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Featured in Dstny 2 GAMEPACK, "Menu Navigation" covers this GAMEPACK's built-in "Menu Mode" and "Secondary Menu", a legacy feature set which allows you to enable/disable/configure certain M.O.D.s without returning to M.O.D. CENTRAL™. If you find these menus difficult to use, just use M.O.D. CENTRAL™ to configure your GAMEPACK.
M.O.D.s are organized into categories known as CLASSES:
You MUST be selected on the correct CLASS M.O.D. to adjust it.
An adjustable setting will sometimes be shared by several M.O.D.s.
On a STRIKEPACK DOMINATOR™, Paddle Button 1 is Left Paddle, and Paddle Button 2 is Right Paddle. Buttons 3/4 are ONLY available for standard mapping functionality in this GAMEPACK.
1: Primary Weapon Fire
2: Secondary Weapon Fire
(Special)
3: Third Weapon Fire
(Heavy)
1: Rapid Fire
2: Auto Burst Fire
3: Fusion Charge
4: Quick Scope
Rapid Fire Speed: LB/L1 Decrease | RB/R1 Increase | RT/R2 Test
You can set a different RF Speed for all 3 weapons!
Auto Burst Bundle Value: LB/L1 Decrease | RB/R1 Increase | Count Green Flashes 1-4, 1: 900 RPM, 2: 720 RPM, 3: 600 RPM, 4: 450 RPM
You can set a different Burst Bundle for all 3 weapons!
Auto Burst Bullet Count: LT/L2 Decrease | RT/R2 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between approx. 5-10 Bullets / Setting shared between 3 weapons.
Fusion Charge Cycle: LB/L1 Longer Cycle | RB/R1 Shorter Cycle | L2/LT Test / If test fires Fusion Rifle, charge cycle needs to be shorter.
Quick Scope Timing: LB/L1 Slower | RB/R1 Faster | L2/LT Test / If firing before scoping in, try slower.
4: ADS Anti-Recoil
1: Enabled
2: Enabled Inverted
Follow video example but just Left D-Pad is incorrect!
ADS Anti-Recoil Weight Adjustment: LB/L1 Heavier | RB/R1 Lighter | RT/R2 Test / Higher recoil requires heavier weight, but too much weight points at floor.
5: Auto Run
1: Enabled
2: Enabled Quick Turn
3: Enabled Slide Turn
4: Enabled Bunny Hop
Reload to Auto Run Delay: LB/L1 Decrease | RB/R1 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between 2-8 Seconds / 2 works for most weapons, but increase if Auto Run cancels reloading.
6: Shortcut Mode
1: Fast Switch - Energy Weapon
(Special)
2: Fast Switch - Power Weapon
(Heavy)
3: Easy Super
4: Jump Map
5: Hip Fire Jump
6: Crouch on ADS
7: Auto ADS
7: Paddle Button 1
8: Paddle Button 2
1: Optimized Rapid Fire
2: Spring Loaded Sidearm Selectable
3: Spring Loaded Secondary Scope
4: Spring Loaded Power Scope
5: M.O.D. Blocker
6: Easy Double Jump
7: Turbo Paddle
8: Easy Super
9: Rapid Crouch
10: Titan Charge Selectable
11: 180 Spin
Spring Loaded Sidearm Selectable Mode: LB/L1 Decrease | RB/R1 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between Modes 1-3 / 1: Rapid Fire, 2: Hold Fire, 3: Rapid Heavy Weapon.
Turbo Paddle Speed: LB/L1 Decrease | RB/R1 Increase
Titan Charge Selectable Mode: LB/L1 Decrease | RB/R1 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between modes 1-2 / 1: Hold Fire, 2: Rapid Fire.
180 Spin Sensitivity: LB/L1 Decrease | RB/R1 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between Sensitivity 1-10.
This GAMEPACK includes a Secondary Menu where it is possible to change the Character Class, Button Layout, Flipped Support, and Triple Weapon Swap settings without returning to the GAMEPACK Config.
Character Class
RT/R2 navigates Character Class FORWARD.
LT/L2 navigates Character Class BACKWARD.
Match your in-game Character Class.
LED 1&2: Titan, LED 3&4: Hunter, LED 5&6: Warlock.
Button Layout
Match your in-game Button Layout.
XB: White Flash / PS: Red Flash : Default, then Count Green Flashes: 1: Green Thumb, 2: Cold Shoulder, 3: Mirror, 4: Jumper, 5: Puppeteer.
Bumpers/Triggers Flipped
LB/L1 toggles ON/OFF Flipped Support. Match how it is set in-game. When it is ON, LED 7 will be lit within Secondary Menu.
Triple Weapon Swap
For a rough idea of how a typical GAMEPACK Menu Mode looks and works in practice, please see either , , or .
To enter Menu Mode, HOLD /LEFT D-PAD for at least 5 seconds, and remain HOLDING /LEFT D-PAD to stay in Menu Mode:
TAP to navigate UP a CLASS.
TAP to navigate DOWN a CLASS.
TAP to navigate/change UP the ENABLED M.O.D. within a CLASS.
TAP to navigate/change DOWN the ENABLED M.O.D. within a CLASS.
TAP to navigate UP a CLASS.
TAP to navigate DOWN a CLASS.
TAP to navigate/change UP the ENABLED M.O.D. within a CLASS.
TAP to navigate/change DOWN the ENABLED M.O.D. within a CLASS.
TAP to navigate FORWARD a CLASS LED.
TAP to navigate BACKWARDS a CLASS LED.
TAP to navigate/change UP the ENABLED M.O.D. within a CLASS.
TAP to navigate/change DOWN the ENABLED M.O.D. within a CLASS.
TAP to navigate FORWARD a CLASS LED.
TAP to navigate BACKWARDS a CLASS LED.
TAP to navigate/change UP the ENABLED M.O.D. within a CLASS.
TAP to navigate/change DOWN the ENABLED M.O.D. within a CLASS.
ADS Anti-Recoil Weight Recording:
Ensure you are in Menu Mode via HOLDING Left D-Pad, and navigated to Class 4, M.O.D. 1 for Enabled, or M.O.D. 2 for Enabled Inverted Y Support. HOLD LT/L2 to record. Control recoil by tilting Aim/Cam Stick down, keep it steady for one second, then RELEASE LT/L2 & Stick to Record Result. Save to Anti-Recoil Profile: While HOLDING LT/L2, TAP 1 of 4 Face Buttons.
To enter Secondary Menu, HOLD RIGHT D-PAD/ for at least 5 seconds, and remain HOLDING RIGHT D-PAD/ to stay in Secondary Menu:
/ navigates Button Layout FORWARD.
/ navigates Button Layout BACKWARD.
/ flashes current Button Layout.
/ toggles ON/OFF Triple Weapon Swap. When it is ON, LED 8 will be lit within Secondary Menu.