Last updated
Last updated
For STRIKEPACK™ with M.O.D.|PASS™.
Weapon Swap: "Direct" is NOT tied down to any specific game's weapon system, supporting almost every shooter. It is simplistic, without any extra features, and is best suited to players who manage their reloads well and avoid switching weapons during a firefight.
When a game-specific GAMEPACK lacks a Weapon Swap Mode setting, Direct will be its sole configuration. Our team chooses Direct when a game's weapon system is too complex to effectively track.
With Direct, you can directly swap between all eight Weapon Slots and assign different Weapon M.O.D.s, Anti-Recoil, and settings as you see fit. In the M.O.D. CENTRAL™ GAMEPACK Configuration, ignore any Loadout, Primary, and Secondary designations as they are NOT relevant here. Instead, pay attention to the [Slot Number] for each section:
Only the ACTIVE Weapon Slot will affect your controls. It is indicated via the STRIKEPACK™ LEDs.
To swap between Weapon Slots:
Eight Weapon Slots: Weapon Slots [1] through [8] allow for different Weapon M.O.D.s & Anti-Recoil as you see fit. The active slot is indicated by the bright LED position, counting 1 through 8 from left to right. When swapping between slots, there will be a countable number of heavy rumbles indicating the slot number.
BLOCK M.O.D.s: Applying the wrong Weapon M.O.D.s & Anti-Recoil can have a detrimental effect, and this can be awkward if you pick up a random weapon with all your Weapon Slots occupied with settings. Additionally, all M.O.D.s affect your controls indiscriminately and they CANNOT know what is currently happening in your gameplay. Games often contextually reuse buttons. Menus can be affected, your fire button with Rapid Fire may fail to accelerate a vehicle, your crouch button with Rapid Crouch may start switching seats, your special ability that requires you to hold a button may fail to function because a M.O.D. is rapidly pressing that button, and so on. If you can, it is worth assigning one of your eight Weapon Slots to "BLOCK M.O.D.s". This provides a shortcut to swap away from your M.O.D.s so you can take a break from them.
XB: DO NOT hold LT/L2/Left Trigger, then while VIEW/ACTIVATOR is HELD, the following shortcuts can be activated in quick succession:
TAP FACE BUTTON:
If while VIEW/ACTIVATOR is HELD, LEFT TRIGGER is then HELD alongside it, the following shortcuts can be activated in quick succession:
TAP FACE BUTTON:
Tip - Quickly releasing, or HOLDING ACTIVATOR too long will pass through the normal button input, triggering in-game menus, so strive to activate shortcuts swiftly.
PS: DO NOT hold left trigger, then while TOUCH/ACTIVATOR is HELD, the following shortcuts can be activated in quick succession:
TAP FACE BUTTON:
If while TOUCH/ACTIVATOR is HELD, LEFT TRIGGER is then HELD alongside it, the following shortcuts can be activated in quick succession:
TAP FACE BUTTON:
Tip - Quickly releasing, or HOLDING ACTIVATOR too long will pass through the normal button input, triggering in-game menus, so strive to activate shortcuts swiftly.