Last updated
For STRIKEPACK™ with M.O.D.|PASS™.
"Triple Weapon Swap" is a feature of Dstny 2 GAMEPACK that works for both the sequel and the original game! It concerns managing different Weapon Fire Modes for your in-game weapons. To use it, "Triple Weapon Swap" MUST be "Enabled" in the M.O.D. CENTRAL™ GAMEPACK Configuration.
As an early M.O.D.|PASS™ GAMEPACK, Dstny 2's implementation has almost nothing in common with modern Weapon Swap. You can assign a Primary, Secondary (Special), and Third (Heavy) "Weapon Fire" in the M.O.D. CENTRAL™ GAMEPACK Configuration, but you can also change these modes up later during play via Controller Shortcuts.
Unlike modern implementations, Triple Weapon Swap ONLY manages Weapon Fire. Anti-Recoil is handled separately through four Anti-Recoil Profiles that you manually swap between, which will be covered later on in this manual.
Only the ACTIVE Weapon Fire (either Primary, Secondary, or Third) will affect your fire controls. You MUST avoid unintentionally firing a weapon with the wrong mode applied. Fortunately, the game is designed in such a way that Triple Weapon Swap basically self resynchronizes itself:
Tip - If Dstny 2 GAMEPACK is saved to F Slot (M.O.D. Mode), it will indicate the current position of Triple Weapon Swap via the STRIKEPACK™ LEDs. Follow the Bright LED from left to right; LED 1: Primary, LED 2: Secondary (Special), and LED 3: Third (Heavy/Power).
With Controller Shortcuts, you can quickly switch between the ACTIVE Weapon Fire's four modes during play:
Rapid Fire:
You will feel a rumble indicator:
Heavy Rumble: ON / PS LED GREEN Flash
Light Rumble: OFF
Auto Burst Fire:
You will feel a rumble indicator:
Heavy Rumble: ON / PS LED RED Flash
Light Rumble: OFF
Fusion Charge:
You will feel a rumble indicator:
Heavy Rumble: ON / PS LED BLUE Flash
Light Rumble: OFF
Quick Scope:
You will feel a rumble indicator:
Light Rumble: OFF
You can learn about each of the four Weapon Fire Modes below:
Rapid
Fire
Auto
Burst
Fire
Auto Burst Fire provides you with controlled bursts over your fire rate. It includes optimal "Burst Bundles" for Fully Automatic weapons: 900 RPM, 720 RPM, 600 RPM, and 450 RPM. You can see your weapon's RPM (Rounds Per Minute) in-game when hovering over it in the Character/Inventory screen. Pick the closest bundle to your weapon's RPM via the following Controller Shortcuts:
Fusion
Charge
If for some reason, it is no longer timing correctly due to Game Updates, or to perform this trick with other Fusion Rifles, MATCH the "Fusion Charge Adjustable" timing in the GAMEPACK Config to roughly 50-100 milliseconds BEFORE the actual charge time. For example, a Fusion Rifle with a charge time of 720 should work well with a setting of 650 or 600. You can see your Fusion Rifle's charge time in-game when hovering over it in the Character / Inventory screen.
Quick
Scope
Useful for performing a quick and accurate surprise kill with a Sniper Rifle.
HOLDING your SWITCH WEAPON button for 300 milliseconds switches to your Power/Heavy Weapon (Third), which immediately resynchronizes Triple Weapon Swap, as the next press will predictably switch back to your Primary. It is good practice to resync after loading in, spawning/respawning, using your super/vehicles, and accessing menus. You can also resync by switching to your Primary Weapon, then while HOLDING RIGHT D-PAD/, QUICKLY TAP /, though you will hardly need to do this.
DO NOT take too long while RIGHT D-PAD is HELD, or you will enter the Secondary Menu!
XB: While HOLDING DOWN D-PAD, TAP RIGHT TRIGGER.
PS: While HOLDING DOWN D-PAD, TAP RIGHT TRIGGER.
XB: While HOLDING DOWN D-PAD, TAP RIGHT BUMPER.
PS: While HOLDING DOWN D-PAD, TAP RIGHT SHOULDER.
XB: While HOLDING DOWN D-PAD, TAP LEFT BUMPER.
PS: While HOLDING DOWN D-PAD, TAP LEFT SHOULDER.
XB: While HOLDING DOWN D-PAD, TAP LEFT TRIGGER.
PS: While HOLDING DOWN D-PAD, TAP LEFT TRIGGER.
Heavy Rumble: ON / PS LED Flash
Rapid Fire. When your FIRE button is HELD, it will register as rapidly pressed & released.
Designed for Semi-Automatic weapons. Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.
Incompatible with weapons that need to spin up to fire, such as Sweet Business.
As the game now has built-in rapid fire functionality, our team is no longer sure how useful this mode will be.
While your AIM DOWN SIGHTS button is HELD, if you then HOLD /UP D-PAD alongside it, you can TAP the following FACE BUTTONS to swap between "Burst Bundles" (you will feel a Heavy Rumble):
/ 900 RPM (PS LED BLUE Flash).
/ 720 RPM (PS LED Flash).
/ 600 RPM (PS LED GREEN Flash).
/ 450 RPM (PS LED RED Flash).
You can adjust the "Bullets Count" per burst in the GAMEPACK Config between roughly 5-10 bullets. You can also adjust this via your controller, covered later on in the section of this manual.
If your FIRE TRIGGER is LESS than fully HELD down, you will repeatedly fire in bursts to conserve ammunition and improve accuracy. If your FIRE TRIGGER is FULLY HELD down, you will fire normally.
Exclusive to Fire "Trigger" as requires the analog nature of triggers. If you are playing Flipped (Bumpers/Triggers Swapped), you will always fire in repeating bursts.
Fusion Charge. While using the Merciless Fusion Rifle, REMAIN HOLDING your AIM DOWN SIGHTS button to keep it in a constant charge cycle where it cancels just before it fires. Pay attention to its charge indicator & sound to know when to fire. When you run into an enemy, QUICKLY TIME HOLDING your FIRE button to release the charge. If you timed it correctly, you will instantly fire.
Quick Scope. If your AIM DOWN SIGHTS button is QUICKLY TAPPED & RELEASED, it will register as a timed scope & shot. The "Quick Scope Timing" setting can be used to alter the delay determining how long Quickscope will wait for you to fully scope in. If your AIM DOWN SIGHTS button is HELD, it will scope in without firing.