Last updated
Last updated
For STRIKEPACK™ with M.O.D.|PASS™.
Weapon Swap: "Automatic" & "Manual" are designed for games with the standard two-weapon system, consisting of Primary & Secondary. Seamlessly integrating with in-game Custom Weapon Loadouts, these modes support up to four weapon pairings via a Loadout Selector.
Primary & Secondary Weapon Slots allow you to assign different Weapon M.O.D.s, Anti-Recoil, and settings, with each Loadout having its own Primary & Secondary sections in the M.O.D. CENTRAL™ GAMEPACK Configuration:
Loadout Selector organizes eight Weapon Slots into four Loadouts, each featuring a Primary & Secondary pairing. The ACTIVE Loadout & Weapon Slot is indicated via the STRIKEPACK™ LEDs.
To swap between Loadouts:
Tip - To avoid confusion, stick to Loadout 1 when you are first starting out.
Only the ACTIVE Weapon Slot will affect your controls. Automatic & Manual are identical modes except for one major difference; Automatic tracks your "Switch Weapon" button presses, enabling you to synchronize it with in-game weapon switching. When synced, you will seamlessly switch between your two weapons and their associated Weapon M.O.D.s & Anti-Recoil, even during a firefight:
XB: The Bright LED is the ACTIVE Slot, whereas the Dim LED is the Inactive Slot:
In game-specific GAMEPACKs, Automatic may also track button presses related to abilities & equipment, or weapon holstering, preventing M.O.D. interference where possible. It may indicate accordingly when it does so:
Tip - To reduce the frequency of desynchronization, thoroughly check your game for any in-game settings you can turn off that would otherwise automatically switch your weapon, such as behavior concerning ammunition depletion.
You can swap between Weapon Slots & M.O.D. Blocking features via Controller Shortcuts:
(NO Weapon M.O.D.s)
(BLOCK M.O.D.s)
Primary & Secondary: "Primary" & "Secondary" Weapon Slots allow for different Weapon M.O.D.s & Anti-Recoil for your in-game Primary & Secondary Weapons. The active slot is indicated by the bright LED position from left to right. If the first lit LED is bright, "Primary" is active, and if the second lit LED is bright instead, "Secondary" is active. When manually swapping between these slots, the rumble indicators will be a single heavy rumble for "Primary", and two heavy rumbles for "Secondary".
Regular (NO Weapon M.O.D.s): Applying the wrong Weapon M.O.D.s & Anti-Recoil can have a detrimental effect. This shortcut will swap away from your current Weapon Slot, its associated Weapon M.O.D. settings, and "Switch Weapon" button tracking. This can come in handy for those moments when you need to pick up & fire a random weapon. GAMEPACK M.O.D.s that are NOT tied to Weapon Slots will continue to function in this state. The indicator will be two dim LEDs and three heavy rumbles.
Blocked (BLOCK M.O.D.s): All M.O.D.s affect your controls indiscriminately and they CANNOT know what is currently happening in your gameplay. Games often contextually reuse buttons. Menus can be affected, your fire button with Rapid Fire may fail to accelerate a vehicle, your crouch button with Rapid Crouch may start switching seats, your special ability that requires you to hold a button may fail to function because a M.O.D. is rapidly pressing that button, and so on. This shortcut will swap away from your M.O.D.s so you can take a break from them. The indicator will be a "wall" of eight bright LEDs and a single light rumble. In a certain game-specific GAMEPACKs, "Automatic" will temporarily swap to this state at times as part of its button tracking system.
XB: While VIEW/ACTIVATOR is HELD, LEFT TRIGGER can be TAPPED to change the ACTIVE Loadout:
PS: While TOUCH/ACTIVATOR is HELD, LEFT TRIGGER can be TAPPED to change the ACTIVE Loadout:
It is often necessary to resynchronize with your game to avoid firing with the wrong Weapon M.O.D.s applied, typically after respawns or menu access. To Sync, switch to your "in-game" Primary Weapon, then while HOLDING VIEW/ACTIVATOR, TAP :
PS: The Bright LED is the ACTIVE Slot, whereas the Dim LED is the Inactive Slot. The PS controller's LED will also indicate & :
It is often necessary to resynchronize with your game to avoid applying the wrong Weapon M.O.D.s to the wrong weapon, typically after respawns or menu access. To Sync, switch to your "in-game" Primary Weapon, then while HOLDING TOUCH/ACTIVATOR, TAP :
XB: While VIEW/ACTIVATOR is HELD, shortcuts can be activated in quick succession:
TAP FACE BUTTON:
HOLD 300 MS:
Tip - Quickly releasing, or HOLDING ACTIVATOR too long will pass through the normal button input, triggering in-game menus, so strive to activate shortcuts swiftly.
PS: While TOUCH/ACTIVATOR is HELD, shortcuts can be activated in quick succession:
TAP FACE BUTTON:
HOLD 300 MS:
Tip - Quickly releasing, or HOLDING ACTIVATOR too long will pass through the normal button input, triggering in-game menus, so strive to activate shortcuts swiftly.
Our Support Team has noticed a tendency to accidently activate the BLOCK M.O.D.s Controller Shortcut (eight bright LEDs) when checking the in-game map or scoreboard, then immediately reloading. Our team will gradually update popular Modern GAMEPACKs to require holding XB:/ PS: for 300 milliseconds instead of tapping it. Older GAMEPACKs with this implementation of BLOCK M.O.D.s will likely remain a tap.