5. Controller Interrupt Behavior
Last updated
Last updated
Found under Settings in Tkkn 8 which is an Action-style GAMEPACK, "Controller Interrupt Behavior" covers moving sticks or pressing buttons during playback.
As this Controller Interrupt Behavior feature is similar to the one in our Action GAMEPACK, feel free to refer to its tutorial video for a general understanding here.
Block Inputs will prevent you from messing with your controller during combo playback.
Pass-Through Inputs will grant you full access to your controller during combo playback.
This option is especially useful when your combo is dependent on your direction or camera positioning in the game world.
You can also have your controller Stop Combo, Restart Combo, or Pause Combo during playback.
If Mapped Stop is selected, your controller will pass through. For a Fighter Combo, this is all it will do. For a Recorded Combo, however, in addition to the VIEW BUTTON ACTIVATOR, any controller buttons that you have mapped to the Paddle Button in use will stop combo playback.
Opinions will vary on the best option, so it is best to just try them out!
After making your selection, tap the back-arrow at the top-left to return to the Dashboard.