Anti-Recoil Activation | Gears 5
Features that affect Anti-Recoil behavior in Gears 5, STRIKEPACK CENTRAL™ GAMEPACK for STRIKEPACK HORIZON™.
Last updated
Features that affect Anti-Recoil behavior in Gears 5, STRIKEPACK CENTRAL™ GAMEPACK for STRIKEPACK HORIZON™.
Last updated
Commonly found under Settings in Shooter-style GAMEPACKs with ONLY standard Anti-Recoil (NO Optimized Anti-Recoil), "Anti-Recoil Activation" covers how & when Anti-Recoil will be activated.
There are 5 options to select from... Any Fire, ADS Fire, Fire Only, Activate - Fully Hold, & Block - Fully Hold.
Any Fire is the default option. Anti-Recoil will activate as soon as your FIRE button is being PRESSED. However, this can be problematic when there is wildly different recoil between Aiming Down Sights (ADS) & NOT ADS. Also, when your FIRE button is used for vehicle acceleration or other alternate gameplay activities, you may experience some camera issues.
ADS Fire is the best option if most of your time is spent Aiming Down Sights (ADS). Anti-Recoil will activate as soon as your ADS & FIRE buttons are being PRESSED TOGETHER. It will deactivate Anti-Recoil while you are NOT ADS.
Fire Only will deactivate Anti-Recoil if you are Aiming Down Sights (ADS). This means Anti-Recoil will ONLY activate when you are FIRING WHILE NOT ADS (hip firing).
The Fully Hold options, provided that you use a trigger for firing, will take advantage of your trigger’s analog nature, allowing you to determine when to use Anti-Recoil:
While your FIRE TRIGGER is FULLY HELD all the way down, Fully Hold - Activate will activate Anti-Recoil.
While your FIRE TRIGGER is FULLY HELD all the way down, Fully Hold - Activate will deactivate Anti-Recoil.
After making your selection, tap the back-arrow at the top-left to return to the Dashboard.