Triple Weapon Swap | Dstny 2
For STRIKEPACK™ with M.O.D.|PASS™.
"Triple Weapon Swap" is a feature of Dstny 2 GAMEPACK that works for both the sequel and the original game! It concerns managing different Weapon Fire Modes for your in-game weapons. To use it, "Triple Weapon Swap" MUST be "Enabled" in the M.O.D. CENTRAL™ GAMEPACK Configuration.
As an early M.O.D.|PASS™ GAMEPACK, Dstny 2's implementation has almost nothing in common with modern Weapon Swap. You can assign a Primary, Secondary (Special), and Third (Heavy) "Weapon Fire" in the M.O.D. CENTRAL™ GAMEPACK Configuration, but you can also change these modes up later during play via Controller Shortcuts.
Unlike modern implementations, Triple Weapon Swap ONLY manages Weapon Fire. Anti-Recoil is handled separately through four Anti-Recoil Profiles that you manually swap between, which will be covered later on in this manual.
Resynchronize - Dstny 2/1
Only the ACTIVE Weapon Fire (either Primary, Secondary, or Third) will affect your fire controls. You MUST avoid unintentionally firing a weapon with the wrong mode applied. Fortunately, the game is designed in such a way that Triple Weapon Swap basically self resynchronizes itself:
Tip - If Dstny 2 GAMEPACK is saved to F Slot (M.O.D. Mode), it will indicate the current position of Triple Weapon Swap via the STRIKEPACK™ LEDs. Follow the Bright LED from left to right; LED 1: Primary, LED 2: Secondary (Special), and LED 3: Third (Heavy/Power).
Weapon Fire 1-3
Weapon Fire Video Tutorial |
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With Controller Shortcuts, you can quickly switch between the ACTIVE Weapon Fire's four modes during play:
Rapid Fire:
You will feel a rumble indicator:
Heavy Rumble: ON / PS LED GREEN Flash
Light Rumble: OFF
Auto Burst Fire:
You will feel a rumble indicator:
Heavy Rumble: ON / PS LED RED Flash
Light Rumble: OFF
Fusion Charge:
You will feel a rumble indicator:
Heavy Rumble: ON / PS LED BLUE Flash
Light Rumble: OFF
Quick Scope:
You will feel a rumble indicator:
Light Rumble: OFF
You can learn about each of the four Weapon Fire Modes below:
Weapon Fire | Function |
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Rapid Fire | |
Auto Burst Fire | Auto Burst Fire provides you with controlled bursts over your fire rate. It includes optimal "Burst Bundles" for Fully Automatic weapons: 900 RPM, 720 RPM, 600 RPM, and 450 RPM. You can see your weapon's RPM (Rounds Per Minute) in-game when hovering over it in the Character/Inventory screen. Pick the closest bundle to your weapon's RPM via the following Controller Shortcuts: You can adjust the "Bullets Count" per burst in the GAMEPACK Config between roughly 5-10 bullets. You can also adjust this via your controller, covered later on in the Menu Navigation section of this manual. |
Fusion Charge |
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Quick Scope | Useful for performing a quick and accurate surprise kill with a Sniper Rifle. |
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