Automatic & Manual
For STRIKEPACK™ with M.O.D.|PASS™.
Weapon Swap: "Automatic" & "Manual" are designed for games with the standard two-weapon system, consisting of Primary & Secondary. Seamlessly integrating with in-game Custom Weapon Loadouts, these modes support up to four weapon pairings via a Loadout Selector.
Primary & Secondary Weapon Slots allow you to assign different Weapon M.O.D.s, Anti-Recoil, and settings, with each Loadout having its own Primary & Secondary sections in the M.O.D. CENTRAL™ GAMEPACK Configuration:
Loadout Selector
Loadout Selector organizes eight Weapon Slots into four Loadouts, each featuring a Primary & Secondary pairing. The ACTIVE Loadout & Weapon Slot is indicated via the STRIKEPACK™ LEDs.
To swap between Loadouts:
Tip - To avoid confusion, stick to Loadout 1 when you are first starting out.
Sync With Switch Weapon
Only the ACTIVE Weapon Slot will affect your controls. Automatic & Manual are identical modes except for one major difference; Automatic tracks your "Switch Weapon" button presses, enabling you to synchronize it with in-game weapon switching. When synced, you will seamlessly switch between your two weapons and their associated Weapon M.O.D.s & Anti-Recoil, even during a firefight:
XB: The Bright LED is the ACTIVE Slot, whereas the Dim LED is the Inactive Slot:
In game-specific GAMEPACKs, Automatic may also track button presses related to abilities & equipment, or weapon holstering, preventing M.O.D. interference where possible. It may indicate accordingly when it does so:
Tip - To reduce the frequency of desynchronization, thoroughly check your game for any in-game settings you can turn off that would otherwise automatically switch your weapon, such as behavior concerning ammunition depletion.
Manually Swap
You can swap between Weapon Slots & M.O.D. Blocking features via Controller Shortcuts:
(NO Weapon M.O.D.s)