Event Time

There are now some quality of life "Event Time" features.

Page Contents

Reset All to Default Time

The "Reset All to Default Time" button works in conjunction with the "Default Event Time (ms)" slider setting. It is a quality of life feature for when you want all time blocks to match the same time.

  • To proceed, HOLD the "Reset All to Default Time" button until it glows. All time blocks will now change together as you DRAG the "Default Event Time (ms)" slider around. TAP "Confirm" to make this change, or you can "Cancel" the change.

Hold the "Reset All to Default Time" button until it glows.
1: Drag the "Default Event Time" slider to change all times. 2: Tap "Confirm" to make the change, or "Cancel".

Convert to 4ms/10ms Increment

The "Convert to 4ms Increment" button converts timing to multiples of 4ms, instead of the usual 10ms. This synchronizes with the timing of STRIKEPACK HORIZON™ products to make timing more precise. In most cases though, this will be unnecessary for your game. Following the conversion to "4ms Increment", any time block that is NOT currently a multiple of 4 will be changed/rounded up. Because "4ms Increment" takes up more resources, any time block exceeding 2040ms will be truncated. Converting back to "10ms Increment" WILL NOT restore truncated time.

  • To proceed, HOLD the "Convert to 4ms Increment" button until it glows. TAP "Confirm" to make this change, or you can "Cancel" the change. You can also do the same to "Convert to 10ms Increment".

Hold the "Convert to 4ms Increment" button until it glows.
Tap "Confirm" to make the change, or "Cancel".

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