Anti-Recoil Activation | SW BF2
Features that affect Anti-Recoil behavior in SW BF2, STRIKEPACK CENTRAL™ GAMEPACK for STRIKEPACK HORIZON™.
Last updated
Features that affect Anti-Recoil behavior in SW BF2, STRIKEPACK CENTRAL™ GAMEPACK for STRIKEPACK HORIZON™.
Last updated
Commonly found under Settings in Shooter-style GAMEPACKs with ONLY standard Anti-Recoil (NO Optimized Anti-Recoil), "Anti-Recoil Activation" covers how & when Anti-Recoil will be activated.
There are 5 options to select from... Any Fire, ADS Fire, Fire Only, Activate - Fully Hold, & Block - Fully Hold.
Any Fire is the default option. Anti-Recoil will activate as soon as your FIRE button is being PRESSED. This is needed in any game that DOES NOT utilize an Aim Down Sights (ADS) button. However, it can be problematic for games that utilize Aim Down Sights when there is wildly different recoil between ADS & NOT ADS. Also, when your FIRE button is used for vehicle acceleration or other alternate gameplay activities, you may experience some camera issues.
ADS Fire is usually the best option for any game where most of your time is spent Aiming Down Sights (ADS), and it is also usually the way Anti-Recoil functions in Optimized Anti-Recoil GAMEPACKs. Anti-Recoil will activate as soon as your ADS & FIRE buttons are being PRESSED TOGETHER. It will deactivate Anti-Recoil while you are NOT ADS.
Fire Only will deactivate Anti-Recoil if you are Aiming Down Sights (ADS). This means Anti-Recoil will ONLY activate when you are FIRING WHILE NOT ADS (hip firing).
The Fully Hold options, provided that you use a trigger for firing, will take advantage of your trigger’s analog nature, allowing you to determine when to use Anti-Recoil:
While your FIRE TRIGGER is FULLY HELD all the way down, Fully Hold - Activate will activate Anti-Recoil.
While your FIRE TRIGGER is FULLY HELD all the way down, Fully Hold - Activate will deactivate Anti-Recoil.
After making your selection, tap the back-arrow at the top-left to return to the Dashboard.