GENERIC: Fire Mode
Last updated
Last updated
For the best Weapon M.O.D. (Macro On Demand) experience, you are always better off selecting a supported weapon that our team has taken the time to optimize, however, this GAMEPACK also includes the following GENERIC: Fire Modes. You can even apply your own Anti-Recoil later.
For Rapid Fire, Steady Fire, or any Fire Mode that is "Rapid", set your in-game weapon to "Semi-Automatic" or "Single Shot" whenever possible for the best fire rate.
[ADJ] Fire Modes can be adjusted via the GENERIC Fire Adjust [ADJ] setting. It is shared so that our team can realistically offer you a means of adjustment while leaving room in the GAMEPACK for future updates.
Regular Fire. This will leave your FIRE button as is, preserving its normal gameplay function & leaving your weapon's fire rate unaffected; the safe option for any Fully Automatic weapon.
⚠️ Designed for Semi-Automatic weapons. Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.
Reducing fire rate can assist with ranged accuracy on any suitable Fully Automatic or Semi-Automatic weapon that does heavy damage at a reasonable range per shot; usually an assault rifle.
Bursting can assist with accuracy & conserving ammo.
⚠️ Designed for Fully Automatic weapons; CANNOT burst Semi-Automatic weapons. See Adjustable Rapid Burst for that.
Bursting can assist with accuracy & conserving ammo.
⚠️ Designed for Semi-Automatic weapons. Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot mode. If this bothers you, see Adjustable Regular Burst.
Useful for performing a quick & accurate surprise kill with a Sniper Rifle or similar weapon.
Release Quickscope. If your AIM DOWN SIGHTS button is RELEASED SUDDENLY, it will register as a shot. If your AIM DOWN SIGHTS button is RELEASED SLOWLY, it will leave the scope without firing.
Useful for timing your own quick & accurate surprise kill with a Sniper Rifle or similar weapon.
A LESSER HOLD for long range.
A HALF-WAY HOLD for medium range.
A FULL HOLD for close combat.
⚠️ Exclusive to Fire "Trigger" as requires the analog nature of triggers.
⚠️ Designed for Fully Automatic weapons. Semi-Automatic weapons will stop firing at a FULL HOLD. To avoid this, see Rapid Dynamic.
A LESSER HOLD for long range.
A HALF-WAY HOLD for medium range.
A FULL HOLD for close combat.
⚠️ Exclusive to Fire "Trigger" as requires the analog nature of triggers.
⚠️ Designed for Semi-Automatic weapons. Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot mode. If this bothers you, see Regular Dynamic.
⚠️ Designed for Fully Automatic weapons. Semi-Automatic weapons will stop firing after too long of a HOLD. To avoid this, see Rapid Windup.
⚠️ Designed for Semi-Automatic weapons. Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot mode. If this bothers you, see Regular Windup.
Block M.O.D.s. If a Weapon Slot is set to this option, it will serve as a shortcut that blocks M.O.D.s from functioning.
Bloom Control. Similar to Steady Fire but targeted towards precisely controlling "bloom" across multiple different weapons. Bloom is an in-game bullet spread that affects accuracy; usually visualized by your crosshairs expanding under sustained fire.
Reducing fire rate can assist with ranged accuracy on any suitable Fully Automatic or Semi-Automatic weapon that does heavy damage at a reasonable range per shot; usually an assault rifle.
⚠️ Be aware that at low values other than 0, Bloom Control will have a Rapid Fire effect on a Semi-Automatic Weapon.
⚠️ Bloom Control utilizes strict timings & our team DOES NOT condone or advise using it in any game that is prohibiting or actively monitoring for macro use.
Regular Akimbo. This will place both fire buttons on your STANDARD FIRE button, simplifying dual wielding while preserving the unaffected fire rate of your weapons.
⚠️ Designed for Semi-Automatic dual wielding. Fully Automatic weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.
Rapid Fire. When your FIRE button is HELD, it will register as rapidly pressed & released, optimizing the fire rate of any Semi-Automatic weapon within the limits of your game!
Adjustable Rapid Fire. The shared GENERIC Fire Adjust setting can be used to equally alter the press & release time determining fire rate!
Adjustable Steady Fire. Provided that you are stationary or slightly moving, when your FIRE button is HELD, it will register as steadily pressed & released. The shared GENERIC Fire Adjust setting can be used to alter the release time determining fire rate!
Adjustable Regular Burst. If your FIRE button is QUICKLY TAPPED & RELEASED, it will register as holding the button for a short burst of bullets. It will even apply your Anti-Recoil adjustments to the burst. The shared GENERIC Fire Adjust setting can be used to alter the burst length! If your FIRE button is HELD, it will be its normal gameplay function.
Adjustable Rapid Burst. If your FIRE button is QUICKLY TAPPED & RELEASED, it will register as a short burst of rapid presses. It will even apply your Anti-Recoil adjustments to the burst. The shared GENERIC Fire Adjust setting can be used to alter the burst length! If your FIRE button is HELD, it will register as rapidly pressed & released; essentially a built-in Rapid Fire.
Tap Quickscope. If your AIM DOWN SIGHTS button is QUICKLY TAPPED & RELEASED, it will register as a timed scope & shot. The Quickscope & AHB Delay setting can be used to alter the delay determining how long it will wait for you to fully scope in before taking the shot! If your AIM DOWN SIGHTS button is HELD, it will scope in without firing.
Regular Dynamic. The FURTHER your FIRE TRIGGER is HELD down, the faster it will register as pressed & released, until it is FULLY HELD down & registers as HELD, allowing any Fully Automatic weapon to reach its full fire rate in variable steps. With practice, you can vary your fire rate & accuracy at will to suit different scenarios:
Rapid Dynamic. The FURTHER your FIRE TRIGGER is HELD down, the faster it will register as pressed & released, until it is FULLY HELD down & maxing out Rapid Fire, allowing any Semi-Automatic weapon to reach its full fire rate in variable steps. With practice, you can vary your fire rate & accuracy at will to suit different scenarios:
Regular Windup. The LONGER your FIRE button is HELD, the faster it will register as pressed & released, until it is registers as HELD, allowing any Fully Automatic weapon to reach its full fire rate over time. Your weapon may feel like a Mini-Gun, as you begin with accuracy & end with fire rate.
Rapid Windup. The LONGER your FIRE button is HELD, the faster it will register as pressed & released, until it maxes out Rapid Fire, allowing any Semi-Automatic weapon to reach its full fire rate over time. Your weapon may feel like a Mini-Gun, as you begin with accuracy & end with fire rate.
Provided that you are stationary or slightly moving, when your FIRE button is HELD, it will register as steadily pressed & released. If Bloom Control is assigned to the ACTIVE Weapon Slot, its Horizontal Anti-Recoil Adjust will be replaced with Bloom Control Delay.
Rapid Akimbo. This will place both fire buttons on your STANDARD FIRE button. When your STANDARD FIRE button is HELD, it will register both buttons as rapidly pressed & released, optimizing the fire rate of both Semi-Automatic weapons within the limits of your game!