 1-8.

CLASS 9 is represented by the LEFT 4 LEDS.

CLASS 10 is represented by the RIGHT 4 LEDS.

Count the cycling LT rumbles to indicate the currently ENABLED M.O.D. number.


PS: While in Menu Mode:

LEDs 1-8 indicate the currently SELECTED CLASS number 1-8.

CLASS 9 is represented by the LEFT 4 LEDS.

CLASS 10 is represented by the RIGHT 4 LEDS.

Count the cycling ORANGE LED flashes to indicate the currently ENABLED M.O.D. number.

Class/M.O.D. List

CLASSM.O.D.ADJUSTABLE

CLASS 1: Profile 1

Weapon Fire

CLASS 1: Profile 1

Weapon Fire


1: Regular Fire


2: Rapid Fire


3: Dynamic Fire


4: Steady Fire


5: Burst Fire


6: Auto Burst Fire


7: Akimbo Rapid Fire


8: Quick Scope On Tap


9: Quick Scope On Release


10: Auto Hold Breath


11: Auto Hold Breath &

Quick Scope On Tap


12: Auto Hold Breath &

Quick Scope On Release

Akimbo/Dynamic/Rapid Fire Speed: LB/L1 Decrease | RB/R1 Increase | RT/R2 Test


Burst/Steady Fire Timing: LB/L1 Longer Bursts/Slower Steady | RB/R1 Shorter Bursts/Faster Steady | RT/R2 Test


Auto Hold Breath/Quick Scope Timing: LB/L1 Slower | RB/R1 Faster | LT/L2 AHB Test | RT/R2 QS Test

CLASS 2: Profile 1

Add M.O.D.

CLASS 2: Profile 1

Add M.O.D.


1: No Add M.O.D.


2: Crouch Aim


3: Hop Shot


4: Rapid Crouch Fire


5: Cover Fire


6: Strafe Fire


7: Circle Strafe Fire


8: Drop Shot


9: ADS Ping


10: ADS Auto Ping


11: Ping On Fire


12: Aim Assist


13: Aim Assist &

Crouch Aim


14: Aim Assist &

Hop Shot


15: Aim Assist &

Rapid Crouch Fire


16: Aim Assist &

Strafe Fire


17: Aim Assist &

Circle Strafe Fire


18: Aim Assist &

Drop Shot


19: Aim Assist &

ADS Ping


20: Aim Assist &

ADS Auto Ping


21: Aim Assist &

Ping On Fire


22: Aim Assist+


23: Aim Assist+ &

Crouch Aim


24: Aim Assist+ &

Hop Shot


25: Aim Assist+ &

Rapid Crouch Fire


26: Aim Assist+ &

Strafe Fire


27: Aim Assist+ &

Circle Strafe Fire


28: Aim Assist+ &

Drop Shot


29: Aim Assist+ &

ADS Ping


30: Aim Assist+ &

ADS Auto Ping


31: Aim Assist+ &

Ping On Fire

Profile 1 Anti-Recoil Weight Adjustment: LB/L1 Heavier | RB/R1 Lighter | RT/R2 Test / Higher recoil requires heavier weight, but too much weight points at floor.

CLASS 3: Profile 2

Weapon Fire

CLASS 3: Profile 2

Weapon Fire


Identical M.O.D.s to Profile 1.

Fire Adjustments shared between Profiles 1-3.

CLASS 4: Profile 2

Add M.O.D.

CLASS 4: Profile 2

Add M.O.D.


Identical M.O.D.s to Profile 1.

Profile 2 Anti-Recoil Weight Adjustment. Same controls.

CLASS 5: Profile 3

Weapon Fire

CLASS 5: Profile 3

Weapon Fire


Identical M.O.D.s to Profile 1.

Fire Adjustments shared between Profiles 1-3.

CLASS 6: Profile 3

Add M.O.D.

CLASS 6: Profile 3

Add M.O.D.


Identical M.O.D.s to Profile 1.

Profile 3 Anti-Recoil Weight Adjustment. Same controls.

CLASS 7:

Paddle Button 1


CLASS 8:

Paddle Button 2


CLASS 9:

Paddle Button 3


CLASS 10:

Paddle Button 4

CLASSES 7/8/9/10:

Paddle Button M.O.D.s


1: Regular Fire


2: Rapid Fire


3: Strafe Fire


4: Steady Fire


5: Burst Fire


6: Auto Burst Fire


7: Akimbo Rapid Fire


8: Quick Scope


9: Cover Fire


10: Aim Assist+


11: Spring Loaded Sidearm


12: Turbo Paddle

(Fast)


13: Turbo Paddle

(Moderate)


14: Turbo Paddle

(Dangerously)

(Fast)


15: Bunny Hop


16: Rapid Crouch


17: Turbo Melee


18: Crouch Aim


19: Drop Shot


20: Easy Drop


21: Toggle Strafe


22: Toggle Circle Strafe


23: M.O.D. Blocker

Fire Adjustments shared between Profiles 1-3.


Aim Assist(+): Strength/Intensity: LS/L3 Decrease | RS/R3 Increase

| XB: Count RT Rumbles / PS: Count Red Flashes / Set between 0-35 (0 is OFF) / Adjust to slight shake.

+ADS Hold Time: LB/L1 Decrease | RB/R1 Increase

+ADS Release Time: LT/L2 Decrease | RT/R2 Increase

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