1. Macro Record/Playback
Last updated
Last updated
Featured in Macro GAMEPACK, "Macro Record & Playback" covers utilizing Paddle Buttons for Record & Playback.
You can record complex sequences of buttons at your own pace, edit timings to your liking, then play them back with ease.
Warning: Macro Record & Playback utilizes strict timings to support time-sensitive gameplay. Our team DOES NOT condone or advise using it in any game that is prohibiting or actively monitoring for macro use.
Warning: If your game crashes, your controller could end up performing an undesirable action repeatedly. It is highly recommended to password protect against making purchases on your console/store to prevent accidental charges!
With Macro GAMEPACK, each created GAMEPACK profile, of which you can create 27, includes its own set of 1000 recording blocks. Record & Playback massive combos, create generators, & more. The spiritual successor to Action GAMEPACK, Macro GAMEPACK leverages the power of your smart device (smartphone, tablet) running the STRIKEPACK CENTRAL™ app. No longer constrained to smaller combos, it can record massive macros. With its advanced editing features, you can add to, delete from, and add events to your macro, and even create generators. Per Paddle Button, Macro can record & playback up to 125 button presses seamlessly, or up to 500 button presses with a slight initial playback delay.
Macro REQUIRES the STRIKEPACK CENTRAL™ app to remain open and your smart device to stay well within 9 meters (just under 30 feet) of the STRIKEPACK HORIZON™; at least for recording & initial playback. This range may be shorter depending on local Bluetooth® interference. Ensure that you plug in your smart device to keep it charged. If you manage to use Macro to create your own generator, it will remain operational during playback; even if you leave with your smart device. Remember that you can always use the app on a suitable tablet; rather than tethering your phone.
Xbox®: The RGB LED should be , indicating idle or NO active macro.
On the Dashboard, all Paddle Buttons will have "No Recording". It is time to change that!
Prior to recording your macro, you can change its "Macro Playback Mode" via your controller's FACE buttons. Each mode has a matching RGB LED. This LED indication will also be present later, during playback:
After recording your macro, you can still change its mode afterwards; just via the app.
To proceed with recording, refer to the on-screen image; tilting your controller towards you to read the engraved number on each Paddle Button. Each corresponds to 1 of 4 recordable macros. For example, Paddle Button 1 is Macro 1.
Decide on the Paddle Button that you will use for this recording. Even if it is not currently assigned to the "Recorded Macro" M.O.D., the GAMEPACK will automatically set it once you proceed!
The app will display the recording interface, the macro name (Macro 1/2/3/4 is default), the increment (10ms is default), along with a percentage % recorded feature, so you can keep track of the recording size.
Try to make efficient use of the recording blocks, minimizing unnecessary controller inputs & wait times. As a space saving measure, analog triggers & sticks will be downgraded to digital buttons for recording. You will especially notice stick movement being limited to 8 directions.
‼️ As mentioned earlier, Macro GAMEPACK can record massive macros. As your screen is filled with events, it will even scroll to accommodate. Provided that you keep the size of each macro under 25.1%, there will be NO playback delay whatsoever. If you go over 25.1% when recording a macro, it will be flagged as large, resulting in all 4 macros having a slight playback delay but ONLY when you initially playback a macro. There will be NO delay on repeated playback of the same macro, unless you to switch to playback of another macro.
You can edit the timing of your macro. For more advanced edits, see the pages for "Event Add/Delete", "Event View", and "Event Time".
To quickly change all time blocks to the same time, see the page for "Event Time".
Any blocks there were recorded after the last event will represent a delay before the combo can loop again.
You can rename your macro to something more memorable:
It may be difficult to correctly record your macro quickly enough for the game to correctly recognize it. This is where editing your macro's timing can dramatically help. You can record the macro slowly & precisely, editing the timing after it is recorded to optimize it.
For example, a macro may be the following: Down D-Pad, Right D-Pad, Right Down Diagonal D-Pad, X button. You can simply take your time recording the sequence slowly. Once recorded, edit the press & release times to 30 or 60 depending on the game. Now when you playback your macro the game will see it as the fluid sequence it requires & you can successfully pull off that challenging to perform macro!
Of particular note, the Right Down Diagonal is represented as a Down D-Pad press, then a Right D-Pad press in consecutive order, followed by a Down D-Pad release, then a Right D-Pad release. It is important to note that the Right D-Pad press has a 0 timing value, which is how "pressing at the same time" is represented.
The macro that is being actively played back will be highlighted on the Dashboard.
The are two ways to clear an existing macro recording:
1: You can now "DELETE ALL" by following the instructions on the page for "Event Even Add/Delete".
Xbox®: While HOLDING ACTIVATOR, TAP RIGHT TRIGGER. You will feel a continuous rumble.
DualSense®: While HOLDING ACTIVATOR, TAP RIGHT TRIGGER. You will feel a continuous rumble.
has you HOLDING the PADDLE BUTTON for repeated playback. Releasing the Paddle Button will immediately stop playback, cutting the current loop of the combo short.
has you TAP the PADDLE BUTTON for a single playback.
has you TAP the PADDLE BUTTON for repeated playback.
For both / , TAPPING the PADDLE BUTTON again will restart playback from the beginning.
For all modes, TAPPING ACTIVATOR will stop playback.
has you HOLDING the PADDLE BUTTON for repeated playback. Releasing the Paddle Button will immediately stop playback, cutting the current loop of the combo/macro short.
has you TAP the PADDLE BUTTON for a single playback.
has you TAP the PADDLE BUTTON for repeated playback.
For both / , TAPPING the PADDLE BUTTON again will restart playback from the beginning.
For all modes, TAPPING ACTIVATOR will stop playback.
The moment that you are ready to begin recording,TAP the physical PADDLE BUTTON that you wish to record to. You will feel a pulsing rumble & recording will begin immediately:
Each time you trigger an event, such as a button press, button release, or stick direction change, a recording block will be used up & the percentage % recorded will increase. If an event DOES NOT happen within 5.11 seconds (or 2.04 seconds if you are on "4ms Increment"), a block will also be used up.
It may be a little tricky to get your macro right on your first try. If you mess up, simply HOLD the same PADDLE BUTTON to restart the recording from the beginning. You can do this as many times as you need to.
A recording will end in either of 2 ways. Either you TAP the same PADDLE BUTTON to end the recording, or your recording blocks for this GAMEPACK profile will be depleted.
Once your recording has ended, take a look at it. As indicated by each icon, an event can be a button press, button release, or stick direction change.
If you wish, you can tap on any recorded time block, for example , to enter a new time between events. By default, entered values will round up to the nearest 10 (if you are using "4ms Increment", they will round up to multiples of 4 instead). For the shortest time between events, try 30 & if your game struggles to register presses, double the time to 60.
Depending on how long it took you to end the recording, there could be a single block or more at the end. You can leave as is, enter ZERO delay, or enter a different value:
Macro playback will depend on the "Macro Playback Mode". On the app, you can tap the mode that you wish to use...
"Loop Hold" has you HOLDING the PADDLE BUTTON for repeated playback. Releasing the Paddle Button will immediately stop playback, cutting the current loop of the macro short.
"Play Once" has you TAP the PADDLE BUTTON for a single playback.
"Loop Macro" has you TAP the PADDLE BUTTON for repeated playback.
For both "Play Once" / "Loop Macro", TAPPING the PADDLE BUTTON again will restart playback from the beginning.
For all modes, TAPPING /ACTIVATOR will stop playback.
TAP the back-arrow at the top-left to return to the Dashboard. From here, you can see the % percentage of recording space that you have used up on this macro:
You canTAP the small square to quickly cycle through the available modes.
You can HOLD your finger on the small square until it fully traces itself, to return to your recorded combo button information.
2: Alternatively, you can record over the top of your recording, then either quickly cancel out of it or record something else. Simply start recording to its PADDLE BUTTON, then immediately TAP the same PADDLE BUTTON again before it can record anything. You should be met with the following screen:
"Controller Interrupt Behavior" covers moving sticks or pressing buttons during playback. See the link below to learn more: