3. Fighter Combo

The main feature of Tkkn 8 which is an Action-style GAMEPACK, "Fighter Combos" covers utilizing Paddle Buttons or Right Stick for included optimized combos that have been prebuilt by our team.

You can select Fighter Combos & play them back with ease!

Currently, either the left or right side of the RGB LED should be , indicating idle or NO active combo, and the current Fighter Direction, or side of the screen that the GAMEPACK thinks you are on:

Fighter Direction

Fighter Combos

Select your

Current Fighter:

The number of available combos will vary from fighter to fighter, however, the GAMEPACK defaults to filling out the Paddle Buttons with 1-4 unique combos:

Change up a Fighter Combo by holding your finger on the small square until it fully traces itself. This lists all of its options for you to tap on the one that you want selected:

Right Stick Combos

Toggle ON "Right Stick Combos" if you wish. This feature is useful for fighters with more than 4 Fighter Combos, allowing you to assign more, or free up Paddle Buttons for other functions:

FLICK RIGHT STICK in 1 of 4 directions to perform the corresponding RS Combo:

Flick RS Up.

Flick RS Right.

Flick RS Down.

Flick RS Left.

Play Fighter Combo

Fighter Combos exclusively use the Play Once behavior when active:


TAP the desired PADDLE BUTTON to play once. For "Right Stick Combos", FLICK RIGHT STICK in the desired direction to play once.


TAPPING ACTIVATOR will stop the Fighter Combo.

Settings

"Controller Interrupt Behavior" covers moving sticks or pressing buttons during playback. See the link below to learn more:

5. Controller Interrupt Behavior

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