Cycle
Last updated
Last updated
"Cycle" Swap is designed for games that enable you to carry & cycle through multiple weapons, often through a weapon bar that expands as you pick up more weapons.
This type of inventory layout has been spotted in some Battle Royale games 😉...
"Cycle" Swap is designed for games that enable you to carry & cycle through multiple weapons, often through a weapon bar that expands as you pick up more weapons.
Weapon Slots, or Weapon Selection Buttons if you prefer, serve as the interface for managing different Weapon M.O.D.s, Anti-Recoil, and settings to each of your preferred weapons.
You MUST ALWAYS adjust the "Cycle Slots" setting on the Dashboard to align with your current number of in-game weapons:
"Cycle" Slots, or Weapon Slots that are included within the cycle, will track your button presses, enabling them to synchronize with in-game weapon switching.
The consistency of this synchronization will depend on how well you organize your in-game weapons inventory, and how much you stay on top of the Cycle Slots setting when your weapon count changes.
Frequently, it is necessary to resynchronize this feature with your game, especially after respawns, accessing menus, or picking up more weapons and adjusting the Cycle Slots setting. To do this:
Any remaining numbered slots that are NOT included within the cycle will be labelled "Weapon". Should the automatic swapping of button tracking become inconvenient, you can put it on pause by manually swapping to any of these remaining "Weapon" Slots.
Controller Shortcuts enable you to swap between Slots without reaching for the app. Explore the Indicators tab for a more visual breakdown:
(Cycle 1)
(Cycle 2)
(Cycle 3)
(Cycle 4)
Identify the ACTIVE slot via the Dashboard highlight or RGB LED indicator.
See the other tab for Weapon Slots 5-8.
In Settings, remember to select the appropriate Cycle option for your game's controls:
Cycle - Switch is for games where tapping your Switch Weapon button (default:) cycles through weapons:
Cycle - Bumpers is for games where tapping Left or Right Bumper cycles back & forth between weapons. (Cycle - Triggers is available for compatibility with flipped play):
Cycle - D-Pad is for games where tapping Left or Right D-Pad cycles back & forth between weapons:
After making your selection, tap the back-arrow at the top-left to return to the Dashboard. If none of the Cycle options sufficiently support your game, you will need to fallback to Direct.
In your game, switch to the "first weapon in the in-game cycle", ⚠️ DO NOT hold left trigger ⚠️, then while HOLDING ACTIVATOR, TAP to sync...
...indicated as a RGB LED & Dashboard Cycle 1 highlight.
While ACTIVATOR is HELD, ⚠️DO NOT hold left trigger⚠️, then FACE buttons can be TAPPED to swap between the following:
On the Dashboard, you can cycle through Active Weapon, or a single tap on a slot will swap to it. Repeated taps will cycle the slot between its currently assigned Fire Mode, Regular Fire, and Rapid Fire.
Quickly releasing or holding ACTIVATOR for too long will allow its normal game input to pass through, triggering in-game menus, so strive to activate shortcuts swiftly.
If while ACTIVATOR is HELD, LEFT TRIGGER is also HELD, then FACE buttons can be TAPPED to swap between the following:
On the Dashboard, you can cycle through Active Weapon, or a single tap on a slot will swap to it. Repeated taps will cycle the slot between its currently assigned Fire Mode, Regular Fire, and Rapid Fire.
Quickly releasing or holding ACTIVATOR for too long will allow its normal game input to pass through, triggering in-game menus, so strive to activate shortcuts swiftly.
While ACTIVATOR is HELD, shortcuts can be activated in quick succession.