For STRIKEPACK™ with M.O.D.|PASS™.

Page Contents

Featured in Dstny 2 GAMEPACK, "Menu Navigation" covers this GAMEPACK's built-in "Menu Mode" and "Secondary Menu", a legacy feature set which allows you to enable/disable/configure certain M.O.D.s without returning to M.O.D. CENTRAL™. If you find these menus difficult to use, just use M.O.D. CENTRAL™ to configure your GAMEPACK.


For a rough idea of how a typical GAMEPACK Menu Mode looks and works in practice, please see either PS Dominator, XB Dominator, or XB Eliminator.



M.O.D.s are organized into categories known as CLASSES:

XB: While in Menu Mode:

Count the cycling WHITE LED flashes to indicate the currently SELECTED CLASS number.

Count the cycling GREEN LED flashes to indicate the currently ENABLED M.O.D. number.


PS: While in Menu Mode:

Count the cycling GREEN LED flashes to indicate the currently SELECTED CLASS number.

Count the cycling PURPLE LED flashes to indicate the currently ENABLED M.O.D. number.

  • You MUST be selected on the correct CLASS M.O.D. to adjust it.

  • An adjustable setting will sometimes be shared by several M.O.D.s.

  • On a STRIKEPACK DOMINATOR™, Paddle Button 1 is Left Paddle, and Paddle Button 2 is Right Paddle. Buttons 3/4 are ONLY available for standard mapping functionality in this GAMEPACK.

Expand if this GAMEPACK has been saved to F Slot (M.O.D. Mode)

Menu Mode differs if this GAMEPACK was saved to F Slot (M.O.D. Mode):


XB: While in Menu Mode:

LEDs 1-8 indicate the currently SELECTED CLASS number.

Count the cycling LT rumbles to indicate the currently ENABLED M.O.D. number.


PS: While in Menu Mode:

LEDs 1-8 indicate the currently SELECTED CLASS number.

Count the cycling ORANGE LED flashes to indicate the currently ENABLED M.O.D. number.

Class/M.O.D. List

CLASSM.O.D.ADJUSTABLE

1: Primary Weapon Fire


2: Secondary Weapon Fire

(Special)


3: Third Weapon Fire

(Heavy)

1: Rapid Fire


2: Auto Burst Fire


3: Fusion Charge


4: Quick Scope

Rapid Fire Speed: LB/L1 Decrease | RB/R1 Increase | RT/R2 Test


You can set a different RF Speed for all 3 weapons!


Auto Burst Bundle Value: LB/L1 Decrease | RB/R1 Increase | Count Green Flashes 1-4, 1: 900 RPM, 2: 720 RPM, 3: 600 RPM, 4: 450 RPM


You can set a different Burst Bundle for all 3 weapons!


Auto Burst Bullet Count: LT/L2 Decrease | RT/R2 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between approx. 5-10 Bullets / Setting shared between 3 weapons.


Fusion Charge Cycle: LB/L1 Longer Cycle | RB/R1 Shorter Cycle | L2/LT Test / If test fires Fusion Rifle, charge cycle needs to be shorter.


Quick Scope Timing: LB/L1 Slower | RB/R1 Faster | L2/LT Test / If firing before scoping in, try slower.

4: ADS Anti-Recoil

1: Enabled


2: Enabled Inverted

Follow video example but just Left D-Pad is incorrect!



ADS Anti-Recoil Weight Adjustment: LB/L1 Heavier | RB/R1 Lighter | RT/R2 Test / Higher recoil requires heavier weight, but too much weight points at floor.

5: Auto Run

1: Enabled


2: Enabled Quick Turn


3: Enabled Slide Turn


4: Enabled Bunny Hop

Reload to Auto Run Delay: LB/L1 Decrease | RB/R1 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between 2-8 Seconds / 2 works for most weapons, but increase if Auto Run cancels reloading.

6: Shortcut Mode

1: Fast Switch - Energy Weapon

(Special)


2: Fast Switch - Power Weapon

(Heavy)


3: Easy Super


4: Jump Map


5: Hip Fire Jump


6: Crouch on ADS


7: Auto ADS

7: Paddle Button 1


8: Paddle Button 2

1: Optimized Rapid Fire


2: Spring Loaded Sidearm Selectable


3: Spring Loaded Secondary Scope


4: Spring Loaded Power Scope


5: M.O.D. Blocker


6: Easy Double Jump


7: Turbo Paddle


8: Easy Super


9: Rapid Crouch


10: Titan Charge Selectable


11: 180 Spin

Spring Loaded Sidearm Selectable Mode: LB/L1 Decrease | RB/R1 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between Modes 1-3 / 1: Rapid Fire, 2: Hold Fire, 3: Rapid Heavy Weapon.


Turbo Paddle Speed: LB/L1 Decrease | RB/R1 Increase


Titan Charge Selectable Mode: LB/L1 Decrease | RB/R1 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between modes 1-2 / 1: Hold Fire, 2: Rapid Fire.


180 Spin Sensitivity: LB/L1 Decrease | RB/R1 Increase | XB: Count RT Rumbles / PS: Count Purple Flashes / Set between Sensitivity 1-10.

Secondary Menu

This GAMEPACK includes a Secondary Menu where it is possible to change the Character Class, Button Layout, Flipped Support, and Triple Weapon Swap settings without returning to the GAMEPACK Config.


SECONDARY MENUINSTRUCTIONS

Character Class

RT/R2 navigates Character Class FORWARD.


LT/L2 navigates Character Class BACKWARD.


Match your in-game Character Class.


LED 1&2: Titan, LED 3&4: Hunter, LED 5&6: Warlock.

Button Layout



Match your in-game Button Layout.


XB: White Flash / PS: Red Flash : Default, then Count Green Flashes: 1: Green Thumb, 2: Cold Shoulder, 3: Mirror, 4: Jumper, 5: Puppeteer.


Bumpers/Triggers Flipped

LB/L1 toggles ON/OFF Flipped Support. Match how it is set in-game. When it is ON, LED 7 will be lit within Secondary Menu.

Triple Weapon Swap


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